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Aleshia Hayes; Kevin T. Martinez; Beth Karlin; Patience Wieland; Krisstal Clayton; Iqbal Rubaiyat – International Journal on E-Learning, 2024
VR has been widely acknowledged for its capacity to allow perspective-taking, increase empathy, engage learners, and facilitate experiential learning; however, the availability, accessibility, and limitations of the content have slowed implementation. One instance of this can be seen in implementing XR content to engage global citizens with…
Descriptors: Computer Simulation, Visual Aids, Video Technology, Behavior Change
Paunesku, David; Farrington, Camille A. – Teachers College Record, 2020
Background: Young people are more likely to develop into effective learners, productive adults, and engaged citizens when their learning environments afford them certain kinds of experiences. For example, students are more likely to succeed when they experience a sense of belonging in school or experience schoolwork as personally relevant.…
Descriptors: Educational Environment, Educational Assessment, Learning Experience, Student Development
Lee, Joohi – Contemporary Issues in Early Childhood, 2020
This article presents steps that can be used to expose children to concrete experiences of practicing coding using unplugged activities, including using directional words or directional arrows, using sequential words, combining both directional and sequential words, and connecting with grids.
Descriptors: Programming, Early Childhood Education, Learning Experience, Manipulative Materials
Sjöberg, David; Holmgren, Robert – Vocations and Learning, 2021
In the literature, informal learning is considered to be of great importance to employees' development of workplace learning. The aim of this study, which involves respondents from a Swedish police education unit, was to contribute knowledge about Swedish police education teachers' informal learning as regards conditions for learning, learning…
Descriptors: Workplace Learning, Police Education, Foreign Countries, Informal Education
Hamilton, Frances A.; Hile, Kimberly A.; Skelley, Dana L.; Roller, Sarah A.; Lampley, Sandra A.; Young, Erica Slate – Journal of Campus Activities Practice and Scholarship, 2021
Collaboration and critical thinking are 21st century skills employers value. Campus programming offers a space where, through intentional design, post-secondary students may develop critical thinking and collaboration skills. This study investigates survey data collected after a campus program that engaged participants in an escape room…
Descriptors: Student Attitudes, Critical Thinking, Thinking Skills, Cooperation
Lister, Pen – Smart Learning Environments, 2021
This paper discusses the uses and applications of the Pedagogy of Experience Complexity for Smart Learning (PECSL), a four-tier model of considerations for the design and development of smart learning activities. Using existing mobile apps and relevant activities as illustrative examples, the PECSL is applied to indicate concepts and mechanisms by…
Descriptors: Technology Uses in Education, Teaching Methods, Case Studies, Learning Experience
Nathan Angell; Angela Gunder – OTESSA Conference Proceedings, 2021
Definitions of openness and open education abound, but with so many, how can we use them effectively to explore the openness of assignments, activities, classes, or programs? Open Learning Experience Bingo is a game that a group of collaborators have created to give people a way to surface and discuss the many different ways that educational…
Descriptors: Open Education, Educational Games, Learning Experience, Discussion (Teaching Technique)
Katherine Mitsuko Doe – ProQuest LLC, 2021
There was a lack of qualitative research that sought to explore the experiences of national service alumni after program completion. Through the lens of Kolb's (1984) experiential learning theory, this interpretive phenomenological study aimed to make sense of their learning experiences related to leadership roles. Five national service alumni who…
Descriptors: Learning Experience, Experiential Learning, Leadership Training, Professional Development
Learning to Paint: An Autoethnographic Exploration of Adult Learning beyond Formal Learning Contexts
Elizabeth Hinchcliff – Adult Learning, 2025
This reflexive autoethnography explores my experience of learning about myself as I experienced painting with watercolors. The focus of this research is understanding the interaction of identity, emotion, and belonging within the context of my own adult learning experience. The central emphasis seeks to offer contributing factors to adult learning…
Descriptors: Adult Learning, Painting (Visual Arts), Context Effect, Nonformal Education
Dazhen Tong; Bangjian Jin; Yang Tao; Hongmei Ren; A. Y. M. Atiquil Islam; Lei Bao – Physical Review Physics Education Research, 2025
Recent research in science education has largely focused on using ChatGPT to solve problems and evaluating its accuracy and problem-solving features. However, as artificial intelligence (AI) is becoming an important tool for human development, effective strategies for learning and education using human-AI collaboration (HAI) learning remain…
Descriptors: Artificial Intelligence, Problem Solving, Computer Software, Technology Integration
Hajar Majjate; Youssra Bellarhmouch; Adil Jeghal; Ali Yahyaouy; Hamid Tairi; Khalid Alaoui Zidani – Education and Information Technologies, 2025
In recent times, there has been a growing interest in enhancing recommendation systems for e-learning platforms to deliver a personalised learning experience that meets each learner's distinct requirements and preferences. Nevertheless, it is crucial to recognise the ethical considerations surrounding this technology, as it heavily relies on…
Descriptors: Ethics, Artificial Intelligence, Technology Uses in Education, Student Attitudes
Jelena Andelkovic Labrovic; Nikola Petrovic; Jelena Andelkovic; Marija Meršnik – Journal of Computing in Higher Education, 2025
The focus of this study was on identifying patterns of student behavior to support data-informed decision-making which would then improve the learning experience and learning outcomes of online English language courses. Learning analytics approach (or more specifically cluster analysis) was used to identify engagement patterns in online learning.…
Descriptors: Electronic Learning, Online Courses, Behavior Patterns, Student Behavior
Michael Pin-Chuan Lin; Daniel H. Chang; Philip H. Winne – Educational Technology Research and Development, 2025
A chatbot is artificial intelligence software that converses with a user in natural language. It can be instrumental in mitigating teaching workloads by coaching or answering student inquiries. To understand student-chatbot interactions, this study is engineered to optimize student learning experience and instructional design. In this study, we…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Computer Mediated Communication
Halil Yilmaz – Anatomical Sciences Education, 2025
The aim of this study was to investigate the effects of narrative anatomy education and traditional anatomy education on academic achievement. The study included 64 students who were randomly divided into two groups. The two groups were (n = 32) control (Group 1) and (n = 32) experimental (Group 2). The pretest scores of the two groups were 36.40…
Descriptors: Anatomy, Science Instruction, Undergraduate Students, Teaching Methods
Haruna Abe; Kay Colthorpe; Pedro Isaias – Discover Education, 2025
To improve the online learning experience, adaptive learning technologies are being used to personalise learning content to suit individual learning needs, with learning analytics being integrated to collect data about the student usage behaviour on the platform. Research indicates that the adaptive learning platforms promote a supportive learning…
Descriptors: Physiology, Science Instruction, Instructional Design, Learning Management Systems

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