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Bakke, Christine; Sakai, Rena – Journal of Information Technology Education: Innovations in Practice, 2022
Aim/Purpose: This research aims to describe layering of career-like experiences over existing curriculum to improve perceived educational value. Background: Feedback from students and regional businesses showed a clear need to increase student's exposure to career-like software development projects. The initial goal was to develop an…
Descriptors: Computer Software, Best Practices, Feedback (Response), Computer Science Education
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Finke, Sabrina; Kemény, Ferenc; Sommer, Markus; Krnjic, Vesna; Arendasy, Martin; Slany, Wolfgang; Landerl, Karin – Computer Science Education, 2022
Background: Key to optimizing Computational Thinking (CT) instruction is a precise understanding of the underlying cognitive skills. Román-González et al. (2017) reported unique contributions of spatial abilities and reasoning, whereas arithmetic was not significantly related to CT. Disentangling the influence of spatial and numerical skills on CT…
Descriptors: Spatial Ability, Cognitive Ability, Abstract Reasoning, Arithmetic
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Er, Erkan – Online Submission, 2022
Time management is an important self-regulation strategy that can improve student learning and lead to higher performance. Students who can manage their time effectively are more likely to exhibit consistent engagement in learning activities and to complete course assignments in a timely manner. Well planning of the study time is an essential part…
Descriptors: Programming, Time Management, Computer Science Education, Integrated Learning Systems
Clements, Peggy; Auchstetter, Amelia; Lin, Shuqiong; Savage, Corey – American Institutes for Research, 2022
This is the final report of an independent evaluation of the CompuPower program that was developed by Arizona State University's Center for Gender Equity in Science and Technology (ASU CGEST). CompuPower is a multifaceted program for high school students that is centered on a culturally responsive computing course that includes four key…
Descriptors: Computer Science Education, High School Students, Culturally Relevant Education, Secondary School Curriculum
Jenks, Theodore G. – ProQuest LLC, 2022
The purpose of this action research was to implement a digital game development project and describe its effects on the performance and attitudes of eighth-grade students in a required computer science course at South Carolina School District Alpha. The following research questions were explored: (1) How does the game development project impact…
Descriptors: Middle School Students, Active Learning, Student Projects, Games
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Aleb, Salma; Labed, Zohra – International Journal of Education and Development using Information and Communication Technology, 2021
This paper aimed to empirically test whether implementing the blended teaching approach in ESP courses positively affects students' achievement and their attitudes towards it. To this end, explanatory type and quasi-experimental design research were carried out with two groups of students (N = 60) enrolled in the computer science department at…
Descriptors: Blended Learning, Teaching Methods, Academic Achievement, Student Attitudes
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Pürbudak, Aysegül; Usta, Ertugrul – Participatory Educational Research, 2021
The aim of this research is to determine the learning styles of Web 2.0 based collaborative group activities; to examine the effects on academic achievement, online cooperative learning attitude level, computer thinking skill level. The research was carried out with a quantitative method and a pretest-posttest control group quasi-experimental…
Descriptors: Group Activities, Cooperative Learning, Electronic Learning, Cognitive Style
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Arslan, Esra; Isbulan, Onur – Malaysian Online Journal of Educational Technology, 2021
In this research, the effects of individual and teamwork activities on perceptions of block-based programming self-efficacy and attitudes towards robotic programming tried to be determined. The research has conducted in a private school located in Sariyer, district of Istanbul province in the 2nd academic year of 2018-2019 with 32 students from…
Descriptors: Computer Science Education, Programming Languages, Robotics, Individual Instruction
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Mousavinasab, Elham; Zarifsanaiey, Nahid; R. Niakan Kalhori, Sharareh; Rakhshan, Mahnaz; Keikha, Leila; Ghazi Saeedi, Marjan – Interactive Learning Environments, 2021
With the rapid growth of technology, computer learning has become increasingly integrated with artificial intelligence techniques in order to develop more personalized educational systems. These systems are known as Intelligent Tutoring systems (ITSs). This paper focused on the variant characteristics of ITSs developed across different educational…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Individualized Instruction, Web Based Instruction
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Kusaka, Satoshi – Journal of Education and Learning, 2021
Information and Communication Technology (ICT) education has been actively implemented around the world recently. ICT curriculum in schools is intended to improve students' programming-oriented thinking rather than to train them as programmers. The core of ICT education is 'computational thinking'. Computational thinking is taking an approach to…
Descriptors: Cross Cultural Studies, Thinking Skills, Information Technology, Programming
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Giray, Görkem – Education and Information Technologies, 2021
As COVID-19 reached Turkey in March 2020, all universities switched to e-learning in a very short period. Computer and software engineering (CE/SE) undergraduate students studying at university campuses have switched to e-learning. This paper seeks to understand the e-learning experience of CE/SE undergraduate students. A questionnaire was created…
Descriptors: Student Satisfaction, Undergraduate Students, Electronic Learning, Video Technology
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Ramazanoglu, Mehmet – European Journal of Educational Sciences, 2021
This paper focuses on revealing and modeling the cognitive constructs of pre-service teachers regarding the characteristics of a good IT academician. The research was carried out via the exploratory sequential design with the participation of 42 volunteer pre-service teachers enrolled in the Department of Computer and Instructional Technology. The…
Descriptors: Preservice Teachers, Student Attitudes, Information Technology, Cognitive Structures
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Basson, Ilsa – Perspectives in Education, 2021
Twenty years into the millennium, the world has been confronted with a pandemic that has had an immeasurable impact on the workplace, learning environment and related technologies. Technology and technological advancements are founded on three disciplines, namely Physics, Mathematics and Computer Science. Internationally, an integration of the…
Descriptors: Mathematics Education, Science Education, Physics, Computer Science Education
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Lakshminarayanan, Srinivasan; Rao, N. J.; G. K., Meghana – Higher Education for the Future, 2021
The introductory programming course, commonly known as CS1 and offered as a core course in the first year in all engineering programs in India, is unique because it can address higher cognitive levels, metacognition and some aspects of the affective domain. It can provide much needed transformative experiences to students coming from a system of…
Descriptors: Transformative Learning, Mastery Learning, Computer Science Education, Programming
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Battal, Ali; Afacan Adanir, Gülgün; Gülbahar, Yasemin – Journal of Educational Technology Systems, 2021
The computer science (CS) unplugged approach intends to teach CS concepts and computational thinking skills without employing any digital tools. The current study conducted a systematic literature review to analyze research studies that conducted investigations related to implementations of CS unplugged activities. A systematic review procedure…
Descriptors: Computer Science Education, Programming, Teaching Methods, Concept Teaching
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