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Oliha, Festus – International Journal of Education and Development using Information and Communication Technology, 2021
In this paper, a social-academic platform has been evaluated as one of the vital services that foster collaborative learning and increase the usage of academic web portals. However, the absence of the social and academic aspects in the context of the platforms available to the institutions in the study has resulted in usability concerns and…
Descriptors: Cooperative Learning, Web Sites, Usability, Evaluation
Mohd Nasir, Farah Damia; Hussain, Mohd Al Mahdi; Mohamed, Harnani; Mohd Mokhtar, Mohd Amar; Abdul Karim, Noorhuda – Asian Journal of University Education, 2021
This study aims to investigate factors associated with students' satisfaction with using LMS - UNIEC Virtual in blended learning courses in UNITAR International University, Kelana Jaya. Three factors; perceived ease of use (PEOU), facilitating conditions, and interaction are selected as independent variables in this study. This research was…
Descriptors: Student Satisfaction, Integrated Learning Systems, Blended Learning, College Students
Fukumoto, Hisao; Yamaguchi, Takashi; Ishibashi, Makoto; Furukawa, Tatsuya – IEEE Transactions on Education, 2021
Contribution: This article proposes a low-cost and mobile device-based learning support system for the stepper motor, which provides Web-based remote laboratory. This system allows young engineers to learn about rotational principles, control methods, and programming in stepper motors. Background: Familiarity with electrical machinery, such as…
Descriptors: Laboratory Training, Science Laboratories, Handheld Devices, Laboratory Equipment
Alamäki, Ari V.; Dirin, Amir; Suomala, Jyrki; Rhee, Cheul – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This case study examines students' affective responses to and relationships with two-dimensional (2D) and 360° videos that were experienced with or without low-cost virtual reality (VR) headsets. Background: The prior research on low-cost VR technology is scant. Schools and universities are not financially able to purchase tens or…
Descriptors: Student Experience, Computer Simulation, Video Technology, Educational Technology
Behnke, Yvonne – Journal of Visual Literacy, 2021
This contribution evaluates opportunities and challenges concerning the conception and utilization of visuals in current German geography textbooks from multidisciplinary theoretical perspectives. The designer's point of view, with insights from visual communications, information design, user experience design, and instructional design, will be…
Descriptors: Usability, Geography, Textbooks, Visual Aids
Anjum, Audra – ProQuest LLC, 2021
As higher education institutions in the United States face challenging trends such as declining enrollments and competition among a growing number of online degree programs, there is a renewed focus on strategically investing in technology infrastructure, online program development, and alternative degree plans to attract new student markets and…
Descriptors: College Faculty, Teacher Attitudes, Technology Integration, Value Judgment
Multimedia Design: Adult Culinary Learners' Perception of Recipe Usability and Learner Comprehension
Teneika L. Eve – ProQuest LLC, 2021
Research on adult learners is ever evolving, and Knowles (1990) considered them to be a neglected species. Andragogy is the coined term that describes the manner in which adults learn. Adult learners are considered autonomous, experience-driven, and motivated. However, despite the strides made in adult learner literature, there still remain many…
Descriptors: Adults, Andragogy, Adult Learning, Multimedia Materials
Nguyen, Ha; Lopez, John; Homer, Bruce; Ali, Alisha; Ahn, June – Information and Learning Sciences, 2023
Purpose: In the USA, 22-40% of youth who have been accepted to college do not enroll. Researchers call this phenomenon summer melt, which disproportionately affects students from disadvantaged backgrounds. A major challenge is providing enough mentorship with the limited number of available college counselors. The purpose of this study is to…
Descriptors: Design, Artificial Intelligence, Man Machine Systems, Interaction
van der Meulen, Anna; Hartendorp, Mijke; Voorn, Wendy; Hermans, Felienne – ACM Transactions on Computing Education, 2023
Programming education is strongly emerging in elementary and high school. Diversity and inclusion are important topics, however, insights on suited programming materials for younger learners with visual impairments are lacking. A wide range of programming materials for children exists, diverse in both what is being programmed (output) and how this…
Descriptors: Foreign Countries, Blindness, Visual Impairments, Accessibility (for Disabled)
Diwanji, Vaibhav Shwetangbhai – Technology, Pedagogy and Education, 2023
Using a unique triangulation of a mixed-methods approach combining qualitative and observational techniques, this research investigated international student perceptions of the usability, interactivity and inclusiveness of a university website. The research was guided by the activity theory. Qualitative data were analysed to understand…
Descriptors: Access to Information, Inclusion, Web Sites, Universities
Krishnaswamy, Jayaraman; Nyepit, Cliftton Baba; Leow, Nelvin XeChung – International Journal of Educational Management, 2023
Purpose: This study explores the similarities and dissimilarities among master and bachelor students, which impetus on the marketing strategies for private higher education (HE) institutions to have more intake of master students. Design/methodology/approach: The unit of analysis of the present study is the master and bachelor students from the…
Descriptors: Student Attitudes, Graduate Students, Undergraduate Students, Private Colleges
Thohir, M. Anas; Ahdhianto, Erif; Mas'ula, Siti; April Yanti, Fitri; Sukarelawan, Moh Irma – Contemporary Educational Technology, 2023
Virtual reality (VR) is developing in line with the establishment of the learning metaverse, although the relationship between its acceptance and technological pedagogical content knowledge (TPACK) is very unclear. Therefore, this study aims to determine the effects of facility condition (FC), technological acceptance model (TAM), and TPACK on…
Descriptors: Educational Technology, Pedagogical Content Knowledge, Technological Literacy, Preservice Teachers
Castleberry, Colin; Hanner, Ainsley; Burks, Gabriel; Amos, Jennifer – European Journal of Engineering Education, 2023
As classroom diversity increases across educational domains, additional stress is placed on instructors to provide effective and personalised learning experiences. Formative assessments can inform instructors of learning differences between student cohorts and individual students, allowing adaptation of learning experiences to individual student…
Descriptors: Teacher Attitudes, Formative Evaluation, Computer Assisted Testing, Evaluation Methods
Kimmons, Royce; Jensen, Bryant – Open Praxis, 2023
Teacher learning to enact desirable yet knotty teaching practices is a complex challenge that requires innovative support. Most materials intended to support professional learning fall short and do not leverage the benefits of modern technologies to address historic barriers at school, district, and broader systemic levels. We provide a synthetic…
Descriptors: Teacher Education, Open Education, Equal Education, Elementary Secondary Education
Bohne, Thomas; Heine, Ina; Mueller, Felix; Zuercher, Paul-David Joshua; Eger, Vera Maria – IEEE Transactions on Learning Technologies, 2023
Gamification approaches to learning use game-inspired design elements to improve learning. Given manifold design options to implement gamification in virtual environments, an important but underexplored research area is how the composition of gamification elements affects learning. To advance research in this area, we systematically identified key…
Descriptors: Gamification, Game Based Learning, Educational Technology, Program Effectiveness

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