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Patterson, Berniece – Arts and Activities, 1998
Argues that students should be competent in creating original art on the computer. Presents a lesson using "ClarisWorks" for the Macintosh computer that asks student to create original portrayals of a landmark in a cubist style. Profiles the work of Marc Chagall and his contributions to cubism. (DSK)
Descriptors: Art Education, Computer Graphics, Computer Uses in Education, Elementary Secondary Education
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Chen, Chaomei; Paul, Ray J.; O'Keefe, Bob – Journal of the American Society for Information Science and Technology, 2001
Discusses the role of information visualization in modeling and representing intellectual structures associated with scientific disciplines and visualizes the domain of computer graphics based on bibliographic data from author cocitation patterns. Highlights include author cocitation maps, citation time lines, animation of a high-dimensional…
Descriptors: Citation Analysis, Citations (References), Computer Graphics, Institutional Characteristics
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Ratanasit, Dan; Moore, Melody M. – Journal of Visual Impairment and Blindness, 2005
The inability of computer users who are visually impaired to access graphical user interfaces (GUIs) has led researchers to propose approaches for adapting GUIs to auditory interfaces, with the goal of providing access for visually impaired people. This article outlines the issues involved in nonvisual access to graphical user interfaces, reviews…
Descriptors: Visual Impairments, Computer Graphics, Access to Computers, Computer Interfaces
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Humphries, Holle – Journal of Aesthetic Education, 2003
The most important step in leading students in an exploration of the philosophical issues regarding art created with a computer is first to guide them in exploring ontological concepts and questions asked about the nature of art and computer art, before investigating related issues of epistemology, value, and criticism. Students need to understand…
Descriptors: Art Education, Computer Graphics, Computer Simulation, Art Products
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Perham, Arnold E.; Perham, Faustine L. – Mathematics Teacher, 2005
The article discusses the use of L-systems, which provide students with a unique method to construct line fractals, including the Koch snowflake, the Sierpinski triangle, and the Harter-Heighway dragon. Applets that use L-system theory offer a graphics tool that promotes geometric reasoning, sparks enthusiasm, and connects to historical themes in…
Descriptors: Geometric Concepts, Geometry, Mathematics Instruction, Computer Software
Madhyastha, Tara M.; Tanimoto, Steven – International Working Group on Educational Data Mining, 2009
Most of the emphasis on mining online assessment logs has been to identify content-specific errors. However, the pattern of general "consistency" is domain independent, strongly related to performance, and can itself be a target of educational data mining. We demonstrate that simple consistency indicators are related to student outcomes,…
Descriptors: Web Based Instruction, Computer Assisted Testing, Computer Software, Computer Science Education
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Nowinski, Wieslaw L.; Thirunavuukarasuu, Arumugam; Volkau, Ihar; Marchenko, Yevgen; Aminah, Bivi; Gelas, Arnaud; Huang, Su; Lee, Looi Chow; Liu, Jimin; Ng, Ting Ting; Nowinska, Natalia G.; Qian, Guoyu Yu; Puspitasari, Fiftarina; Runge, Val M. – Anatomical Sciences Education, 2009
The increasing complexity of human body models enabled by advances in diagnostic imaging, computing, and growing knowledge calls for the development of a new generation of systems for intelligent exploration of these models. Here, we introduce a novel paradigm for the exploration of digital body models illustrating cerebral vasculature. It enables…
Descriptors: Medical Education, Models, Human Body, Brain
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Schleich, Jean-Marc; Dillenseger, Jean-Louis; Houyel, Lucile; Almange, Claude; Anderson, Robert H. – Anatomical Sciences Education, 2009
Learning embryology remains difficult, since it requires understanding of many complex phenomena. The temporal evolution of developmental events has classically been illustrated using cartoons, which create difficulty in linking spatial and temporal aspects, such correlation being the keystone of descriptive embryology. We synthesized the…
Descriptors: Computer Graphics, Cartoons, Pediatrics, Embryology
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Forster, Patricia A. – International Journal for Technology in Mathematics Education, 2007
This paper analyses technology-based instruction on data-analysis with box plots. Examples of instruction taken from the research literature inform a study of two classes of 17 year-old students (upper secondary) in which the mathematical relationships that their teachers targeted are distinguished as being, or not being, relevant to statistical…
Descriptors: Statistical Analysis, Secondary School Students, Mathematics Instruction, Teaching Methods
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Krufka, S. E.; Barner, K. E. – Behaviour & Information Technology, 2006
Methods to automatically convert graphics into tactile representations have been recently investigated, creating either raised-line or relief images. In particular, we briefly review one raised-line method where important features are emphasized. This paper focuses primarily on the effects of such emphasis and on comparing both raised-line and…
Descriptors: Blindness, Stimuli, Validity, Comprehension
Moore, Joi L., Ed.; Benson, Angela D., Ed. – InTech, 2012
This book, written by authors representing 12 countries and five continents, is a collection of international perspectives on distance learning and distance learning implementations in higher education. The perspectives are presented in the form of practical case studies of distance learning implementations, research studies on teaching and…
Descriptors: Foreign Countries, Distance Education, Instructional Design, Educational Technology
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Kim, Daesang; Gilman, David A. – Educational Technology & Society, 2008
This study is an investigation of the use of multimedia components such as visual text, spoken text, and graphics in a Web-based self-instruction program to increase learners' English vocabulary learning at Myungin Middle School in Seoul, South Korea. A total of 172 middle school students (14 years of age) in five classes participated in the…
Descriptors: Vocabulary, Multimedia Materials, Foreign Countries, Vocabulary Development
Skolnick, Michael M.; Spooner, David L. – 1995
Modern computing systems exploit graphical user interfaces for interaction with users; as a result, introductory computer science courses must begin to teach the principles underlying such interfaces. This paper presents an approach to graphical user interface (GUI) implementation that is simple enough for beginning students to understand, yet…
Descriptors: Computer Games, Computer Graphics, Computer Interfaces, Computer Science Education
Prosise, Jeff – 1994
This document presents the principles behind modern computer graphics without straying into the arcane languages of mathematics and computer science. Illustrations accompany the clear, step-by-step explanations that describe how computers draw pictures. The 22 chapters of the book are organized into 5 sections. "Part 1: Computer Graphics in…
Descriptors: Art Education, Computer Graphics, Computer Literacy, Computers
McLellan, Hilary – 1995
Artificial intelligence (AI) techniques and virtual reality (VR) make possible powerful interactive stories, and this paper focuses on examples of virtual characters in three dimensional (3-D) worlds. Waldern, a virtual reality game designer, has theorized about and implemented software design of virtual teammates and opponents that incorporate AI…
Descriptors: Artificial Intelligence, Computer Games, Computer Graphics, Computer Simulation
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