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Peer reviewedChristopher, Elizabeth M. – Simulation & Gaming, 1999
Compares the advantages and disadvantages of using simulation games as a teaching tool. Describes some tactics to turn disadvantages into advantages, and concludes by describing the role of the game leader as crucial to learning outcomes. (Author/AEF)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Games, Computer Simulation
Peer reviewedStern, Judith – Journal of Science Education and Technology, 2000
Describes general curriculum design principles and specific software design implementations resulting from an ongoing collaboration between software designers and programmers, researchers, and a classroom teacher and his students. Traces the development of E-Lab software in the context of the principles that emerged during the design process.…
Descriptors: Computer Simulation, Computer Software Development, Computer Uses in Education, Curriculum Design
van Hover, Stephanie; Van Horne, Meghan – Learning & Leading with Technology, 2005
The National Council for the Social Studies (NCSS) standards identify the primary purpose of the social studies as helping "young people develop the ability to make informed and reasoned decisions for the public good as citizens of a culturally diverse, democratic society in an interdependent world." To sustain and improve our democracy, future…
Descriptors: Democracy, Social Studies, Inquiry, Democratic Values
Dickey, Michele D. – Interactive Learning Environments, 2005
Three-dimensional virtual worlds are an emerging medium currently being used in both traditional classrooms and for distance education. Three-dimensional (3D) virtual worlds are a combination of desk-top interactive Virtual Reality within a chat environment. This analysis provides an overview of Active Worlds Educational Universe and Adobe…
Descriptors: Computer Simulation, Distance Education, Computer Mediated Communication, Electronic Mail
Tengs, Tammy O.; Ahmad, Sajjad; Moore, Rebecca; Gage, Eric – Journal of Policy Analysis and Management, 2004
If manufacturing a safer cigarette is technically possible--an open question--then mandating that tobacco manufacturers improve the safety of cigarettes would likely have both positive and negative implications for the nation's health. On the one hand, removing toxins may reduce the incidence of smoking-related diseases and premature mortality in…
Descriptors: Computer Simulation, Smoking, Hypothesis Testing, Cognitive Mapping
Mitchell, Rex C. – Journal of Education for Business, 2004
In this study, the author compared the effectiveness of two different strategic management course designs: one centered on case discussions and the other combining a computer-based simulation with some cases. In addition to evaluation of the research literature, the study involved experiments with six course sections composed of 130 students, Both…
Descriptors: Case Studies, Computer Simulation, Strategic Planning, Comparative Analysis
Peer reviewedCorder, Greg – Science Teacher, 2005
Science teachers face challenges that affect the quality of instruction. Tight budgets, limited resources, school schedules, and other obstacles limit students' opportunities to experience science that is visual and interactive. Incorporating web-based Java applets into science instruction offers a practical solution to these challenges. The…
Descriptors: Science Instruction, Science Teachers, Programming Languages, Internet
Petrov, Alexander A.; Dosher, Barbara Anne; Lu, Zhong-Lin – Psychological Review, 2005
The mechanisms of perceptual learning are analyzed theoretically, probed in an orientation-discrimination experiment involving a novel nonstationary context manipulation, and instantiated in a detailed computational model. Two hypotheses are examined: modification of early cortical representations versus task-specific selective reweighting.…
Descriptors: Cognitive Style, Hypothesis Testing, Discriminant Analysis, Computer Simulation
Zacharia, Zacharias – Journal of Research in Science Teaching, 2003
The purpose of this study was to investigate (a) what effect the use of interactive computer-based simulations (ICBSs), the use of laboratory inquiry-based experiments (LIBEs), and the use of combinations of an ICBS and a LIBE, in a conceptually oriented physics course, have on science teachers' beliefs about and attitudes toward the use of these…
Descriptors: Teaching Methods, Physics, Science Teachers, Teacher Attitudes
Mechling, Linda C.; Pridgen, Leslie S.; Cronin, Beth A. – Education and Training in Developmental Disabilities, 2005
Computer-based video instruction (CBVI) was used to teach verbal responses to questions presented by cashiers and purchasing skills in fast food restaurants. A multiple probe design across participants was used to evaluate the effectiveness of CBVI. Instruction occurred through simulations of three fast food restaurants on the computer using video…
Descriptors: Purchasing, Food, Mental Retardation, Computer Assisted Instruction
Larsen, Janet D.; Kozar, Brandon – Journal of Alcohol and Drug Education, 2005
The computer administered alcohol education program, Alcohol 101, is a popular tool for colleges attempting to foster more responsible drinking in college students. The effectiveness of this program in changing attitudes was assessed by measuring the attitudes of students who completed the program as one of the consequences of disciplinary action…
Descriptors: Questionnaires, College Students, Discipline, Alcohol Education
Jarmon, Leslie; Keating, Elizabeth; Toprac, Paul – Simulation & Gaming, 2008
This article describes a university-sponsored experiential-based simulation, the NANO SCENARIO, to increase the public's awareness and affect attitudes on the societal implications of nanoscience and nanotechnology by bringing together diverse stakeholders' perspectives in a participatory learning environment. Nanotechnology has the potential for…
Descriptors: Transformative Learning, Learning Experience, Computer Assisted Instruction, Educational Technology
Johnson, Laurence F.; Levine, Alan H. – Theory Into Practice, 2008
Our essential premise in this article is that immersive learning is not new and that, as a practical matter, it is useful to view the relatively new virtual world platforms through that lens. By doing so, the premise continues, developers of learning experiences for these spaces will have a large theoretical base upon which to draw, as well as…
Descriptors: Student Evaluation, Elementary Secondary Education, Teaching Methods, Computer Simulation
Dunning, Jeremy; Bhattacharya, Sunand; Daniels, David; Dunning, Katherine – Forum on Public Policy Online, 2007
Science and technology, when applied to educational excellence, have become part of the arts and humanities of tomorrow. The interactive multimedia technology tools available to educators today provide an opportunity to build into the distance or traditional course through learning objects, highly interactive experiential exercises that allow the…
Descriptors: Technology Uses in Education, Educational Technology, Higher Education, Partnerships in Education
Zacharia, Z. C. – Journal of Computer Assisted Learning, 2007
The purpose of this study was to investigate value of combining Real Experimentation (RE) with Virtual Experimentation (VE) with respect to changes in students' conceptual understanding of electric circuits. To achieve this, a pre-post comparison study design was used that involved 88 undergraduate students. The participants were randomly assigned…
Descriptors: Undergraduate Students, Experiments, Elementary School Teachers, Preservice Teachers

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