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Shih, Ju-Ling; Shih, Bai-Jiun; Shih, Chun-Chao; Su, Hui-Yu; Chuang, Chien-Wen – Computers & Education, 2010
Since a large variety of digital games have been used in many fields for educational purposes, their real functions in learning have caught much attention as well. This study first defines learning characteristics of problem-solving digital games and their corresponding cognitive levels, then designs and develops a problem-solving game in…
Descriptors: Learning Strategies, Cooperative Learning, Problem Solving, Elementary School Students
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Du, Jianxia; Xu, Jianzhong – Quarterly Review of Distance Education, 2010
This study examined online group discussion from students' perspectives to determine what characteristics students identify as meaningful to their online learning. Participants were 142 graduate students in the Southeast. The multiple regression results revealed that quality of online discussion was positively associated with communication media,…
Descriptors: Electronic Learning, Graduate Students, Discussion Groups, Computer Mediated Communication
Darrow, Rob – School Administrator, 2010
A few school administrators in Clovis, California, began a quest to introduce online high school courses in their school district, believing it might cost less to teach classes online than it would to teach students face to face in a classroom. They figured instead of having one teacher fielding a load of 150 students per course, an online course…
Descriptors: Online Courses, School Districts, High Schools, Computer Assisted Instruction
Glass, Gene V. – School Administrator, 2010
Virtual schooling is a rapidly growing and, to many, an increasingly troubling phenomenon. In a decade, online education has grown from being a novelty act to an established mode of education, consisting of asynchronous, computer-mediated interaction between a teacher and students over the Internet. Although exact figures are hard to come by,…
Descriptors: Electronic Learning, Teacher Effectiveness, Online Courses, Credits
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Pifarre, Manoli; Cobos, Ruth – International Journal of Computer-Supported Collaborative Learning, 2010
This paper aims to better understand the development of students' metacognitive learning processes when participating actively in a CSCL system called KnowCat. To this end, a longitudinal case study was designed, in which 18 university students took part in a 12-month (two semesters) learning project. The students followed an instructional…
Descriptors: Metacognition, Interaction, Learning Processes, Longitudinal Studies
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Bellotti, Francesco; Berta, Riccardo; De Gloria, Alessandro; Primavera, Ludovica – British Journal of Educational Technology, 2010
Serious virtual worlds (SVWs) represent a great opportunity for learning and should embed a lot of high-quality contextualised information so that the player can take the most from his or her exploration of the environment. This requires defining new methodologies and tools for effective production. We have investigated this issue in implementing…
Descriptors: Foreign Countries, Cultural Background, Educational Games, Learning Theories
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Chen, Pu-Shih Daniel; Lambert, Amber D.; Guidry, Kevin R. – Computers & Education, 2010
Widespread use of the Web and other Internet technologies in postsecondary education has exploded in the last 15 years. Using a set of items developed by the National Survey of Student Engagement (NSSE), the researchers utilized the hierarchical linear model (HLM) and multiple regressions to investigate the impact of Web-based learning technology…
Descriptors: Electronic Learning, Distance Education, Online Courses, Internet
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Liu, I-Fan; Chen, Meng Chang; Sun, Yeali S.; Wible, David; Kuo, Chin-Hwa – Computers & Education, 2010
An online learning community enables learners to access up-to-date information via the Internet anytime--anywhere because of the ubiquity of the World Wide Web (WWW). Students can also interact with one another during the learning process. Hence, researchers want to determine whether such interaction produces learning synergy in an online learning…
Descriptors: Electronic Learning, Internet, Models, Intention
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Liaw, Shu-Sheng; Hatala, Marek; Huang, Hsiu-Mei – Computers & Education, 2010
Mobile devices could facilitate human interaction and access to knowledge resources anytime and anywhere. With respect to wide application possibilities of mobile learning, investigating learners' acceptance towards it is an essential issue. Based on activity theory approach, this research explores positive factors for the acceptance of m-learning…
Descriptors: Electronic Learning, Knowledge Management, Interaction, Adoption (Ideas)
Aurilio, Suzanne – ProQuest LLC, 2009
This study took place in the online 3D virtual world Second Life[R], a recreational environment designed for world-building and socializing, and intended for individuals 18 years old and older. It described learning from the perspective of Second Life[R] Residents and focused on their world-building activities. As a virtual ethnographer, my avatar…
Descriptors: Electronic Learning, Open Education, Educational Research, Adult Learning
Canadian Council on Learning, 2009
In 2001, the Canadian Education Association concluded that "technology has become an accepted fact of life and education." Nearly a decade later, digital technologies continue to evolve rapidly and video games are no exception. While the popularity of video games among children is undeniable, the debate about the risks and benefits of…
Descriptors: Video Games, Educational Games, Educational Philosophy, Influence of Technology
North Dakota University System, 2009
This issue of "Legislative Review" takes a look at the news in higher education from January 19 to 23, 2009. This Legislative Review reports that: (1) HB 1121, a bill that would provide, among other things, a one-time, 2 percent increase in employer contributions to retiree benefits, was heard in the House Government and Veterans Affairs…
Descriptors: Higher Education, Vocational Education, Veterans, Educational Technology
Thomas, William R. – Southern Regional Education Board (SREB), 2009
As the 21st century's first decade draws to a close, America's public school students are participating in online academic classes in increasingly large numbers. More than one million K-12 public school students took online courses in the 2007-2008 school year, according to an estimate in a recent Sloan Consortium survey. This represents a 47…
Descriptors: Electronic Learning, Public Schools, Elementary Secondary Education, Online Courses
Muller, Eve – Project Forum, 2009
In response to teacher shortages around the country, the number of virtual personnel preparation programs has grown dramatically over the past few years. Many of these programs have been created in order to assist in the preparation of special education professionals in a variety of specializations, including high incidence disabilities (e.g.,…
Descriptors: Special Education Teachers, Teacher Education, Distance Education, Electronic Learning
Rodriguez, Eva L. – ProQuest LLC, 2009
The popularity of using online instruction (both in blended and complete distance learning) in higher education settings is increasing (Appana, 2008; Newton, 2006; Oh, 2006). Occupational therapy educators are using blended learning methods under the assumption that this learning platform will facilitate in their students the required level of…
Descriptors: Electronic Learning, Blended Learning, Critical Thinking, Occupational Therapy
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