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Gee, J. P. – Innovate: Journal of Online Education, 2005
A good instructional game, like many good commercial games, should be built around what the author calls "authentic professionalism." In such games, skills, knowledge, and values are distributed between the virtual characters and the real-world player in a way that allows the player to experience first-hand how members of that profession think,…
Descriptors: Learning Theories, Video Games, Cognitive Psychology, Video Technology
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Gee, James Paul – E-Learning, 2005
This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of…
Descriptors: Video Games, Educational Games, Educational Principles, Computer System Design
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Ausburn, Lynna J.; Brown, Dovie – Journal of Industrial Teacher Education, 2006
In an effort to individualize instruction and improve the effectiveness of instructor-learner transactions, education and instructional research has addressed a wide assortment of learner variables and assessed their relationships to instructional methods and environments. Adult education has recently seen the development by Conti and Kolody of a…
Descriptors: Student Attitudes, Learning Strategies, Technical Education, Teaching Methods
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Groth, Randall – Mathematics Education Research Journal, 2003
The study describes levels of thinking in regard to the design of statistical studies. Clinical interviews were conducted with 15 students who were enrolled in high school or were recent high school graduates, and who represented a range of mathematical backgrounds. During the clinical interview sessions students were asked how they would go about…
Descriptors: Statistical Studies, High School Graduates, High School Students, Design Preferences
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Gijbels, David; Dochy, Filip – Educational Studies, 2006
The purpose of this paper is to gain insight into the relationships between hands-on experiences with formative assessment, students' assessment preferences and their approaches to learning. The sample consisted of 108 university first-year Bachelor's students studying criminology. Data were obtained using the "Revised two-factor study…
Descriptors: Program Effectiveness, Formative Evaluation, Student Evaluation, Experiential Learning
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Ludlow, Amanda K.; Wilkins, Arnold J.; Heaton, Pam – Journal of Autism and Developmental Disorders, 2006
Abnormalities of colour perception in children with autistic spectrum disorders have been widely reported anecdotally. However, there is little empirical data linking difficulties in colour perception with academic achievement. The Wilkins Rate of Reading Test was administered with and without "Intuitive Coloured Overlays" to 19 children with…
Descriptors: Color, Visual Perception, Autism, Academic Achievement
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Raines, Angela Sykes; Brabham, Edna Greene; Aycock, Anna – Reading Matrix: An International Online Journal, 2007
Despite the fact that students are an important component of the educational process, their preferences for instruction are not typically a consideration for classroom practices. The purpose of this survey study was to determine high school students' preferences for methods used in the instruction of literary works of art. Students expressed…
Descriptors: High School Students, Reading Attitudes, Preferences, Reading Instruction
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2012
For the thirty-fifth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the national AECT Convention in Louisville, Kentucky. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Instructional Design, Electronic Learning, Leadership
Knupfer, Nancy Nelson – 1993
The most common use of computers in distance education is in the preparation of a visual image that is somehow transmitted to students. This paper addresses some design considerations for computer-produced visual displays that are intended for either local or distant audiences. Advice is offered on all three basic components of information…
Descriptors: Animation, Computer Graphics, Computer Uses in Education, Design Preferences
Tennant, Roy – 1996
This book is a practical guide on how to create a Web document complete with images, links, tables, and forms, and how to make it appealing according to the principles of design and style. Step-by-step instructions for working through a series of practice exercises are provided to be used in the creation of a document using text and image files…
Descriptors: Authoring Aids (Programming), Computer Software Development, Design Preferences, Guidelines
Goodwin, Yvonne A.; Kincaid, Tanna M. – 1998
This paper offers a definition for the word "effective" and then discusses implications of research on the environment in relation to designing effective instruction. Similarities and differences involved in designing effective instruction are presented across four different contexts: K-12, higher education, human services, and…
Descriptors: Corporations, Design Preferences, Educational Environment, Elementary Secondary Education
Rosenfeld, Louis; Morville, Peter – 1998
This book provides effective approaches for designers, information architects, and web site managers who are faced with sites that are becoming difficult to use and maintain. The book is divided into 10 sections. Chapter 1: "What Makes a Web Site Work" considers site users needs when designing the architecture; Chapter 2:…
Descriptors: Computer Interfaces, Computer System Design, Design Preferences, Designers
Davis, Marc; Boyer, Janice – 1998
In July 1997, the University Library at the University of Nebraska at Omaha adopted a new structural model for Web site development--the publishing metaphor. Rather than relying on an individual expert (the Webmaster) or a WebTeam comprised of a few individuals, the model permits everyone in the organization, regardless of position or Web…
Descriptors: Academic Libraries, Computer System Design, Cooperative Planning, Design Preferences
Ensign, Arselia, Ed. – PAM Repeater, 1993
This publication presents principles of universal playgrounds, designed to maximize accessibility for all children, with and without disabilities. First, the rationale for the universal playground is given including the importance of play and the value of integration. Next current guidelines for playground design are discussed including safety,…
Descriptors: Accessibility (for Disabled), Design Preferences, Design Requirements, Disabilities
Carroll, Jeri A. – 1977
To determine whether or not cognitive tempo influences visual cue preferences in early readers, 65 kindergarten, first-grade, and second-grade children were tested on the Matching Familiar Figures (MFF) test and a cue selection nonsense trigram test. It was hypothesized that significant differences would be found in cue selection strategies of…
Descriptors: Cognitive Development, Cognitive Style, Conceptual Tempo, Cues
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