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Aasheim, Cheryl L.; Rutner, Paige S.; Li, Lixin; Williams, Susan R. – Journal of Information Systems Education, 2012
This paper examines student attitudes towards a number of behaviors which range from acceptable means of seeking help on assignments to unacceptable behaviors such as copying from another student or paying someone to complete an assignment. Attitudes regarding such behaviors are compared based on the type of assignment (programming assignment,…
Descriptors: Internet, Feedback (Response), Information Systems, Student Surveys
Piater, Justus H. – Computer Science Education, 2009
Conventional introduction to computer science presents individual algorithmic paradigms in the context of specific, prototypical problems. To complement this algorithm-centric instruction, this study additionally advocates problem-centric instruction. I present an original problem drawn from students' life that is simply stated but provides rich…
Descriptors: Computer Science, Teaching Methods, Undergraduate Students, Problem Solving
Gonzalez, Gabriella C.; Siler-Evans, Kyle; Hunter, Gerald Paul; Broten, Nicholas – RAND Corporation, 2017
This second of five annual reports focuses on employment and wages in energy and advanced manufacturing-related industries and on science, technology, engineering, and mathematics (STEM) education indicators in the Appalachia Partnership Initiative (API) region, comprising twenty-seven counties in Ohio, Pennsylvania, and West Virginia. Together,…
Descriptors: Natural Resources, Fuels, Industry, Wages
Merrick, K. E. – IEEE Transactions on Education, 2010
This correspondence describes an adaptation of puzzle-based learning to teaching an introductory computer programming course. Students from two offerings of the course--with and without the puzzle-based learning--were surveyed over a two-year period. Empirical results show that the synthesis of puzzle-based learning concepts with existing course…
Descriptors: Introductory Courses, Course Content, Computers, Programming
Dickey, Michele D. – International Journal of Art & Design Education, 2010
With the rising popularity of digital games, a growing number of universities are developing programmes in various areas of digital design and interactive media to meet the needs for game-related courses. Faculty of this emerging field are grappling with the complexity of developing curricula which integrate art, design and technology and of…
Descriptors: Computer Science, Computer Science Education, Multimedia Materials, Computers
Méndez, Gonzalo; Ochoa, Xavier; Chiluiza, Katherine; de Wever, Bram – Journal of Learning Analytics, 2014
Learning analytics has been as used a tool to improve the learning process mainly at the micro-level (courses and activities). However, another of the key promises of learning analytics research is to create tools that could help educational institutions at the meso- and macro-level to gain better insight into the inner workings of their programs…
Descriptors: Data Analysis, Data Collection, Educational Research, Curriculum Design
Luse, Andy; Rursch, Julie A.; Jacobson, Doug – ACM Transactions on Computing Education, 2014
In the United States, the number of students entering into and completing degrees in science, technology, engineering, and mathematics (STEM) areas has declined significantly over the past decade. Although modest increases have been shown in enrollments in computer-related majors in the past 4 years, the prediction is that even in 3 to 4 years…
Descriptors: Social Theories, Social Cognition, Career Choice, Majors (Students)
Guzdial, Mark; Ericson, Barbara; Mcklin, Tom; Engelman, Shelly – ACM Transactions on Computing Education, 2014
Georgia Computes! ("GaComputes") was a six-year (2006-2012) project to improve computing education across the state of Georgia in the United States, funded by the National Science Foundation. The goal of GaComputes was to broaden participation in computing and especially to engage more members of underrepresented groups which includes…
Descriptors: Informal Education, Educational Policy, Computer Science, Intervention
Giannakos, Michail N. – Turkish Online Journal of Educational Technology - TOJET, 2014
Computer Science (CS) courses comprise both Programming and Information and Communication Technology (ICT) issues; however these two areas have substantial differences, inter alia the attitudes and beliefs of the students regarding the intended learning content. In this research, factors from the Social Cognitive Theory and Unified Theory of…
Descriptors: Intention, Computer Science Education, Programming, Information Technology
Impact of Giving Students a Choice of Homework Assignments in an Introductory Computer Science Class
Fulton, Steven; Schweitzer, Dino – International Journal for the Scholarship of Teaching and Learning, 2011
Student assignments have long been an integral part of many university level computer science courses to reinforce material covered in class with practical exercises. For years, researchers have studied ways to improve such student assignments by making them more interesting, applicable, and valuable to the student with a goal of improving…
Descriptors: Introductory Courses, Computer Science Education, Homework, Selection
Sardone, Nancy B. – Journal of Information Technology Education, 2011
The confluence of powerful technologies of computers and network connectivity has brought explosive growth to the field of Information Technology (IT). The problem presented in this study is whether the type of learning environment where IT concepts are taught to undergraduates has a relationship to the development of IT fluency and course…
Descriptors: Information Technology, Undergraduate Students, Constructivism (Learning), Educational Environment
Alexander, P. M.; Holmner, M.; Lotriet, H. H.; Matthee, M. C.; Pieterse, H. V.; Naidoo, S.; Twinomurinzi, H.; Jordaan, D. – Journal of Science Education and Technology, 2011
The number of student enrolments in computer-related courses remains a serious concern worldwide with far reaching consequences. This paper reports on an extensive survey about career choice and associated motivational factors amongst new students, only some of whom intend to major in computer-related courses, at two South African universities.…
Descriptors: Majors (Students), Student Attitudes, Self Efficacy, Career Choice
Hwang, Gwo-Jen; Wu, Chih-Hsiang; Tseng, Judy C. R.; Huang, Iwen – British Journal of Educational Technology, 2011
The popularity of mobile devices has encouraged the advance of ubiquitous learning, in which students are situated in a real-world learning environment with support from the digital world via the use of mobile, wireless communications, or even sensing technologies. Most of the ubiquitous learning systems are implemented with high-cost sensing…
Descriptors: Educational Technology, Telecommunications, Synchronous Communication, Handheld Devices
Sung, K.; Hillyard, C.; Angotti, R. L.; Panitz, M. W.; Goldstein, D. S.; Nordlinger, J. – IEEE Transactions on Education, 2011
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, required background expertise (in graphics/games), and institutional acceptance still prevent interested faculty members from experimenting with this approach. Game-themed…
Descriptors: Computers, Video Games, Introductory Courses, Programming
Loesch, Martha Fallahay – Journal of Library & Information Services In Distance Learning, 2011
Two members of the library faculty at Seton Hall University teamed up with a respected professor of mathematics and computer science, in order to create an online course that introduces information literacy both from the perspectives of the computer scientist and from the instruction librarian. This collaboration is unique in that it addresses the…
Descriptors: Online Courses, Computer Science, Information Literacy, Library Instruction

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