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Katie N. Smith – AERA Open, 2024
Despite the growing popularity of computing bachelor's programs, women remain vastly underrepresented in these fields. Using Social Cognitive Career Theory and intersectionality as guiding theories, this qualitative study explores how postsecondary institutions shape women's experiences choosing and entering computing bachelor's programs.…
Descriptors: Undergraduate Students, Females, Disproportionate Representation, Computer Science Education
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Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
Kevin Michael Smaldone – ProQuest LLC, 2024
This dissertation investigates the issue of gender stratification within engineering and other STEM-related fields. The dissertation is divided into three articles that address different aspects of the problem and propose potential solutions. Article 1 explores the persistent gender imbalance within STEM fields, particularly in engineering and…
Descriptors: STEM Careers, Gender Issues, Engineering, Computer Science
Tiffany L. Wright – ProQuest LLC, 2024
This study aimed to examine the impact of cultural capital (Bourdieu, 1973; Bourdieu & Passeron, 1977) on the access and equity of C-STEM learners of color under the following four tenets of Yosso's (2005) Community Cultural Wealth model: aspirational, familial, social, and navigational capital. A theoretical framework of Critical Race Theory…
Descriptors: Cultural Capital, Access to Education, Equal Education, Females
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Yan Lin; Hongjian Liao; Suxian Weng; Wanqi Dong – Education and Information Technologies, 2024
Children's preschool years are crucial for the development of computational thinking (CT) skills. However, debate continues regarding whether CT should be developed through plugged-in or unplugged activities. This study investigated the similarities and differences between plugged-in and unplugged activities with similar learning content and…
Descriptors: Learning Activities, Computer Science Education, Teaching Methods, Thinking Skills
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Fan Xu; Ana-Paula Correia – Journal of Computing in Higher Education, 2024
As online learning has become an inevitable trend in the post-peak era of the COVID-19 pandemic, distributed pair programming (DPP) is gaining momentum in both education and industry. DDP serves as a collaborative programming approach and also benefits the development of computational thinking, a fundamental skill in today's world. This study…
Descriptors: Programming, Computer Science Education, Cooperative Learning, Learning Activities
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Humayun Zafar; Carole L. Hollingsworth; Tridib Bandyopadhyay; Adriane B. Randolph – Journal of Cybersecurity Education, Research and Practice, 2024
This research article examines conversations happening between cybersecurity academics and industry leaders with a goal to improve the development of cybersecurity professionals. We specifically focus on efforts in the Southeast region of the United States. The discussion features insights from a panel consisting of an academic cybersecurity…
Descriptors: Computer Security, Career Pathways, Computer Science Education, Industry
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Zuhan Liu; Lili Wang – Education and Information Technologies, 2025
With the continuous development of embodied cognition theory and virtual reality (VR) technology, its application in teaching has been paid more and more attention by researchers. However, there are still few practical studies on the combination of VR technology and embodied learning. Starting from literature research, the paper analyzes the…
Descriptors: Cognitive Processes, Computer Simulation, Human Body, Experiential Learning
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Merijke Coenraad; Alessandra Rangel; Kyle Dunbar – Journal of Research on Technology in Education, 2025
Based in a research-practice partnership around district-wide computational thinking (CT) Pathways, this paper explores how six districts utilized the CT Engagement Inventory to examine if and how students are engaged in computing learning opportunities and write inclusive CT pathway goals. We found the CT Engagement Inventory supported districts…
Descriptors: Computation, Thinking Skills, School Districts, Research and Development
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K. Ann Renninger; Ruth C. Elias; Mariko J. Kamiya; Jennifer N. Paige; Raymond A. Youngblood – Computer Science Education, 2025
Background and Context: Integrating computer science (CS) and math in classrooms is an increasingly recognized way for schools to address national CS mandates. There is a need to understand how professional development (PD) can support teachers to integrate. Objective: We examined math teachers' interest, and confidence, in math, CS, and student…
Descriptors: Faculty Development, Teacher Workshops, Computer Science Education, Mathematics Instruction
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Ying-Chieh Liu; Hung-Yi Chen – IEEE Transactions on Education, 2025
Contribution: Expand the scope of factors influencing self-efficacy and highlight the importance of teaching quality, peer support, perceived course value, the moderating effects of self-regulation, and adversity quotient (AQ). Background: Self-efficacy has been regarded as an important factor in students' learning performance. However, little…
Descriptors: Foreign Countries, College Students, College Faculty, Programming
Sina Rismanchian; Eesha Tur Razia Babar; Shayan Doroudi – Annenberg Institute for School Reform at Brown University, 2025
In November 2022, OpenAI released ChatGPT, a groundbreaking generative AI chatbot backed by large language models (LLMs). Since then, these models have seen various applications in education, from Socratic tutoring and writing assistance to teacher training and essay scoring. Despite their widespread use among high school and college students in…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Undergraduate Students
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Guangrui Fan; Dandan Liu; Rui Zhang; Lihu Pan – International Journal of STEM Education, 2025
Purpose: This study investigates the impact of AI-assisted pair programming on undergraduate students' intrinsic motivation, programming anxiety, and performance, relative to both human-human pair programming and individual programming approaches. Methods: A quasi-experimental design was conducted over two academic years (2023-2024) with 234…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Programming
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Nicholas A. Bowman; Federick J. Ngo; Jeongmin Ji – Review of Higher Education, 2025
Research has frequently demonstrated negative effects of placing students into developmental education, but very little inquiry has considered the impact of placing students into different levels of non-developmental coursework. The present study explored this issue within sequenced pairs of STEM gateway courses using doubly-robust propensity…
Descriptors: Student Placement, STEM Education, Outcomes of Education, Undergraduate Students
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Miitta Järvinen; Katriina Sipiläinen; Janne Roslöf; Sami Lehesvuori; Lauri Kettunen; Raija Hämäläinen – European Journal of Engineering Education, 2025
This study explored the learning experiences of first-year information technology students at the beginning of their studies. Identifying the early experiences is important, as we know they can predict later challenges and persistence in studies. We focus on a novel understanding of relations between learning approaches, self-efficacy and burnout…
Descriptors: Information Technology, College Freshmen, Computer Science Education, Self Efficacy
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