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Akhmad Habibi; Mailizar Mailizar; Lalu Nurul Yaqin; Turki Mesfer Alqahtani; Mukhlash Abrar; Budianto Hamuddin; Failasofah Failasofah – Journal of Technology and Science Education, 2024
This study examines the factors affecting the intention to use and actual use of YouTube in improving English-speaking skills in Indonesia. To meet the aims, we extended the theory of technology acceptance model (TAM); two external factors, subjective norms, and perceived enjoyment, to support the TAM variables (perceived ease of use, perceived…
Descriptors: Foreign Countries, College Students, English (Second Language), Language Skills
Thi Thuy An Ngo; Thanh Tu Tran; Gia Khuong An; Phuong Thy Nguyen – IEEE Transactions on Learning Technologies, 2024
The growing prevalence of advanced generative artificial intelligence chatbots, such as ChatGPT, in the educational sector has raised considerable interest in understanding their impact on student knowledge and exploring effective and sustainable implementation strategies. This research investigates the influence of knowledge management factors on…
Descriptors: Artificial Intelligence, Educational Environment, Knowledge Management, Student Satisfaction
Nurihan Nasir; Mazlini Adnan; Murugan Rajoo; Anis Oweeda Ismail; Riyan Hidayat – International Electronic Journal of Mathematics Education, 2024
Classroom assessment is essential for tracking students' progress and improving teaching and learning in the classroom. However, the lack of clear documentation to guide teachers in assessing student mastery often hinders effective communication between teachers and stakeholders about the students' progress. This study aimed to develop and test…
Descriptors: Secondary Schools, Evaluation Methods, Electronic Learning, Student Evaluation
Using GPT and Authentic Contextual Recognition to Generate Math Word Problems with Difficulty Levels
Wu-Yuin Hwang; Ika Qutsiati Utami – Education and Information Technologies, 2024
Automatic generation of math word problems (MWPs) is a challenging task in Natural Language Processing (NLP), particularly connecting it to real-life problems because it can benefit students in developing a higher level of mathematical thinking. However, most of the MWPs are presented within a scholastic setting in a decontextualized way. This…
Descriptors: Artificial Intelligence, Technology Uses in Education, Mathematics Education, Word Problems (Mathematics)
Thuy Dung Pham Thi; Nam Tien Duong – Education and Information Technologies, 2024
With the explosive growth of various applications on the Internet, higher education institutions have advocated distance learning courses, making research on online learning increasingly important. This study attempts to emphasize the characteristics of instruction in online learning systems, using the Theory of Planned Behavior. Two groups of…
Descriptors: Electronic Learning, College Students, Behavior Theories, Intention
Ananta Ardyansyah; Agung Budhi Yuwono; Sri Rahayu; Naif Mastoor Alsulami; Oktavia Sulistina – Journal of Chemical Education, 2024
The rapid development of artificial intelligence (AI) has transformed chatbots into generative pre-trained transformers (GPTs) capable of performing various tasks. The use of GPTs is expanding to learning, including natural sciences like chemistry. GPTs can assist students in understanding and solving chemistry problems. However, there are…
Descriptors: Foreign Countries, Artificial Intelligence, Man Machine Systems, Natural Language Processing
Genady Kogan; Hadas Chassidim; Irina Rabaev – Educational Technology Research and Development, 2024
The main goal of this study was to evaluate the impact of an animation and visualization of data structures (AVDS) tool on both perceptions and objective test performance. The study involved a rigorous experiment that assessed the usability, acceptability, and effectiveness of the AVDS tool in solving exercises. A total of 78 participants…
Descriptors: Animation, Teaching Methods, Instructional Effectiveness, Learning Experience
Anna Flavia Di Natale; Claudia Repetto; Daniela Villani – Journal of Computer Assisted Learning, 2024
Background: Online synchronous learning in higher education frequently struggles to overcome the social presence gap, resulting in dissatisfaction and poor learning outcomes. Objectives: This study examined the effectiveness of desktop-based virtual reality (VR) social platforms compared to video conferencing (VC) platforms in enhancing students'…
Descriptors: Computer Simulation, Social Media, Computers, Teleconferencing
Nancy Carmona; Edmund Seto; Lisa Hayward; Shirlee Tan; Sinang Lee; Brandon Kemperman; Jenna Truong; Elena Austin – Journal of School Health, 2024
Background: The US government allocated over $2.5 billion in "Elementary and Secondary School Emergency Relief (ESSER)" funds to Washington State for COVID-19 response and ventilation improvements. Despite available funding, gaps persist in supporting schools to successfully use portable air cleaners (PACs). We evaluated PAC needs within…
Descriptors: Elementary Schools, Secondary Schools, COVID-19, Pandemics
Mohammed A. E. Suliman; Wenlan Zhang; Kamal Abubker Abrahim Sleiman – Innovations in Education and Teaching International, 2024
This study set out to determine what variables led students to choose mobile learning during COVID-19 and to study the direct impact of the perceived fear of COVID-19 (PCF) on undergraduate learners' intentions to adopt m-learning in developing countries such as Sudan. It utilizes the Technology Acceptance Model (TAM) as a foundation and uses PCF…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Fatni Mufit; Yeka Hendriyani; Muhammad Dhanil – Journal of Turkish Science Education, 2024
This research aims to design immersive virtual reality with cognitive conflict to support practical learning of quantum physics. This type of research is design research through the stages of needs analysis, product design, validity test, and practicality test. The needs analysis used questionnaire sheets distributed with Google Forms and obtained…
Descriptors: Teaching Methods, Physics, Science Instruction, Quantum Mechanics
Greeni Maheshwari – Education and Information Technologies, 2024
ChatGPT, an extensively recognised language model created by OpenAI, has gained significant prominence across various industries, particularly in education. This study aimed to investigate the factors that influence students' intentions to adopt and utilise ChatGPT for their academic studies. The study used a Structural Equation Model (SEM) for…
Descriptors: Influences, Intention, Artificial Intelligence, Natural Language Processing
Roland Kiraly; Sandor Kiraly; Martin Palotai – Education and Information Technologies, 2024
Deep learning is a very popular topic in computer sciences courses despite the fact that it is often challenging for beginners to take their first step due to the complexity of understanding and applying Artificial Neural Networks (ANN). Thus, the need to both understand and use neural networks is appearing at an ever-increasing rate across all…
Descriptors: Artificial Intelligence, Computer Science Education, Problem Solving, College Faculty
Mahfudzah Othman; Aznoora Osman; Siti Zulaiha Ahmad; Natrah Abdullah – Turkish Online Journal of Distance Education, 2024
This paper discusses the design of interactive gamified assessments for an introductory programming course based on the multimedia segmenting principle and gamification. The objective is to develop more engaging online programming assessments for low-achieving students. The general design follows Nielsen's design guidelines and incorporates…
Descriptors: Gamification, Interaction, Programming, Low Achievement
Silvia Lizett Olivares-Olivares; Miriam Lizzeth Turrubiates Corolla; Juan Pablo Nigenda Alvarez; Natalia Mejía Gaviria; Mariana Lema-Velez; Miguel Angel Villarreal Rodríguez; Luis Carlos Franco Ayala; Elena María Trujillo Maza; Isabel Barriga Cosmelli; Klaus Puschel Illanes – Journal of Applied Research in Higher Education, 2024
Purpose: Professional Identity Formation is the dynamic evolution to "think, act and feel" to become part of a professional community. This document presents the development and the study that aimed to assess the usability of a m-Learning Identity App (MLIA) focused on the formation of professional identity among undergraduate medical…
Descriptors: Professional Identity, Computer Oriented Programs, Telecommunications, Handheld Devices

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