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Sidita Dibra; Blendi Gerdoçi; Megi Çali – Knowledge Management & E-Learning, 2025
This article explores the multifaceted role played by interaction, cognitive, and environmental factors on various online learning outcomes in the context of Albania, a European transition country. More specifically, it scrutinises the differentiated impact of interaction (with content, peers and instructor), ease of use, attitudes, technical, and…
Descriptors: Foreign Countries, Electronic Learning, Outcomes of Education, Interaction
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XingZhong Cao; JianWu He; GuoMin Chen – SAGE Open, 2025
This research investigates the factors and configurations influencing the intention of primary and secondary school students to use online education. Employing the Technology Acceptance Model (TAM), the research framework incorporates considerations of external environmental factors, extending the model. Methodologically, Structural Equation…
Descriptors: Elementary School Students, Secondary School Students, Distance Education, Electronic Learning
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Sedigheh Moghavvemi; Farooq Ahmed Jam – Education and Information Technologies, 2025
AI has transformed education by reshaping teaching and learning processes. ChatGPT plays a significant role in enhancing these processes; however, effective educator training is essential for its optimal use. Educators and researchers are increasingly adopting AI chatbots, expecting them to improve learning experiences and reduce teacher workload.…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Privacy
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Luo, Zhanni – Education and Information Technologies, 2023
The current study is a scale development one that investigates the determinants of PU in the context of using gamified learning tools for classroom-based English-as-a-second-language (ESL) teaching. Gamified learning tools (GLTs) refer to educational websites, software, or mobile apps that employ game design elements to improve learning engagement…
Descriptors: Gamification, English (Second Language), Second Language Instruction, Test Construction
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Melchor-Ferrer, Elias; Davia-Rodriguez, Maria Angeles – Education and Information Technologies, 2023
This paper introduces a computer application, based on The Alphabet Game, designed to assist students of all disciplines understand the key academic concepts used in their respective fields, with specific application to economics and the study of national accounts. This approach offers a valuable contribution, in view of the difficulties often…
Descriptors: Foreign Countries, Computer Games, Gamification, College Students
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Pekyürek, Mehmet Fatih; Durak, Hatice Yildiz; Saritepeci, Mustafa; Aydogdu, Yildiz Özaydin; Yildiz, Eda Akdogdu – Journal of Learning and Teaching in Digital Age, 2023
A usability test during the development of learning material can reduce many usability problems. Furthermore, this can increase the quality and efficiency of the material. Therefore, the purpose of this study is to evaluate the usability of e-contents developed to increase parents' digital parenting competencies and awareness. In this study, a…
Descriptors: Usability, Instructional Materials, Material Development, Video Technology
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Liesa-Orús, Marta; Latorre-Cosculluela, Cecilia; Sierra-Sánchez, Verónica; Vázquez-Toledo, Sandra – Education and Information Technologies, 2023
Technological resources have the potential to improve the quality of life in a context in which social pressure for the use of these tools is increasing. In this sense, the adoption of technological resources by the elderly is a highly complex issue because numerous and varied factors are involved. Precisely for this reason, this study aims to…
Descriptors: Older Adults, College Students, Adult Students, Student Attitudes
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Chen, Yu-Hui; Germain, Carol Anne; Rorissa, Abebe – College & Research Libraries, 2023
This study compares library web usability practices in 2007 and 2020 at academic libraries that are institutional members of the Association of Research Libraries. The authors performed chi-square and t-tests to determine whether there were differences in establishing policies/standards/guidelines (PSGs), conducting usability tests, and providing…
Descriptors: Academic Libraries, Web Sites, Usability, Time Perspective
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Zhang, Xiaotian; Wang, Yi; Leung, Shing on – Technology, Pedagogy and Education, 2023
Based on the Technology Acceptance Model (TAM) and supplemented by social cognitive theory and gender schema theory, this study investigated the interactive mechanism of TAM by incorporating self-efficacy and gender as two factors in students' usage of sports bracelets. Data were collected from 682 Chinese college freshmen. Results indicated that…
Descriptors: Foreign Countries, College Freshmen, Physical Education, Gender Differences
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deLeyer-Tiarks, Johanna M.; Li, Michael G.; Levine-Schmitt, Michelle; Andrade, Bryndis; Bray, Melissa A.; Peters, Emily – Psychology in the Schools, 2023
The purpose of this review is to broadly identify technological advances in supports and evaluation for individuals on the autism spectrum. Literature review with commentary on the evolving technologies supporting and/or evaluating social-emotional, behavioral, academic, and cognitive domains. There has been an increasing synthesis of technology…
Descriptors: Autism Spectrum Disorders, Technology Uses in Education, Technological Advancement, Educational Technology
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Al Amin, Md; Razib Alam, Md; Alam, Mohammad Zahedul – E-Learning and Digital Media, 2023
This study aims at exploring the underlying determinants influencing students' continuance intention to use an e-Learning platform during the COVID-19 pandemic. Based on the technology acceptance model and expectation-confirmation model, the study investigated the role of contextual (i.e., social isolation), psychological (academic year loss and…
Descriptors: Electronic Learning, Intention, COVID-19, Pandemics
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Liu, Xindi; Yu, Zhonggen – International Journal of Adult Education and Technology, 2023
Bilibili, a popular video-sharing and danmaku-themed platform, has played a crucial role in online learning. However, limited research has been conducted to examine the factors that influence its users' continuance intention. Thus, this study proposes an integrated model of technology acceptance model, expectation-confirmation model, and…
Descriptors: Video Technology, Technology Uses in Education, Intention, Electronic Learning
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García, José de Jesús Ramírez; Villanueva, Rita Guadalupe Angulo – Journal of Educators Online, 2023
Learning Management Systems (LMSs) in education are necessary, especially since the COVID-19 pandemic. A good user experience (UX) in these systems has become increasingly important. However, there are limited resources that could guide implementing both the hedonic and pragmatic qualities of UX. The objective of the present study is to identify…
Descriptors: Learning Management Systems, Design, Psychological Patterns, Rhetoric
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Songkram, Noawanit; Chootongchai, Suparoek; Osuwan, Hathaiphat; Chuppunnarat, Yootthana; Songkram, Nutthakorn – Education and Information Technologies, 2023
The purpose of this research was to investigate students' behavioral intentions toward a digital learning platform. In the framework of Thai education, an empirical study evaluated and applied the adoption model. The recommended research model was tested using structural equation modeling with a sample of 1406 students from every part of Thailand.…
Descriptors: Student Behavior, Intention, Educational Technology, Technology Uses in Education
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Ramasamy, Siva Prakash; Shahzad, Arfan; Hassan, Rohail – Journal of Education, 2023
In the emergence of pandemic Coronavirus Disease (COVID-19), the delivery of education service becomes a global issue, and many traditional higher education institutes are shifting toward digital alternatives methods. E-learning is considered the most appropriate effective method of knowledge delivery to meet the current academic requirements.…
Descriptors: Foreign Countries, Electronic Learning, COVID-19, Pandemics
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