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Tetteh, Edem; McWilliams, Douglas – Simulation & Gaming, 2010
Customer needs for high-quality goods and the risk of product-liability litigation against businesses have made companies look for a way to sustain quality assurance in their products and services. Lean manufacturing is the latest and most successful system being used by companies to turn their business around. Visual inspection plays an important…
Descriptors: Quality Control, Inspection, Job Skills, Undergraduate Students
Chen, Wenli; Looi, Chee-Kit; Tan, Sini – Computers & Education, 2010
This exploratory study analyzes how students use different communication modes to share information, negotiate meaning and construct knowledge in the process of doing a group learning activity in a Primary Grade 5 blended learning environment in Singapore. Small groups of students interacted face-to-face over a computer-mediated communication…
Descriptors: Computer Mediated Communication, Interaction Process Analysis, Interaction, Foreign Countries
Freire, Andre P.; Linhalis, Flavia; Bianchini, Sandro L.; Fortes, Renata P. M.; Pimentel, Maria de Graca C. – Computers & Education, 2010
Promoting the inclusion of students with disabilities in e-learning systems has brought many challenges for researchers and educators. The use of synchronous communication tools such as interactive whiteboards has been regarded as an obstacle for inclusive education. In this paper, we present the proposal of an inclusive approach to provide blind…
Descriptors: Electronic Learning, Inclusive Schools, Blindness, Computer Software
A Heuristic Algorithm for Planning Personalized Learning Paths for Context-Aware Ubiquitous Learning
Hwang, Gwo-Jen; Kuo, Fan-Ray; Yin, Peng-Yeng; Chuang, Kuo-Hsien – Computers & Education, 2010
In a context-aware ubiquitous learning environment, learning systems can detect students' learning behaviors in the real-world with the help of context-aware (sensor) technology; that is, students can be guided to observe or operate real-world objects with personalized support from the digital world. In this study, an optimization problem that…
Descriptors: Heuristics, Ecology, Natural Sciences, Mathematics
Frerichs, Saundra Wever; Barker, Bradley; Morgan, Kathy; Patent-Nygren, Megan; Rezac, Micaela – Association for the Advancement of Computing in Education, 2012
Geospatial and Robotics Technologies for the 21st Century (GEAR-Tech-21), teaches science, technology, engineering and mathematics (STEM) through robotics, global positioning systems (GPS), and geographic information systems (GIS) activities for youth in grades 5-8. Participants use a robotics kit, handheld GPS devices, and GIS technology to…
Descriptors: Robotics, Telecommunications, Multimedia Instruction, Blended Learning
Tirado, Ramon; Hernando, Angel; Aguaded, Jose Ignacio – Online Submission, 2012
Interactive relationships in online learning communities can influence the process and quality of knowledge building. The aim of this study is to empirically investigate the relationships between network structures and social knowledge building in an asynchronous writing environment through discussion forums in a learning management system. The…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Computer Assisted Instruction
Nikolaki, Evi; Koutsouba, Maria I. – Turkish Online Journal of Distance Education, 2012
In distance education both the physical separation between learner and instructor, and the use of technology create an educational environment that is characterized by learning autonomy and the learner's active involvement. Because of these, self-regulated learning constitutes an inseparable concept of distance education. This study explores the…
Descriptors: Foreign Countries, Asynchronous Communication, Educational Environment, Open Universities
Neo, Tse-Kian; Neo, Mai; Kwok, Wai-Jing; Tan, Yeen-Ju; Lai, Chen-Haw; Zarina, Che Embi – Australasian Journal of Educational Technology, 2012
With the strong emphasis of social constructivism, many educators are finding new ways to stimulate and enhance social activities within the classroom. One such method is the use of cooperative learning. A cohort of students worked in small teams cooperatively to complete an assignment while using blogs to document and reflect their work.…
Descriptors: Foreign Countries, Multimedia Instruction, Instructional Design, Web Sites
Gaydos, Matthew J.; Squire, Kurt D. – Cultural Studies of Science Education, 2012
Research has shown that video games can be good for learning, particularly for STEM topics. However, in order for games to be scalable and sustainable, associated research must move beyond considerations of efficacy towards theories that account for classroom ecologies of students and teachers. This study asks how a digital game called "Citizen…
Descriptors: Science and Society, STEM Education, Predictor Variables, Use Studies
Korat, Ofra; Shamir, Adina – Journal of Educational Computing Research, 2012
We examine the effect of direct and indirect teaching of vocabulary and word reading on pre-kindergarten and kindergarten children following use of an electronic storybook (e-book). The children in each age group were randomly assigned to an intervention group which read the e-book or to a control group which was afforded the regular school…
Descriptors: Foreign Countries, Age Differences, Kindergarten, Reading Instruction
Gabriel, Martha A.; Campbell, Barbara; Wiebe, Sean; MacDonald, Ronald J.; McAuley, Alexander – Canadian Journal of Learning and Technology, 2012
A growing literature suggests that there is a disjuncture between the instructional practices of the education system and the student body it is expected to serve, particularly with respect to the roles of digital technologies. Based on surveys and focus group interviews of first-year students at a primarily undergraduate Canadian university and…
Descriptors: Foreign Countries, Teaching Methods, Undergraduate Study, Pilot Projects
Yang, Ya-Ting C.; Gamble, Jeffrey; Tang, Shiun-Yi S. – British Journal of Educational Technology, 2012
The challenge of providing authentic experiences and interactions for fostering oral proficiency and motivation in foreign languages is an opportunity for innovation in educational technology and instructional design. Although several recent innovations have received the attention of scholars, empirical investigation and validation is often…
Descriptors: Foreign Countries, Educational Technology, Instructional Design, Discussion
Alloway, Tracy – Journal of Interactive Learning Research, 2012
Background: Working memory is linked to learning outcomes and there is emerging evidence that training working memory can yield gains in working memory and fluid intelligence. Aims: The aim of the present study was to investigate whether interactive working memory training would transfer to acquired cognitive skills, such as vocabulary and…
Descriptors: Learning Problems, Outcomes of Education, Educational Objectives, Short Term Memory
Charitonos, Koula; Blake, Canan; Scanlon, Eileen; Jones, Ann – British Journal of Educational Technology, 2012
Key to introducing information and communication technologies in museums is to support meaning-making activity in encounters with artefacts. The study presented in this paper is exploratory in nature and investigates the use of social and mobile technologies in school field trips as a means of enhancing the visitor experience. It is anchored in…
Descriptors: Foreign Countries, Handheld Devices, Social Networks, Web 2.0 Technologies
Ross, Steven M.; Morrison, Gary R. – Journal of Computing in Higher Education, 2012
In this rejoinder to Mazoue ("J Comput High Educ," 2012) article, "the deconstructed campus," we react to his arguments regarding the replacement of face-to-face teaching on college campuses with computer-supported approaches, including on-line learning, intelligent cognitive tutors, and open-ended learning environments where, rather than being…
Descriptors: Evidence, Instructional Design, Experiential Learning, Educational Technology

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