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Dewar, Cynthia – ProQuest LLC, 2023
This study examined California Community Colleges' administrator decisions about online proctoring software during the COVID-19 global pandemic between March 2020 and June 2022. Understanding how decisions were made, by whom, what information was considered, and how information was evaluated can support more informed decision making regarding…
Descriptors: Community Colleges, Computer Software, Computer Assisted Testing, COVID-19
Loo, Michelle – ProQuest LLC, 2023
Based on the Technology Acceptance Model (TAM) (Davis et al., 1989), this research examines the variables of perceived usefulness and perceived ease of use as predictors of video creation usage after software training. To gain a comprehensive understanding of the technology adoption process, the study also employed the Learning Adoption Trajectory…
Descriptors: Value Judgment, Usability, Predictor Variables, Computer Software
Mwalukasa, Nicholaus – International Journal of Education and Development using Information and Communication Technology, 2023
This study aimed to investigate the use of mobile phones as a learning tool among postgraduate students at Sokoine University of Agriculture. The study adopted a cross-sectional research design. The sample size was 120 respondents selected through the stratified sampling technique and data were collected using structured questionnaires.…
Descriptors: Universities, Agricultural Education, Telecommunications, Handheld Devices
Priya Darshini Gunalan; Zainun Mustafa – Journal of Science and Mathematics Education in Southeast Asia, 2023
This study aims to develop and test the BioXpedia Board Game (BXBG) prototype for teaching Cell Division in Biology. This research was based on the ADDIE model, a sample of 80 was chosen randomly among the Biology pre-service teachers from a local university. Based on the responses of the preliminary studies and literature reviews, a prototype was…
Descriptors: Foreign Countries, Preservice Teacher Education, Preservice Teachers, Biology
Michele L. Thornton; Rebecca W. Mushtare; Laura J. Harris; Kathleen M. DeForest – Journal of Postsecondary Education and Disability, 2023
The need to create accessible digital materials became evident when the COVID-19 pandemic shifted nearly all learning online in 2020 and early 2021. Inspired to create professional development that was sensitive to our campus needs at a challenging time, the campus Workgroup on Accessibility Practices created an intervention in the form of a…
Descriptors: School Culture, Inclusion, Educational Principles, Educational Resources
Melissa A. Shepherd; Elizabeth J. Richardson – Teaching Statistics: An International Journal for Teachers, 2024
Statistical software is commonly used in undergraduate social sciences statistics courses. Due to the increase in online/hybrid courses and the cost of SPSS, instructors may wish to switch to another statistical software. We cover seven programs: Excel, Google Sheets, jamovi, JASP, PSPP, R, and SOFA. We compare programs using the following…
Descriptors: Open Source Technology, Statistics, Computer Software, Computer Software Reviews
Carla Christine White – ProQuest LLC, 2024
The problem under study was that even with training, teachers have difficulty implementing behavior management programs. The purpose of this basic qualitative study was to explore middle school teachers' perceptions of the challenges they encounter in implementing behavior management programs to encourage positive student behavior. The theory of…
Descriptors: Teacher Attitudes, Behavior Modification, Computer Uses in Education, Computer Software
Lou Schwartz; Valérie Maquil; Laurence Johannsen; Christian Moll; Johannes Hermen – Education and Information Technologies, 2024
Computational Thinking (CT) is an emerging topic in school curricula. Different tools exist to support the learning of CT, namely visual programming languages and tangible development platforms (TDP), which are widely used in extra-curricular activities. To date, few tools have been developed that consider both teachers' needs and the school…
Descriptors: Teaching Methods, Computation, Thinking Skills, Skill Development
Joseph T. Wong; Edward Chen; Natalie Au-Yeung; Bella S. Lerner; Lindsey Engle Richland – Education and Information Technologies, 2024
Traditionally, learning among young students has taken place within structured, physical classroom settings. However, the emergence of distance learning has introduced a diverse range of learning methods, including online, hybrid, and blended approaches. When the COVID-19 pandemic led to extended delays in in-person instruction, use of educational…
Descriptors: Electronic Learning, Learning Experience, Attention Span, Interests
Dirk H. R. Spennemann; Jessica Biles; Lachlan Brown; Matthew F. Ireland; Laura Longmore; Clare L. Singh; Anthony Wallis; Catherine Ward – Interactive Technology and Smart Education, 2024
Purpose: The use of generative artificial intelligence (genAi) language models such as ChatGPT to write assignment text is well established. This paper aims to assess to what extent genAi can be used to obtain guidance on how to avoid detection when commissioning and submitting contract-written assignments and how workable the offered solutions…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Cheating
Victor K. Y. Chan – International Association for Development of the Information Society, 2024
This article seeks to explore the convergent validity of (and thus the consistency between) a few popular generative artificial intelligence (AI) robots in evaluating popular mobile learning apps' usability. The three robots adopted in the study were Microsoft Copilot, Google PaLM, and Meta Llama, which were individually instructed to accord…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Usability
Yu-Yin Wang; Yu-Wei Chuang – Interactive Learning Environments, 2024
A review of the literature shows that much academic effort has been expended studying information system usage and information technology adoption. However, these theories/models based on psychological research are not specific to the virtual reality context and may not fully capture the nature of virtual reality-based learning system (VR-BLS)…
Descriptors: Computer Simulation, Electronic Learning, Technology Uses in Education, Learning Management Systems
Salah Zogheib; Bashar Zogheib – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The aim of this study is to explore the factors that influence higher education students' adoption of ChatGPT by incorporating constructs from the Technology Acceptance Model (TAM) and Self-Determination Theory (SDT) with trust, social influence, and personal innovativeness. Background: Even though the use of ChatGPT has become more…
Descriptors: College Students, Student Behavior, Natural Language Processing, Public Colleges
Rizki Zakwandi; Edi Istiyono; Wipsar Sunu Brams Dwandaru – Education and Information Technologies, 2024
Computational Thinking (CT) skill was a part of the global framework of reference on Digital Literacy for Indicator 4.4.2, widely developed in mathematics and science learning. This study aimed to promote an assessment tool using a two-tier Computerized Adaptive Test (CAT). The study used the Design and Development Research (DDR) method with four…
Descriptors: Computer Assisted Testing, Adaptive Testing, Student Evaluation, Computation
Eduarda Sousa-Sá; Natalie Lander; Ahmad Abu Alqumsan; Shehab Alsanwy; Darius Nahavandi; Nicole Toomey; Shady Mohamed; Steven Lewis; Lisa M. Barnett – Journal of Teaching in Physical Education, 2024
Purpose: To refine a motor competence assessment app prototype, enabling its redesign. Method: Workshops were conducted to inform the prototype development. App's usability was evaluated on its ability to communicate relevant information to the teachers (n = 9). A "think out loud" protocol was applied by the users. Results: Both…
Descriptors: Physical Education Teachers, Student Evaluation, Psychomotor Skills, Computer Oriented Programs

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