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Friesen, Deanna C.; King, Colin B.; Fenesi, Barbara – Psychology in the Schools, 2023
The purpose of the current study was to investigate how preservice teachers perceived the utility of a psychological report for their practice (e.g., creating an individual education plan or a lesson plan). Teacher candidates, who were enrolled in an Inclusive Education course, used fictional psychological reports as the basis for course…
Descriptors: Preservice Teachers, Student Attitudes, Psychoeducational Methods, Reports
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Jämsä, Johanna; Sandström, Vilma; Holopainen, Jani; Juhola, Sirkku; Kalliokoski, Tuomo; Korhonen-Kurki, Kaisa; Lyytikäinen, Veera; Mattila, Osmo; Pietikäinen, Janna; Soini, Katriina – Applied Environmental Education and Communication, 2023
We studied three novel approaches in environmental science communication for experts: gamification, virtual reality, and art-based scenario workshops and analyze participants' perceptions through qualitative interviews and a survey. Four dimensions emerged from the interviews: "enjoyment," "usability," "sociability,"…
Descriptors: Environmental Education, Gamification, Expertise, Computer Simulation
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Muhammad Andiri Hendrawan; Romadhani Ardi – International Society for Technology, Education, and Science, 2023
The use of smartphones has become a primary need in supporting human daily activities. With the presence of a smartphone, various activities can be carried out only through an application. One application that is currently popular with Indonesians is an investment application with products such as stocks, mutual funds, and crypto. The presence of…
Descriptors: Handheld Devices, Computer Oriented Programs, Models, Investment
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Emily Tarconish; Sally Scott; Manju Banerjee; Allison Lombardi – Journal of Postsecondary Education and Disability, 2023
Universal Design (UD), a theory that encompasses a proactive approach to accessibility and inclusion, has spread from its roots in architecture and product design to a host of applications including educational contexts. Over more than two decades, applications of UD in postsecondary settings have undergone exponential growth. In this theoretical…
Descriptors: Usability, Teaching Methods, Learning Processes, Diversity
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Hayoung Jeon; Yumi Jun; Teemu H. Laine; Eunha Kim – Education and Information Technologies, 2024
Empathy is an essential human skill that can be divided into two types: (1) cognitive empathy, which is the capacity of understanding others' thoughts and emotions; and (2) affective empathy, which is the capacity to feel others' emotional states. Many educational contents exist for both types, and immersive virtual reality (VR) has been shown to…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Computer Games
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A. Devisakti; Muhammad Muftahu; Hu Xiaoling – Education and Information Technologies, 2024
While technological advances have led to digital transformation in many higher education institutions (HEIs), digital divide, especially among students in developing nations, is becoming a growing concern. This study aims to investigate the use of digital technology among B40 students (students from the lower socioeconomic backgrounds) in…
Descriptors: Foreign Countries, Higher Education, Educational Technology, Access to Computers
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Christian X. Navarro-Cota; Ana I. Molina; Miguel A. Redondo; Carmen Lacave – IEEE Transactions on Education, 2024
Contribution: This article describes the process used to create a questionnaire to evaluate the usability of mobile learning applications (CECAM). The questionnaire includes specific questions to assess user interface usability and pedagogical usability. Background: Nowadays, mobile applications are expanding rapidly and are commonly used in…
Descriptors: Usability, Questionnaires, Electronic Learning, Computer Oriented Programs
Kelly Billington Hill – ProQuest LLC, 2024
The purpose of this quantitative study was to examine whether perceived usefulness and perceived ease of use of technology influence the integration of technology in rural south Texas teachers' classrooms. To investigate possible relationships, the researcher collected data through an online survey tool. The sample size for the study was 115…
Descriptors: Teacher Attitudes, Computer Attitudes, Technology Integration, Rural Schools
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Oscar Karnalim; Simon; William Chivers – Computer Science Education, 2024
Background and Context: To educate students about programming plagiarism and collusion, we introduced an approach that automatically reports how similar a submitted program is to others. However, as most students receive similar feedback, those who engage in plagiarism and collusion might feel inadequately warned. Objective: When students are…
Descriptors: Teaching Methods, Plagiarism, Computer Science Education, Programming
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Onur Karademir; Lena Borgards; Daniele Di Mitri; Sebastian Strauß; Marcus Kubsch; Markus Brobeil; Adrian Grimm; Sebastian Gombert; Nikol Rummel; Knut Neumann; Hendrik Drachsler – Journal of Learning Analytics, 2024
This paper presents a teacher dashboard intervention study in secondary school practice involving teachers (n = 16) with their classes (n = 22) and students (n = 403). A quasi-experimental treatment-control group design was implemented to compare student learning outcomes between classrooms where teachers did not have access to the dashboard and…
Descriptors: Learning Analytics, Intervention, Educational Technology, Secondary School Students
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Alexis Polanco Jr.; Tsai Lu Liu – Journal of Educational Technology Systems, 2024
The process by which user experiences (UX) for children are created is uncertain, especially for deaf and hard of hearing (DHH) children. This paper seeks to (I) describe the origins of UX and child-computer interaction and to describe what is being taught to designers today; (II) use the example of digital assessment to extract insights from…
Descriptors: Design, Deafness, Hearing Impairments, Computer Assisted Testing
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Alyssa Devey – Composition Forum, 2024
Even though learning outcomes have become an expected part of writing programs, how they are defined and subsequently used is often unclear. This study did a textual analysis of the terms used for "outcomes" on 42 universities' first-year writing webpages. The study found that university writing programs use different terms for…
Descriptors: Universities, College Freshmen, Writing (Composition), Writing Instruction
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Simeo B. Kisanjara; Almasi Maguya – International Journal of Education and Development using Information and Communication Technology, 2024
The purpose of this study is to investigate the issue of low e-learning uptake at Mzumbe University by focusing on the answers and perceptions of students in relation to the e-learning supporting environment, which includes infrastructure, technical support, Internet connectivity, and perceived advantages of using e-learning. Data for this study…
Descriptors: Student Attitudes, Electronic Learning, Foreign Countries, Student Experience
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Ghita Ibrahimi; Bouchra Benchekroun – International Journal of Learning and Change, 2024
ChatGPT has advanced substantially, altering an array of industries and aspects of daily life. As it grows in popularity, ChatGPT has made its first steps into the field of education, especially higher education. This study aims to investigate the factors that affect the adoption of ChatGPT among higher education students. The novelty of this…
Descriptors: Artificial Intelligence, College Students, Student Characteristics, Technology Uses in Education
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Jose Dutra de Oliveira Neto; Victor Law; Sung "Pil" Kang – Journal of Computing in Higher Education, 2024
Open Education Resources (OER) may support students in the Global South, who experience high cost of educational materials. This research aims to understand how students from the Global South adopt OER using the lens of the Technology Acceptance Model (TAM) with the concept of playfulness. In addition, we also explored the effect of cultural…
Descriptors: Developing Nations, Open Educational Resources, Student Costs, College Students
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