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Jara, Magdalena; Mellar, Harvey – Computers & Education, 2010
The collection of student feedback is seen as a central strategy to monitor the quality and standards of teaching and learning in higher education institutions. The increasing use of technology to support face-to-face, blended and distance courses has led managers as well as practitioners to become increasingly concerned to identify appropriate…
Descriptors: Electronic Learning, Feedback (Response), Higher Education, Quality Control
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Eskrootchi, Rogheyeh; Oskrochi, G. Reza – Educational Technology & Society, 2010
Incorporating computer-simulation modelling into project-based learning may be effective but requires careful planning and implementation. Teachers, especially, need pedagogical content knowledge which refers to knowledge about how students learn from materials infused with technology. This study suggests that students learn best by actively…
Descriptors: Males, Females, Science Projects, Student Projects
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Kilic-Cakmak, Ebru – Australasian Journal of Educational Technology, 2010
Rapid increase in information sources in different formats, developments in technology and need for lifelong learning have drawn increased attention to needs for information literacy. Although information literacy is significant for students of all educational levels, it has become even more significant for e-learners. Therefore, this study…
Descriptors: Foreign Countries, Electronic Learning, Computer Assisted Instruction, Distance Education
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Lin, Lu-Fang – Educational Media International, 2010
This study investigates first whether news video in a computer-assisted language learning (CALL) program can foster second language (L2) comprehension and incidental acquisition of adjectives, nouns, and verbs. Second, this study examines the relationship between the participants' vocabulary acquisition and their video comprehension. The…
Descriptors: Verbs, Nouns, Teaching Methods, Vocabulary Development
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Carmichael, Patrick; Burchmore, Helen – Internet and Higher Education, 2010
In order to develop potentially transformative Web 2.0 tools in higher education, the complexity of existing academic practices, including current patterns of technology use, must be recognised. This paper describes how a series of participatory design activities allowed postgraduate students in education, social sciences and computer sciences to…
Descriptors: Educational Technology, Graduate Students, Educational Practices, College Environment
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Kealy, W. A.; Ritzhaupt, A. D. – Journal of Educational Computing Research, 2010
Educational researchers have "rarely" addressed the problem of how to provide feedback on constructed responses. All participants (N = 76) read a story and completed short-answer questions based on the text, with some receiving feedback consisting of the exact material on which the questions were based. During feedback, two groups receiving…
Descriptors: Feedback (Response), Reading Comprehension, Recall (Psychology), Short Term Memory
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Ncube, Lisa B. – Simulation & Gaming, 2010
This article discusses the functions and effectiveness of games and simulations in the learning processes, in particular as an experiential learning methodology. The application of the game Lemonade Tycoon in the development of lean manufacturing concepts is described. This article addresses the use of the game to teach the principles of lean…
Descriptors: Experiential Learning, Cooperative Learning, Learning Processes, Teaching Methods
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Shih, Ju-Ling; Shih, Bai-Jiun; Shih, Chun-Chao; Su, Hui-Yu; Chuang, Chien-Wen – Computers & Education, 2010
Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning characteristics of problem-solving digital games and their corresponding cognitive levels, then designs and develops a problem-solving game in…
Descriptors: Learning Strategies, Cooperative Learning, Problem Solving, Elementary School Students
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Hoskins, Barbara J. – Journal of Continuing Higher Education, 2010
Today, teachers are facing a new generation of students known as the Millennials, or the digital generation. They have grown up with the Internet, cell phones, and multiple methods of electronic communication; however, they learned in traditional classrooms where they were required to disconnect. Faculty members generally fall into the Baby Boomer…
Descriptors: Age Groups, Conventional Instruction, Teacher Characteristics, Baby Boomers
Darrow, Rob – School Administrator, 2010
A few school administrators in Clovis, California, began a quest to introduce online high school courses in their school district, believing it might cost less to teach classes online than it would to teach students face to face in a classroom. They figured instead of having one teacher fielding a load of 150 students per course, an online course…
Descriptors: Online Courses, School Districts, High Schools, Computer Assisted Instruction
Glass, Gene V. – School Administrator, 2010
Virtual schooling is a rapidly growing and, to many, an increasingly troubling phenomenon. In a decade, online education has grown from being a novelty act to an established mode of education, consisting of asynchronous, computer-mediated interaction between a teacher and students over the Internet. Although exact figures are hard to come by,…
Descriptors: Electronic Learning, Teacher Effectiveness, Online Courses, Credits
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Pifarre, Manoli; Cobos, Ruth – International Journal of Computer-Supported Collaborative Learning, 2010
This paper aims to better understand the development of students' metacognitive learning processes when participating actively in a CSCL system called KnowCat. To this end, a longitudinal case study was designed, in which 18 university students took part in a 12-month (two semesters) learning project. The students followed an instructional…
Descriptors: Metacognition, Interaction, Learning Processes, Longitudinal Studies
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Seo, You-Jin; Woo, Honguk – Computers & Education, 2010
Critical user interface design features of computer-assisted instruction programs in mathematics for students with learning disabilities and corresponding implementation guidelines were identified in this study. Based on the identified features and guidelines, a multimedia computer-assisted instruction program, "Math Explorer", which delivers…
Descriptors: Learning Disabilities, Guidelines, Teaching Methods, Computer Interfaces
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Bellotti, Francesco; Berta, Riccardo; De Gloria, Alessandro; Primavera, Ludovica – British Journal of Educational Technology, 2010
Serious virtual worlds (SVWs) represent a great opportunity for learning and should embed a lot of high-quality contextualised information so that the player can take the most from his or her exploration of the environment. This requires defining new methodologies and tools for effective production. We have investigated this issue in implementing…
Descriptors: Foreign Countries, Cultural Background, Educational Games, Learning Theories
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Chiu, Chiung-Hui; Hsiao, Hsieh-Fen – Computers & Education, 2010
This study explored the differences among online elementary school student groups based on their communication features. Two hundred and ninety-one Taiwanese students, ranging in age from 11 to 12 years old, participated in this study. The students were randomly arranged within-class into three-member groups. Each group was asked to use a…
Descriptors: Concept Mapping, Differences, Group Dynamics, Multivariate Analysis
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