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Xingyuan Wang; Yingying Du; Shuyang Wang; Yun Liu – Interactive Learning Environments, 2024
With the large number of online courses currently available, learners may have difficulty choosing the appropriate course, so online education institutions have launched a free trial marketing approach. The factors influencing learners' continuous usage of online courses in the mode of course trial have become a prominent and meaningful topic.…
Descriptors: Electronic Learning, Management Information Systems, Course Content, Usability
Christy David Pathiala – ProQuest LLC, 2024
This quantitative causal-comparative study discusses the effectiveness of eLearning tools in Higher Educational Institutions (HEI). Technology acceptance by the teaching faculty and administrative staff plays a vital role in implementing an effective education using eLearning platforms in HEI. The topic focuses on the perspective of a faculty and…
Descriptors: Technology Integration, Educational Technology, Electronic Learning, Higher Education
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Jeongae Kang; Kimberly A. Patton; Stephanie J. Gardiner-Walsh – Journal of Special Education Preparation, 2024
Digital accessibility has become one of the most critical components for post-secondary student success because accessibility is the first step to learning for the diverse college student population. However, emerging studies show that teacher candidates experience challenges in program completion due to inaccessible course materials or course…
Descriptors: Access to Internet, Special Education Teachers, Teacher Education, Usability
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Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
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Audrey Ricke – Journal of the Scholarship of Teaching and Learning, 2024
Adaptive digital learning courseware is becoming part of the instructor tool kit to support student performance and ultimately reduce DFWI rates. However, past studies of the effectiveness of adaptive digital learning platforms in elevating student performance on summative assessment have shown promising yet at times mixed reviews (e.g. Yarnall et…
Descriptors: Resilience (Psychology), Self Esteem, Performance, Reading Comprehension
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Özaydin Aydogdu, Yildiz; Yalçin, Nursel – Malaysian Online Journal of Educational Technology, 2020
Adaptive educational hypermedia is an environment that offers an individualized learning environment according to the characteristics, knowledge and purpose of the students. In general, adaptive educational hypermedia, a user model is created based on user characteristics and adaptations are made in terms of text, content or presentation according…
Descriptors: Educational Technology, Hypermedia, Computer System Design, Usability
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Kumar, Bimal Aklesh; Goundar, Munil Shiva; Chand, Sailesh Saras – Education and Information Technologies, 2020
Heuristic evaluation is a fast and cheap method that can be used to identify usability flaws in mobile learning applications. In this paper, we proposed a framework for heuristic evaluation of mobile learning applications to ensure that best practices are followed, hence saving time and effort in conducting a heuristic evaluation. Ten case studies…
Descriptors: Heuristics, Usability, Electronic Learning, Computer Oriented Programs
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Langfeldt, Liv; Nedeva, Maria; Sörlin, Sverker; Thomas, Duncan A. – Minerva: A Review of Science, Learning and Policy, 2020
Notions of research quality are contextual in many respects: they vary between fields of research, between review contexts and between policy contexts. Yet, the role of these co-existing notions in research, and in research policy, is poorly understood. In this paper we offer a novel framework to study and understand research quality across three…
Descriptors: Research Methodology, Educational Quality, Policy, Novelty (Stimulus Dimension)
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Bork, Felix; Lehner, Alexander; Eck, Ulrich; Navab, Nassir; Waschke, Jens; Kugelmann, Daniela – Anatomical Sciences Education, 2021
In the context of gross anatomy education, novel augmented reality (AR) systems have the potential to serve as complementary pedagogical tools and facilitate interactive, student-centered learning. However, there is a lack of AR systems that enable multiple students to engage in collaborative, team-based learning environments. This article…
Descriptors: Instructional Effectiveness, Cooperative Learning, Teamwork, Computer Simulation
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Maslov, Ilia; Nikou, Shahrokh; Hansen, Preben – International Journal of Information and Learning Technology, 2021
Purpose: This paper aims to explore the perspectives of university students on the learning management system (LMS) and determine factors that influence user experience and the outcomes of e-learning. Design/methodology/approach: This paper employs a mixed-method approach. For qualitative data, 20 semi-structure interviews were conducted.…
Descriptors: Usability, Learning Management Systems, College Students, Student Attitudes
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Ouyang, Fan; Li, Xu; Jiao, Pengcheng; Peng, Xian; Chen, Wenzhi – International Journal of Distance Education Technologies, 2021
The design of social learning analytics (SLA) tools has become a practical means to make available learning information with a goal to improve students' regulation, reflection, and engagement in online learning. This design-based research uses the multi-method analytics to iteratively design, implement, and modify the SLA tool that makes available…
Descriptors: Learning Analytics, Socialization, Electronic Learning, Computer Mediated Communication
Nadine D. Williams – ProQuest LLC, 2021
The problem addressed by this study was that there are limited learning outcomes when electronic textbooks are not used in combination with paper textbooks in higher education. The purpose of this study was to explore the perceptions of nurses regarding the use of digital textbooks in nursing degree programs. A qualitative phenomenological design…
Descriptors: Nursing Education, Nursing Students, Electronic Books, Textbooks
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Xiaofang Hao – International Journal of Web-Based Learning and Teaching Technologies, 2025
Online education is an important component of education reform and one of the important learning modes in today's society, which can achieve the goal of learning anytime, anywhere and for everyone. Therefore, this paper constructs an analysis model of online education course emotional perception and course resource integration based on new media…
Descriptors: Stakeholders, Online Courses, Education Courses, Instructional Materials
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Gerardo Herrera; Lucía Vera; Patricia Pérez-Fuster; Arturo López-Fernández; Álvaro López; Ümit Savas-Taskesen; Nigel Newbutt – Educational Technology Research and Development, 2025
The increased availability of low-cost, standalone and immersive virtual reality (VR) can facilitate adoption in autism education. An immersive VR implementation of the individual work system (IWS) from the TEACCH® approach has the potential to be a safe and predictable environment for autistic learners with or without intellectual disability.…
Descriptors: Foreign Countries, Autism Spectrum Disorders, Students with Disabilities, Computer Simulation
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Kaija Marjukka Collin; Marianne Jaakkola; Sara Keronen; Soila Lemmetty – Studies in Continuing Education, 2025
Global megatrends, such as digitalisation, and contemporary crises have highlighted the importance of continuous development and learning in the work context. Learning can be inspiring and motivating but also stressful when generating competence that is not applicable or has poor utilisability. In this study, we approached the ambivalent nature of…
Descriptors: Police Education, Hospitals, Health Personnel, Information Technology
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