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Chen, Yu-ching – Journal of Educational Computing Research, 2019
Motivation and math anxiety are crucial in performance and satisfaction, and augmented reality (AR) may be a useful tool in enhancing these factors because it provides users with interesting visual experiences. Since related empirical research is limited in investigating the effects of using free mobile AR apps integrating Keller's ARCS…
Descriptors: Handheld Devices, Computer Simulation, Mathematics Anxiety, Visual Learning
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Balta, Nuri; Tzafilkou, Katerina – Education and Information Technologies, 2019
The aim of this study was to understand how students' attitudes were connected to the web based software Socrative. The study was conducted with 50 students taking first year physics courses in a university. The survey dimensions were based on four previous research works and the survey instrument was extended to better reflect the current study…
Descriptors: Computer Uses in Education, Computer Software, Undergraduate Students, Student Attitudes
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Léger, Pierre-Majorique; An Nguyen, Thanh; Charland, Patrick; Sénécal, Sylvain; Lapierre, Hugo G.; Fredette, Marc – Computers in the Schools, 2019
The study investigates how learner experience with applications (apps) and how app types (native vs. non-native) influence performance in reading comprehension. Twenty-five high school students used different apps to read four texts. The students were asked to use the annotation feature of the apps to facilitate their reading. Ease of use,…
Descriptors: Computer Software, Performance Factors, Student Experience, Reading Comprehension
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Kakoulli Constantinou, Ellis – Research-publishing.net, 2019
In an era of continuous technological advancement and severe financial crisis, the cloud computing paradigm has become one of the most prominent and influential developments in information technology since the emergence of the Internet. This chapter describes the second phase of an action research study, which aimed at addressing the problem of…
Descriptors: English for Academic Purposes, Second Language Learning, Second Language Instruction, Computer Software
Perry, Angela – Project on Student Debt, 2019
California has long been a national and global leader in developing and maintaining quality higher education options, as well as in providing financial aid and consumer protections for Californians who access that education. However, although California's colleges and the state government do collect, receive, and report a great deal of data, these…
Descriptors: Education Work Relationship, Access to Information, Wages, Data Collection
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Mirzaei, Maryam Sadat; Zhang, Qiang; Meshgi, Kourosh; Nishida, Toyoaki – Research-publishing.net, 2019
We developed a story creation platform that allows for collaborative content creation in a 3D environment by utilizing avatars, animations, objects, and backgrounds. Our story envisioning platform provides a shared virtual space that promotes collaborative interaction for story construction, involving a high degree of learner input and control. It…
Descriptors: Cooperative Learning, Computer Simulation, Story Telling, Second Language Learning
Mills, Kelly – ProQuest LLC, 2019
The ubiquitous use of social media by children offers a unique opportunity to view diverse funds of knowledge. Connecting learning to students' funds of knowledge is particularly important for non-dominant learners, who experience tensions between home, community and school science cultures. This study is embedded in a research project which…
Descriptors: Cultural Background, After School Programs, Social Media, Science Education
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Hwang, Gwo-Jen; Lai, Chiu-Lin; Liang, Jyh-Chong; Chu, Hui-Chun; Tsai, Chin-Chung – Educational Technology Research and Development, 2018
In this study, a one-year program was conducted to investigate the relationships between students' perceptions of mobile learning and their tendencies of peer interaction and higher-order thinking in issue-based mobile learning activities. To achieve the research objective, a survey consisting of eight scales, namely, usability, continuity,…
Descriptors: High School Students, Electronic Learning, Student Attitudes, Peer Relationship
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Vijayan, Kavin Kathiresh; Mork, Ola Jon; Hansen, Irina Emily – Universal Journal of Educational Research, 2018
The concept of eye tracking is developing rapidly across various disciplines, and this inspired the current study of using this technology for an educational purpose. Eye tracking is a measuring method to either identify the gaze point or relative motion of the eyes to the head. Researchers at NTNU I Ålesund, have used eye-tracking technology in…
Descriptors: Eye Movements, Engineering Education, Usability, Manufacturing
Gabrielson, Anthony J. – ProQuest LLC, 2013
Cryptography libraries are inflexible and difficult for developers to integrate with their applications. These difficulties are often encountered by applications, like PGP, which are non-intuitive for end-users and are often used improperly or not at all. This thesis discusses the negative impact of the current prevailing poor usability on…
Descriptors: Coding, Models, Usability, Computer Security
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Pu, Ying-Hung; Wu, Ting-Ting; Chiu, Po-Sheng; Huang, Yueh-Min – British Journal of Educational Technology, 2016
In recent years, along with the development of mobile technology, vocational nursing education has improved greatly. In light of this emerging mobile technology, it brings the clinical practice of vocational nursing education closer to authentic learning than ever. In fact, some studies revealed that learners' learn states and learning outcomes…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
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Singh, Archana; Ranjan, Jayanthi – Education and Information Technologies, 2016
The Enterprise mobility communication technology provides easy and quick accessibility to data and information integrated into one single touch point device. This device incorporates or integrates all the processes into small applications or App and thus increases the workforce capability of knowledge workers. "App" which is a small set…
Descriptors: Computer Software, Courseware, Technology Uses in Education, Adoption (Ideas)
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Duran, Muharrem; Aytaç, Tufan – European Journal of Contemporary Education, 2016
One of the most important tools for the integration of ICT in education, especially with tablet computers, has been employed in Turkey through the FATIH Project. This study aimed to determine students' views on the use of tablet computers in learning and teaching processes. Eighty-four first-year high school students studying at three schools in…
Descriptors: Student Attitudes, Computer Uses in Education, High School Students, Questionnaires
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Aguilera, Earl; Kachorsky, Dani; Gee, Elisabeth; Serafini, Frank – Literacy Research: Theory, Method, and Practice, 2016
Research on the nature and impact of book apps or e-reading in general is still limited and informed by diverse assumptions about the nature of these new "texts," the varied forms of engagement and meaning-making associated with them, and their implications for understanding literacy and learning in the digital age. The purpose of this…
Descriptors: Childrens Literature, Picture Books, Courseware, Usability
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Yip, Tor; Melling, Louise; Shaw, Kirsty J. – Journal of Chemical Education, 2016
An online instructional database containing information on commonly used pieces of laboratory equipment was created. In order to make the database highly accessible and to promote its use, QR codes were utilized. The instructional materials were available anytime and accessed using QR codes located on the equipment itself and within undergraduate…
Descriptors: Biochemistry, Computer Software Evaluation, Courseware, Online Courses
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