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Rodrigo, Covadonga; Tabuenca, Bernardo – Comunicar: Media Education Research Journal, 2020
E-Learning environments are enhancing both their functionalities and the quality of the resources provided, thus simplifying the creation of learning ecologies adapted for students with disabilities. The number of students with disabilities enrolled in online courses is so small, and their impairments are so specific that it becomes difficult to…
Descriptors: Online Courses, Students with Disabilities, Learning Processes, Barriers
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Sunarto, M. J. Dewiyani; Hariadi, Bambang; Sagirani, Tri; Amelia, Tan; Lemantara, Julianto – International Journal of Instruction, 2020
The purpose of this study is to develop a Web- and Android-based learning application for high school students, named MoLearn. To meet teacher needs, a preliminary study was conducted by conducting interviews and field observations. The design and development follow the ADDIE model, with stages namely (1) analysis of needs, (2) design of…
Descriptors: Teaching Methods, Learning Processes, Computer Software, Science Teachers
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Flowers, Jim – Technology and Engineering Teacher, 2014
Technology and engineering education and its predecessors have a long history of being effective programs for helping students learn about technology and technological design. Students are often asked to solve design challenges, develop product ideas, and create models or prototypes for products. They do not often set up tests with product users…
Descriptors: Usability, Engineering Education, Technology Education, Design
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Ju, Boryung; Albertson, Dan – Information Research: An International Electronic Journal, 2018
Introduction: This study examines the effects of certain key factors on users' intention to ultimately adopt and use video digital libraries for facilitating their information needs. The individual factors identified for this study, based on their given potential to influence use and acceptance of video digital libraries, were categorised for data…
Descriptors: Electronic Libraries, Video Technology, Use Studies, Users (Information)
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Hammouri, Qais; Abu-Shanab, Emad – International Journal of Information and Communication Technology Education, 2018
E-learning is emerging as the new phenomenon of modern education. Universities are adopting e-learning as a strategy for the improving the teaching/learning process. The primary question addressed in this paper is related to the factors influencing the adoption of e-learning. An integrated model was used to explore the factors influencing…
Descriptors: User Satisfaction (Information), Electronic Learning, Student Satisfaction, Foreign Countries
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Haber, Natalie; Shelton, Steven; Chassaing, William – Journal of Library & Information Services in Distance Learning, 2018
User experience is immeasurably important for your patrons as they access your Web site. This article presents tips and strategies for testing user experience, suggests a number of different popular technologies and tools that are used in the UX field, and lays out a plan for sharing and utilizing data to make improvements on your Web site. It is…
Descriptors: College Libraries, Users (Information), Web Sites, Library Services
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Yu, Li-Tang – JALT CALL Journal, 2018
With the rapid development of computer technology, videoconferencing has been widely applied for social and educational purposes. Issues relevant to the use of videoconferencing in second-language instruction have been raised and researched. However, little attention has been paid to videoconferencing projects implemented outside class for…
Descriptors: Foreign Countries, Videoconferencing, Elementary School Students, English (Second Language)
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Wong, Seng Yue; Ghavifekr, Simin – International Journal of Distance Education Technologies, 2018
User experience (UX) and user interface design of an educational game are important in enhancing and sustaining the utilisation of Game Based Learning (GBL) in learning history. Thus, this article provides a detailed literature review on history learning problems, as well as previous studies on user experience in game design. Future studies on…
Descriptors: Foreign Countries, Educational Games, Video Games, History Instruction
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Anni, Catharina Tri; Sunawan; Haryono – Turkish Online Journal of Educational Technology - TOJET, 2018
This study assessed school counselors' intention to use computer technology to support school counseling services. A total of 125 school counselors (74.8% female) completed an online questionnaire that assessed the main constructs of the Technology Acceptance Model (TAM). Confirmatory factor analysis and alpha technique results provided evidence…
Descriptors: School Counselors, Intention, Technology Integration, Computer Use
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Kumar, Bimal Aklesh; Chand, Sailesh – International Journal of Virtual and Personal Learning Environments, 2018
In order to assist in delivering of courses in distance mode at Fiji National University a mobile learning app was designed and evaluated. The main objective of this app was to provide learning support to learners who are studying in distance mode. The app was designed for android based smart phones and usability study was conducted to evaluate…
Descriptors: Foreign Countries, Computer Oriented Programs, Electronic Learning, Distance Education
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Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
Roscoe, Rod D.; Allen, Laura K.; Johnson, Adam C.; McNamara, Danielle S. – Grantee Submission, 2018
This study evaluates high school students' perceptions of automated writing feedback, and the influence of these perceptions on revising, as a function of varying modes of computer-based writing instruction. Findings indicate that students' perceptions of automated feedback accuracy, ease of use, relevance, and understandability were favorable.…
Descriptors: High School Students, Student Attitudes, Writing Evaluation, Feedback (Response)
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Duncan, Vicky; Lucky, Shannon; McLean, Jaclyn – Journal of Electronic Resources Librarianship, 2015
Since 1997, the University of Saskatchewan Library has used "subject pages" to highlight key library resources. When Springshare announced it was launching LibGuides v2, a project team was assembled to transition a mixture of locally produced guides and guides created with the original LibGuides v1 software. This article synthesizes best…
Descriptors: Academic Libraries, Case Studies, Guides, Library Materials
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Luterbach, Kenneth J.; Hubbell, Kenneth R. – TechTrends: Linking Research and Practice to Improve Learning, 2015
Instructional developers and others creating apps must choose from a wide variety of app development tools and technologies. Some app development tools have incorporated visual programming features, which enable some drag and drop coding and contextual programming. While those features help novices begin programming with greater ease, questions…
Descriptors: Computer Oriented Programs, Computer Software, Computer System Design, Instructional Design
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Ismaili, Jalal; Ibrahimi, El Houcine Ouazzani – Education and Information Technologies, 2017
Assistive Technology (AT) revolutionized the process of learning for special needs students during the past three decades. Thanks to this technology, accessibility and educational inclusion became attainable more than any time in the history of special education. Meanwhile, assistive technology devices remain unreachable for a large number of…
Descriptors: Assistive Technology, Special Needs Students, Electronic Learning, Handheld Devices
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