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Ka Yan Choi; Chenze Wu; Benjamin Luke Moorhouse – Technology in Language Teaching & Learning, 2025
The launch of ChatGPT has drawn public attention to the potential of Generative Artificial Intelligence (GenAI) tools due to its high accessibility and affordances. Many language teachers have attempted to integrate GenAI tools into their teaching practices. However, there is a dearth of research investigating the use of AI in the context of…
Descriptors: Artificial Intelligence, English (Second Language), Computer Uses in Education, Secondary School Teachers
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Esin Ölmez; Nihan Feyman Gök – International Electronic Journal of Elementary Education, 2025
Playing games occupies an essential place throughout life, particularly in childhood. With technological advances, urbanization, and the reduction of playgrounds, children's engagement with digital games has steadily increased. This shift highlights the importance of raising parental awareness about children's digital game preferences and gaming…
Descriptors: Video Games, Parent Role, Preschool Children, Foreign Countries
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Tingting Li; Kevin Haudek; Joseph Krajcik – Journal of Science Education and Technology, 2025
Scientific modeling is a vital educational practice that helps students apply scientific knowledge to real-world phenomena. Despite advances in AI, challenges in accurately assessing such models persist, primarily due to the complexity of cognitive constructs and data imbalances in educational settings. This study addresses these challenges by…
Descriptors: Artificial Intelligence, Scientific Concepts, Models, Automation
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Ahmad Slim; Chaouki Abdallah; Elisha Allen; Michael Hickman; Ameer Slim – International Educational Data Mining Society, 2025
Designing balanced and optimized degree plans is a fundamental challenge in higher education, directly impacting student success, graduation rates, and institutional efficiency. This paper presents an innovative framework that addresses this challenge through a two-stage optimization approach. The first stage focuses on selecting a set of courses…
Descriptors: College Students, Academic Degrees, Planning, Course Selection (Students)
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Bea Wohl – International Journal of Computer Science Education in Schools, 2025
This paper will present a brief history of computing education in England from 1970 to 2014. It sets out to provide the context which shaped the 2014 computing curriculum. After this curriculum had been in place for almost a decade, the paper provides an opportunity to see how computing skills, including information communications technology…
Descriptors: Foreign Countries, Computer Science Education, Educational History, Information Technology
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Guillermo Bautista Jr.; Musa Saimon; Wahid Yunianto; Houssam Sami El-Kasti; Zsolt Lavicza; Kristof Fenyvesi – Journal of Information Technology Education: Innovations in Practice, 2025
Aim/Purpose: This study explored the limited research on the challenges and opportunities faced by students when creating function art using GeoGebra, addressing a gap in the literature that focuses on student outputs and engagement. It addressed the need to understand how students engage with function art and the difficulties they encounter in…
Descriptors: Computer Software, Mathematics Instruction, Grade 11, High School Students
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Tegousi Nafsika; Drakopoulos Vasileios – Discover Education, 2025
This article presents a case study involving the use of a Free and Open-Source Software programming environment to teach a thematic unit within the Information Literacy curriculum for first-year adult learners at a Second Chance School in Greece. This study explores the implementation of a modern, hands-on teaching approach tailored to the unique…
Descriptors: Student Empowerment, Adult Students, Adult Learning, Information Literacy
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Hatice Yildiz Durak; Sinan Hopcan; Elif Polat; Gül Özüdogru; Nilüfer Atman Uslu – Technology, Knowledge and Learning, 2025
The aim of this study extends the structural models in the existing literature to understand the role of multiple screen addictions (MSA) in the process while considering the relationships between goal orientation, GPA, and autonomous learning as predictors of online engagement. This study used a relational screening model to explore relations…
Descriptors: Addictive Behavior, Computer Use, Goal Orientation, Grade Point Average
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Isabelle Cabot; Rachel Surprenant – Higher Education Studies, 2025
Numerous studies have reported a disruption in the lifestyle habits (LsHs) of post-secondary students during the COVID-19 pandemic. Given the importance of LsHs for these young adults' physical and mental health and academic success, it is pertinent to examine whether these changes were maintained beyond the public health crisis. As post-pandemic…
Descriptors: Foreign Countries, College Students, Life Style, Student Behavior
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Feng Qin; Anping Yu – International Journal of Information and Communication Technology Education, 2025
In the 21st century, virtual reality technology has developed rapidly, and many researchers are full of enthusiasm for this technology. More and more researchers are devoted to the field of scientific research and attach importance to virtual reality research. Development and application is a hot topic in today's world. Virtual reality has been…
Descriptors: Artificial Intelligence, Computer Simulation, Art Education, Design
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Sumaji; Evi Widianingrum; Savitri Wanabuliandari; Kasem Premprayoon – Journal of Research and Advances in Mathematics Education, 2025
Problem-solving skills are essential in improving the creative, critical, and logical thinking skills needed in mathematics learning and daily life. This study aims to examine the effectiveness of problem-based learning (PBL)- assisted ethnomathematics-based Geocube e-module on problem-solving skills. This quantitative research applied a…
Descriptors: Foreign Countries, Grade 8, Mathematics Education, Mathematics
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Peidi Gu; Yihang Li; Hailin Ji; Yiran Zhang; Yi Zhang; Yanhong Luo – Educational Psychology Review, 2025
While haptic interactions are increasingly integrated into embodied Extended-Reality (XR) educational systems, their impacts on students' learning outcomes remain underexplored. To address this gap, a comprehensive three-level meta-analysis of 25 studies (50 effect sizes) was conducted to evaluate how haptic interactions in XR learning…
Descriptors: Tactual Perception, Computer Simulation, Computer Uses in Education, Outcomes of Education
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Shi, Guangyu; Chan, Kan Kan; Lin, Xiao-Fan – Education and Information Technologies, 2023
The pervasive use of the Internet and technology has its impact on citizens' civic participation. There are growing numbers of research which explore digital citizenship (DC) for citizens' better civic participation in the information society. With the growing attention of digital citizenship, a systematic review of empirical research focused on…
Descriptors: Internet, Citizen Participation, Research, Research Methodology
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Choudhury, Tanni; Choudhury, Rashmi – Psychology in the Schools, 2023
The work of school counsellors has become complex with the increasing technological advances and adolescents' dependency on them. There is a surprising lack of study in the Indian context, aimed at school counsellor's challenges in dealing with adolescents' digital use. This paper provides better understanding of the challenges of school…
Descriptors: Foreign Countries, Children, Adolescents, Computer Use
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Ismail, Azlan; Mutalib, Sofianita; Haron, Haryani – Education and Information Technologies, 2023
This article discusses the key elements of the Data Science Technology course offered to postgraduate students enrolled in the Master of Data Science program. This course complements the existing curriculum by providing the skills to handle the Big Data platform and tools, in addition to data science activities. We tackle the discussion about this…
Descriptors: Data Science, Graduate Study, Masters Programs, Graduate Students
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