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Ainhoa Alvarez; Mikel Villamañe – Interactive Learning Environments, 2024
Assessment is a key element in any course, and providing students with a balance between formative and summative assessments is crucial. Defining such a process is a complex task for teachers and often entails a great workload. This makes it necessary to have tools to help in the assessment process definition and its monitoring. This paper first…
Descriptors: Open Source Technology, Learning Management Systems, Student Evaluation, College Students
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Seffetullah Kuldas; Aikaterini Sargioti; Elisabeth Staksrud; Darran Heaney; James O'Higgins Norman – International Journal of Bullying Prevention, 2024
Children's use of the Internet comes with both risks and opportunities. To minimize risks and maximize opportunities, parents may choose to observe, enable, and/or restrict their children's Internet use. However, parents' high confidence in their children's online safety can itself be a risk factor inhibiting parental awareness of online risks.…
Descriptors: Internet, Parent Role, Computer Use, Child Safety
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Tara Coppinger; Con Burns; Mai O'Leary; Louise Fleming; Seán Lacey; Aoife L. McCarthy – Irish Educational Studies, 2024
The International Survey of Children's Wellbeing (ISCWeB) is the most wide-ranging and diverse study ever conducted internationally on children from their own perspective. The aim of this study was to pilot the ISCWeB among primary schoolchildren in Ireland to examine their subjective wellbeing and examine the relationship between subjective…
Descriptors: Foreign Countries, Elementary School Students, Well Being, Life Satisfaction
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Samuel Jere; Mamotena Mpeta – Research in Science Education, 2024
One of the critical goals of teaching chemistry is to enable learners to gain conceptual understanding. Traditional instruction has often been associated with rote memorisation, resulting in learners failing to explain observed chemical phenomena, make predictions based on acquired concepts, advance convincing arguments, and engage in meaningful…
Descriptors: Computer Simulation, Concept Formation, Energy, Scientific Concepts
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Yun Nga Choy; Eva Yi Hung Lau; Dandan Wu – Education and Information Technologies, 2024
Digital parenting refers to the parenting practices that maximize the benefits and minimize potential risks of children's interactions with digital media and online spaces. Balancing the pros and cons of early digital usage is a challenge for many caregivers. This scoping review synthesizes evidence regarding digital parenting practices and their…
Descriptors: Parenting Styles, Parenting Skills, Computer Use, Educational Technology
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Wuyou Sui; Anna Sui; Joseph Munn; Jennifer D. Irwin – Journal of American College Health, 2024
Background: This study aimed to: (a) explore differences in the prevalence of nomophobia and smartphone addiction (SA) from pre- to during COVID-19; (b) identify students' self-reported changes in smartphone reliance and screen time during COVID-19; and (c) examine whether self-perceived changes in smartphone usage predicted nomophobia and SA…
Descriptors: Telecommunications, Handheld Devices, Anxiety, Addictive Behavior
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Mehmet Donmez; Kursat Cagiltay – Turkish Online Journal of Distance Education, 2024
This study explores the development of an eye-tracking solution for paralyzed students, enabling them to access and utilize personal computers for their education. It relies on eye-tracking technology, enabling computer control through eye movements. The study followed four phases: problem analysis, solution development, evaluation, and…
Descriptors: Students with Disabilities, Physical Disabilities, Eye Movements, Computer Uses in Education
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Miguel Ángel Rodriguez-Florido; José Juan Reyes-Cabrera; Aday Melián; Carmen Nieves Hernández-Flores; Juan Ruiz-Azola; Manuel Maynar – Journal of New Approaches in Educational Research, 2024
The metaverse is known as the hypothetical iteration of the Internet as a single, connected, universal and immersive virtual world that can be accessed via immersive technology devices. One approach to this concept can be achieved through the use of multi-user immersive virtual reality applications. Immersive virtual reality (IVR), which uses…
Descriptors: Medical Education, Medical Students, Internet, Computer Simulation
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Gurmeet Kaur; Meghna Mehndroo – Journal of Interdisciplinary Studies in Education, 2024
Digital addiction has become an intriguing concern over the recent years because of the rapid explosion of gadgets and other online platforms attracting youth to spend most of their time online. Excessive use of digital platforms has been associated with many psychological issues. The results revealed significant correlations among digital…
Descriptors: Foreign Countries, High School Students, Addictive Behavior, Handheld Devices
Jordan Christopher Williams – ProQuest LLC, 2024
The purpose of this quantitative correlational study was to determine if and to what extent statistically significant correlations exist between high school STEM teachers' attitudes toward the use of computer technology and the duration of software utilization in their classrooms in the United States. This research was based on the Unified Theory…
Descriptors: High School Teachers, STEM Education, Teacher Attitudes, Computer Attitudes
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Junghwan Kim; Miranda A. Livingston; Bora Jin; Miriam Watts; Jihee Hwang – Adult Learning, 2024
This review study aims to understand the concept of adults' digital health literacy (DHL), a recently emerging significant concept but still confused. For this, we seek to find the core competencies of digital health literacy by comparing those of existing relevant literacy concepts (i.e., health literacy and digital literacy). We identified seven…
Descriptors: Adults, Health Behavior, Digital Literacy, Competence
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Nicolai Plintz; Dirk Ifenthaler – International Association for Development of the Information Society, 2024
This study aims to develop a preliminary model for the content validation of serious games, specifically to assess two cybersecurity games designed for children aged 8-13 years as part of the Erasmus+ project "SuperCyberKids". Using a scoping review of databases from pedagogy, psychology, and computer science, we identified current…
Descriptors: Computer Security, Educational Games, Computer Uses in Education, Game Based Learning
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Tianyuan Yang; Baofeng Ren; Chenghao Gu; Boxuan Ma; Shin 'ichi Konomi – International Association for Development of the Information Society, 2024
As education increasingly shifts towards a technology-driven model, artificial intelligence systems like ChatGPT are gaining recognition for their potential to enhance educational support. In university education and MOOC environments, students often select courses that align with their specific needs. During this process, access to information…
Descriptors: Concept Formation, Artificial Intelligence, Computer Uses in Education, MOOCs
Anna Cho – ProQuest LLC, 2024
The purpose of this research was to explore the perceptions of student affairs administrators, working in both public and private higher education institutions, regarding how they learned to use technology and gain insight into how their work would evolve in the future. While the COVID-19 pandemic affected everyone in the higher education…
Descriptors: Student Personnel Workers, Attitudes, Learning Processes, Educational Technology
Valri Leonie Morgan – ProQuest LLC, 2024
There have been many innovations targeting literacy teaching and learning in small countries such as Jamaica, but changes to literacy teaching practices are rarely sustained beyond the life of the initial projects. The purpose of this study was to understand teachers' rationale for changes to literacy teaching practices that were and were not…
Descriptors: Foreign Countries, Literacy Education, Teaching Methods, Tablet Computers
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