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Chang, Jen-Chia; Hsiao, Yuan-Du; Chen, Su-Chang; Tsung-Ta, Yu – Education & Training, 2018
Purpose: The purpose of this paper is to investigate entrepreneurial competencies of students in practicums within departments of electrical engineering and computer sciences (EECS) in universities of technology. In total, 71 faculty members who advised in entrepreneurial competitions in universities of technology were participants in the…
Descriptors: College Students, Engineering, Entrepreneurship, Departments
Berková, Katerina; Boruvková, Jana; Lízalová, Lenka – Journal on Efficiency and Responsibility in Education and Science, 2018
The article presents an analysis of factors influencing the students´ motivation to study economic subjects in economic and technical study programmes in the conditions of a practically oriented college. The research is focused on quality management systems of universities and the competitiveness in the tertiary education market. Specifically, the…
Descriptors: Student Motivation, Universities, Colleges, Foreign Countries
Waite, Jane Lisa; Curzon, Paul; Marsh, William; Sentance, Sue; Hadwen-Bennett, Alex – International Journal of Computer Science Education in Schools, 2018
Research indicates that understanding levels of abstraction (LOA) and being able to move between the levels is essential to programming success. For K-5 contexts LOA levels have been named: problem, design, code and running the code. In a qualitative exploratory study, five K-5 teachers were interviewed on their uses of LOA, particularly the…
Descriptors: Elementary School Teachers, Programming, Pedagogical Content Knowledge, Computation
Elvina, Elvina; Karnalim, Oscar; Ayub, Mewati; Wijanto, Maresha Caroline – Journal of Technology and Science Education, 2018
Numerous Program Visualization tools (PVs) have been developed for assisting novice students to understand their source code further. However, none of them are practical to be used in the context of completing programming laboratory task; students are required to keep switching between PV and programming workspace since PV's features are…
Descriptors: Visualization, Programming, Computer Science Education, Intelligent Tutoring Systems
Hassani, Hossein; Kadir, Govand; Al-Salihi, Nawzad K.; Monnet, Wrya Muhammad Ali; Ali-Yahiya, Tara; Alizade, Fattah – Education Sciences, 2018
Final Year Projects (FYPs) play a significant role in undergraduate education in the computing field of study, and most of the related university departments and schools consider them an essential contribution to this study. However, issues such as whether to assign the projects individually or to a group of students, the procedures followed in…
Descriptors: Supervision, College Seniors, Undergraduate Students, Student Projects
Rosamond, Frances – Informatics in Education, 2018
The Computer Science Unplugged activities and project has been an influential STEM (Science, Technology, Engineering & Mathematics) initiative, providing enrichment and teaching activities supporting computational thinking. Many of its activities are suitable for children. One of the most popular Unplugged activities is "Kid Krypto",…
Descriptors: Technology, Computation, Thinking Skills, Enrichment Activities
Lockwood, James; Mooney, Aidan – Online Submission, 2018
Computational Thinking has been described as an essential skill which everyone should learn and can therefore include in their skill set. Seymour Papert (Papert, 1980) is credited as concretising Computational Thinking in 1980 but Jeanette Wing (Wing, 2006) popularised the term in 2006 and brought it to the international community's attention.…
Descriptors: Computation, Thinking Skills, Logical Thinking, Secondary Education
Dawar, Deepak – Information Systems Education Journal, 2022
Learning computer programming is a challenging task for most beginners. Demotivation and learned helplessness are pretty common. A novel instructional technique that leverages the value-expectancy motivational model of student learning was conceptualized by the author to counter the lack of motivation in the introductory class. The result was a…
Descriptors: Teaching Methods, Introductory Courses, Computer Science Education, Assignments
Kaniadakis, Antonios; Padumadasa, Eranjan Udayanga – Journal of Information Systems Education, 2022
Students enrolling to university holding vocational qualifications to study Computer Science and Electronic Engineering struggle to adapt to the requirements of academic life. As a result, they show higher dropout rates and perform less well than the sector-adjusted average. Following a socio-cultural approach, we present a practice-based…
Descriptors: Electronic Learning, College Students, Online Courses, Professional Identity
Demszky, Dorottya – ProQuest LLC, 2022
Language is central to education, being the core medium of instruction. Researchers and practitioners have long used manual methods to analyze instructional language like classroom discourse and instructional texts, with the goal of facilitating student-centered instruction. In this dissertation, I offer three studies demonstrating how natural…
Descriptors: Natural Language Processing, Student Centered Learning, Textbook Content, Evaluation Methods
Ma, Yingbo; Katuka, Gloria Ashiya; Celepkolu, Mehmet; Boyer, Kristy Elizabeth – International Educational Data Mining Society, 2022
Collaborative learning is a complex process during which two or more learners exchange opinions, construct shared knowledge, and solve problems together. While engaging in this interactive process, learners' satisfaction toward their partners plays a crucial role in defining the success of the collaboration. If intelligent systems could predict…
Descriptors: Middle School Students, Cooperative Learning, Prediction, Peer Relationship
Riese, Emma; Bälter, Olle – ACM Transactions on Computing Education, 2022
Assessment plays an important role in education and can both guide and motivate learning. Assessment can, however, be carried out with different aims: providing the students with feedback that supports the learning (formative assessment) and judging to which degree the students have fulfilled the intended learning outcomes (summative assessment).…
Descriptors: Introductory Courses, Programming, Computer Science Education, Learning Motivation
Babik, Dmytro – Journal of Information Systems Education, 2022
Agile system development approaches, such as Scrum, have become popular with a wide spectrum of organizations from start-ups to government agencies. Recruiters and executives have been seeking graduates with Scrum competency beyond cursory familiarity. CIS programs responded with a variety of activities and exercises to address this need. This…
Descriptors: Teaching Methods, Computer Science Education, Computer Software, Undergraduate Students
The Discourse-Based Interview on Twitch: Methods for Studying the Tacit Knowledge of Game Developers
Shivener, Rich; Da Silva, Jessica Oliveira; Rahman, Anika – Composition Forum, 2022
In this essay, we argue that Twitch is an incredible platform for cultivating discourse-based interviews (DBIs) and has yet to be addressed in DBI research involving digital tools. To demonstrate that argument, we detail the methods behind collaborative research project between two undergraduates and a faculty studying game developers on the…
Descriptors: Discourse Analysis, Interviews, Computer Software, Barriers
Knight, G.; Powell, N.; Woods, G. – European Journal of Engineering Education, 2022
Computer Science (CS) degrees have some of the poorest continuation rates across HE. This study describes an intervention within a diverse CS student cohort to identify students who may be at risk of mathematical academic failure and the success of student mentor-led workshops in enhancing these students' mathematical ability. Diagnostic screening…
Descriptors: Undergraduate Students, Computer Science Education, Learner Engagement, Attendance

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