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Demirci, Cavide; Düzenli, Halil – World Journal of Education, 2017
Think-Pair-Share (TPS) activities in classrooms provide an opportunity for students to revise, practice and reproduce previously learned knowledge. Teachers also benefit from this active learning strategy by exploiting new learning materials, saving time by minimizing presentations and using it as a formative assessment tool. This article explores…
Descriptors: Active Learning, Coding, Learning Strategies, Writing Instruction
MacKenzie, Andrew; Muminovic, Milica; Oerlemans, Karin – Journal of Problem Based Learning in Higher Education, 2017
At the University of Canberra, Australia, the design and architecture faculty are trialling a range of approaches to incorporating learning technologies in the first year foundation studio to improve student learning outcomes. For this study researchers collected information on students' access to their assignment information and feedback from the…
Descriptors: Database Management Systems, Courseware, Intention, Educational Improvement
Lin, Chih-Chung; Liu, Gi-Zen; Wang, Tzong-I – Educational Technology & Society, 2017
Many non-native English speaking (NNES) graduates are required to write academic papers in English; consequently, recent research in the past decade has been devoted to investigating the usefulness of genre-based Writing Instructions (GBWI) on learners' writing cultivation. There is little specific guidance, however, on how GBWI can be employed in…
Descriptors: Electronic Learning, Foreign Countries, Engineering Education, Graduate Students
Miranda, Paula; Isaias, Pedro; Costa, Carlos J.; Pifano, Sara – Journal of Information Technology Education: Research, 2017
Aim/Purpose: As e-Learning 3.0 evolves from a theoretical construct into an actual solution for online learning, it becomes crucial to accompany this progress by scrutinising the elements that are at the origin of its success. Background: This paper outlines a framework of e-Learning 3.0's critical success factors and its empirical validation.…
Descriptors: Program Validation, Success, Qualitative Research, Performance Factors
Teo, Timothy; Huang, Fang; Hoi, Cathy Ka Weng – Interactive Learning Environments, 2018
Given the paradox between pervasive promotion of technology use in English teaching and lack of studies about teachers' technology acceptance in China, this study aims to examine intentions of English teachers in China to use technology in their classroom teaching. Based on the technology acceptance model, eight variables including perceived…
Descriptors: Foreign Countries, Technology Uses in Education, Intention, English (Second Language)
Dogmus, Zeynep; Erdem, Esra; Patogulu, Volkan – IEEE Transactions on Education, 2015
This paper presents ReAct!, an interactive educational tool for artificial intelligence (AI) planning for robotics. ReAct! enables students to describe robots' actions and change in dynamic domains without first having to know about the syntactic and semantic details of the underlying formalism, and to solve planning problems using…
Descriptors: Robotics, Artificial Intelligence, Instructional Effectiveness, Outcomes of Education
Theorycrafting the Classroom: Constructing the Introductory Technical Communication Course as a Game
Finseth, Carly – Journal of Technical Writing and Communication, 2015
When games are approached as a pedagogical methodology, the homologies between games and technical communication are highlighted: pedagogy that teaches people to play and succeed within certain confines; classroom assessment that provides meaningful feedback to encourage self-improvement; instructional design that incorporates gaming theory and…
Descriptors: Technical Writing, Introductory Courses, Game Theory, Teaching Methods
Stonehouse, Pauline P.; Splichal, Susan – Education Leadership Review, 2015
Collaborative online learning has been adopted at all levels of education, in PK-12 public schools and universities, yet studies find student responses to the experience somewhat unpredictable. In this study, the authors draw on the practice of incorporating book study blogs at the University of North Dakota to engage doctoral students in a…
Descriptors: Graduate Students, Communities of Practice, Educational Administration, Leadership Training
Hart, Samantha Anne; Laher, Sumaya – South African Journal of Education, 2015
The use of educational technology (ET) worldwide is increasing rapidly, and South Africa is no exception. Grouped amongst the emerging economies of the world, South Africa's information and communication technology (ICT) infrastructure is often mentioned as one of the key factors leading to the growth of the country. Integrating ICT into education…
Descriptors: Foreign Countries, Cultural Influences, Predictor Variables, Teacher Attitudes
Vandercruysse, Sylke; Vandewaetere, Mieke; Maertens, Marie; ter Vrugte, Judith; Wouters, Pieter; de Jong, Ton; van Oostendorp, Herre; Elen, Jan – Journal of Educational Multimedia and Hypermedia, 2015
Despite the pervasiveness of perception and considerable impact of perception on the use of ICT for educational purposes, there is a surprising paucity of perception assessment instruments. The present proposal expands on this through the development and initial validation of the Game Perception Scale (GPS). Based on perception literature,…
Descriptors: Educational Games, Rating Scales, Student Attitudes, Perception Tests
Legon, Ron – American Journal of Distance Education, 2015
In countless discussions over the past ten years with educators considering the adoption of the Quality Matters (QM) Rubric™, the most common question asked is, "Can you prove that applying the QM Rubric to an online course improves outcomes--retention, grades, learner satisfaction?" This question seems necessary, reasonable, and even…
Descriptors: Scoring Rubrics, Relevance (Education), Online Courses, Electronic Learning
Balta, Nuri – EURASIA Journal of Mathematics, Science & Technology Education, 2015
The aim of this study is to develop an instructional design model for science laboratory instruction. Well-known ID models were analysed and Dick and Carey model was imitated to produce a science laboratory instructional design (SLID) model. In order to validate the usability of the designed model, the views of 34 high school teachers related to…
Descriptors: Instructional Design, Models, Science Laboratories, Science Instruction
Xie, Iris; Babu, Rakesh; Joo, Soohyung; Fuller, Paige – Information Research: An International Electronic Journal, 2015
Introduction: This study explores blind users' unique help-seeking situations in interacting with digital libraries. In particular, help-seeking situations were investigated at both the physical and cognitive levels. Method: Fifteen blind participants performed three search tasks, including known- item search, specific information search, and…
Descriptors: Electronic Libraries, Blindness, Help Seeking, Access to Information
Lee, Lay Wah; Mohamed, Abdul Rashid; Altamimi, Ahmed. A. – Asia-Pacific Education Researcher, 2015
This paper reports on the design, development, and evaluation of an online e-learning tutorial system to instruct pre-service special educators in Malay braille code. The technological pedagogical content knowledge framework (TPACK) was employed to integrate expertise in content, pedagogy, and technology to design and develop this system. A…
Descriptors: Foreign Countries, Indonesian Languages, Blindness, Braille
Lim, Brian Y. – ProQuest LLC, 2012
To facilitate everyday activities, context-aware applications use sensors to detect what is happening and use increasingly complex mechanisms ( e.g., by using big rule-sets or machine learning) to infer the user's context and intent. For example, a mobile application can recognize that the user is in a conversation and suppress any incoming…
Descriptors: Man Machine Systems, Usability, Users (Information), Computer Oriented Programs

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