NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 7,156 to 7,170 of 32,632 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Al-Shehri, Saleh; Gitsaki, Christina – ReCALL, 2010
Cognitive load theory has been utilized by second language acquisition (SLA) researchers to account for differences in learner performance with regards to different learning tasks. Certain instructional designs were shown to have an impact on cognitive load and working memory, and this impact was found to be accentuated in a multimedia environment…
Descriptors: Reading Comprehension, Instructional Design, Second Language Learning, Program Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Stiller, Klaus D.; Jedlicka, Rosemarie – Australasian Journal of Educational Technology, 2010
In instructional multimedia design, it is often recommended that text accompanying pictures be presented in a personalised style to promote learning. The superiority of personalised over formal text is may be explained using social agency theory (Mayer, 2005b), but it has not been investigated empirically whether such effects are valid in…
Descriptors: Computer Assisted Instruction, Prior Learning, Grade 10, Instructional Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Philip, Donald N. – Canadian Journal of Learning and Technology, 2010
This paper describes use of social network analysis to examine student interaction patterns in a Grade 5/6 Knowledge Building class. The analysis included face-to-face interactions and interactions in the Knowledge Forum[R] Knowledge Building environment. It is argued that sociogram data are useful to reveal group processes; in sociological terms,…
Descriptors: Foreign Countries, Network Analysis, Group Dynamics, Grade 5
Peer reviewed Peer reviewed
Direct linkDirect link
Amory, Alan – Australasian Journal of Educational Technology, 2010
The aim of this study was to investigate the use of an educational computer video game in teaching and learning. Cultural-historical activity theory is used heuristically to explore the social and cultural interactions during game play. It is argued that knowledge construction occurs when video games function as a tool to mediate learning rather…
Descriptors: Foreign Countries, Health Education, Video Games, Case Studies
Peer reviewed Peer reviewed
Direct linkDirect link
Zydney, Janet Mannheimer – Computers & Education, 2010
This study investigated the effectiveness of multiple scaffolding tools in helping students understand a complex problem. In order to support students with this task, a multimedia learning environment was developed based on the cognitive flexibility theory (CFT) and scaffolding through computer-based tools. Seventy-nine 10th-grade students in an…
Descriptors: Instructional Design, Program Effectiveness, Educational Environment, Misconceptions
Peer reviewed Peer reviewed
Direct linkDirect link
Stafford, Catherine A.; Sanz, Cristina; Bowden, Harriet Wood – International Journal of Multilingualism, 2010
This research investigated Spanish-English bilingual adults' initial learning of a third language (L3), Latin, comparing the learning processes and outcomes of early- and late-onset bilinguals. Thirty-three participants were classified as Early or Late Bilinguals according to their age of arrival to the USA, and they were introduced to Latin by…
Descriptors: Adults, Second Language Instruction, Learning Processes, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Winke, Paula; Goertler, Senta; Amuzie, Grace L. – Computer Assisted Language Learning, 2010
In this study, we present the analyses stemming from a survey administered to 2149 foreign language learners at Michigan State University. We had three goals. First, we aimed to compile a profile of language learners' technological acumen, access to and ownership of technology, and the current uses of technology across a wide range of languages…
Descriptors: Alphabets, Ownership, Orthographic Symbols, Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sardone, Nancy B.; Devlin-Scherer, Roberta – Journal of Research on Technology in Education, 2010
Researchers conducted a mixed-methods study with 21 undergraduate university students majoring in education to determine their ability to recognize the motivational factors and 21st-century learning skills associated with digital games. Results suggest that students in the study were able to detect the learning skills embedded in games. The…
Descriptors: Student Motivation, Middle School Students, High School Students, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Gao, Ping; Wong, Angela F. L.; Choy, Doris; Wu, Jing – Australasian Journal of Educational Technology, 2010
This paper reports one major finding from a large two-year, mixed-methods study that investigated the process of beginning teachers' learning to teach with information and communication technology (ICT). Among the ten participants involved in the qualitative portion of the study, three stood out from the rest in their effort to use ICT in…
Descriptors: Foreign Countries, Student Teachers, Constructivism (Learning), Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Rey, Gunter Daniel – Australasian Journal of Educational Technology, 2010
Undergraduate students (N = 97) used an introductory text and a computer simulation to learn fundamental concepts about statistical analyses (e.g., analysis of variance, regression analysis and General Linear Model). Each learner was randomly assigned to one cell of a 2 (with or without instructional advice) x 2 (with or without time advice) x 2…
Descriptors: Foreign Countries, Feedback (Response), Undergraduate Students, Computer Assisted Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Nagata, Noriko – CALICO Journal, 2010
This paper discusses several design issues in the development of a new online Japanese textbook, called "Robo-Sensei: Japanese Curriculum with Automated Feedback". When it is completed, the new online textbook will present a full Japanese curriculum. It extends a previously published online software program, "Robo-Sensei: Personal Japanese Tutor"…
Descriptors: Feedback (Response), Class Activities, Student Attitudes, Learning Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Nistor, Nicolae; Dehne, Anina; Drews, Frank Thomas – Studies in Continuing Education, 2010
In search of methods that improve the efficiency of teaching and training in organizations, several authors point out that mass customization (MC) is a principle that covers individual needs of knowledge and skills and, at the same time limits the development costs of customized training to those of mass training. MC is proven and established in…
Descriptors: Foreign Countries, Instructional Design, Continuing Education, Efficiency
Peer reviewed Peer reviewed
Direct linkDirect link
El-Hussein, Mohamed Osman M.; Cronje, Johannes C. – Educational Technology & Society, 2010
The article seeks to clarify the meaning of mobile learning by applying its key concepts to learning experiences in post-school education. In other words, it seeks not to discuss one fixed meaning of mobile learning but to disassemble the basic components and provide an interpretation of the model in the context of higher education. The article…
Descriptors: Electronic Learning, Higher Education, Educational Technology, Literature Reviews
Peer reviewed Peer reviewed
Direct linkDirect link
Doymus, Kemal; Karacop, Ataman; Simsek, Umit – Educational Technology Research and Development, 2010
This study investigated the effect of jigsaw cooperative learning and animation versus traditional teaching methods on students' understanding of electrochemistry in a first-year general chemistry course. This study was carried out in three different classes in the department of primary science education during the 2007-2008 academic year. The…
Descriptors: Control Groups, Cooperative Learning, Energy, Science Tests
Peer reviewed Peer reviewed
Direct linkDirect link
Wright, Noeline – Open Learning, 2010
Microblogging as a form of expression has gained momentum recently: a widely popular version is Twitter, which began by asking "What are you doing?" While posts responding to this question were often inane and ephemeral, microblogging can still be harnessed for research purposes. This paper reports on a case study with eight participants…
Descriptors: Foreign Countries, Feedback (Response), Preservice Teacher Education, Practicums
Pages: 1  |  ...  |  474  |  475  |  476  |  477  |  478  |  479  |  480  |  481  |  482  |  ...  |  2176