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Berson, Michael J. – Journal of Research on Computing in Education, 1996
Examines the literature on the effectiveness of computers in social studies instruction and learning. Topics include drill and practice, tutorials, study guides, games and simulations, inquiry and problem solving, graphics, and word processing and writing. Contains 58 references. (LRW)
Descriptors: Computer Assisted Instruction, Computer Games, Computer Graphics, Computer Simulation
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Birk, James P., Ed. – Journal of Chemical Education, 1989
Describes two computer programs for chemistry: (1) "A Microcomputer Simulation of Fractal Electrodeposition" (provides for the study of fractal aggregrates, BASIC 4.0); and (2) "Counters on Grids" (a game to illustrate the distribution of energy). Notes the programs are available from the authors. (MVL)
Descriptors: Chemical Equilibrium, Chemistry, College Science, Computer Games
Jones, Marshall G. – 1998
A difficult task in creating rich, exploratory interactive learning environments is building an environment that is truly engaging. Engagement can be defined as the nexus of intrinsic knowledge and/or interest and external stimuli that promote the initial interest in, and continued use of a computer-based learning environment. Complete and total…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Interfaces, Computer Software Development
Healy, Jane M. – 1998
As the federal government provides funding to wire classrooms to the Internet, software companies market educational programs even for preschoolers, and school administrators cut funding in other areas to make room for new computers, it is time to examine the impact of computer use on children. Presented in three parts, this book examines the…
Descriptors: Adolescents, Age Differences, Brain, Child Development
von Feilitzen, Cecilia, Comp.; Bucht, Catharina, Comp. – 2001
This report compiles information on recent and current trends in media literacy, including research on children and media, declarations related to the area, and a selection of relevant organizations and Web sites. The report first delineates children's rights as stipulated in the U.N. Convention on the Rights of the Child, especially as they…
Descriptors: Advertising, Childhood Attitudes, Children, Childrens Rights
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Benton, Peter – Oxford Review of Education, 1995
Surveys the reading and viewing habits of British teenagers. Discovers that, although U.S. horror fiction (R. L. Stine, Stephen King) tops the lists, a wide diversity exists among the less popular authors. Reveals marked gender differences in amount of time spent viewing videos, television, and computer games. (MJP)
Descriptors: Computer Games, Foreign Countries, Independent Reading, Individualized Reading
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Acikalin, Mehmet; Duru, Erdinc – Turkish Online Journal of Educational Technology - TOJET, 2005
Nowadays, the use of technology in education has become more popular. Special attention has been given to the adaptation of computer technology into teaching-learning process for effective learning and increasing students' achievement. In recent years, it has been realized that there is an immense benefit in applying computer technology in the…
Descriptors: Social Studies, Computer Uses in Education, Classroom Techniques, Drills (Practice)
Allen, Denise – Teaching Pre K-8, 1996
Reviews two CD-ROMS and one computer game: "Explore Yellowstone," science activities on CD to earn badges toward becoming a ranger; "Oval Office: Challenge of the Presidency," in which students role play presidential responsibilities such as proposing budgets; and "Strategy Games of the World," in which students match their skills against game…
Descriptors: Citizenship Education, Civics, Computer Games, Computer Software
Walter, Virginia A. – Book Links, 1997
Provides an annotated bibliography of CD-ROMs for children ages 3 and up providing practice and entertainment in drawing, painting, art history, puppetry, children's literature, reading, listening, writing, theater, music, and games and suggests related books, Internet resources, and activities in puppetry, theater, and storytelling. (PEN)
Descriptors: Annotated Bibliographies, Art History, Books, Childrens Literature
De Laurentiis, E. C. – 1993
There is a lot of educational software on the market, but little of it can be said to be revolutionary. Despite all the talk about education and computers, the educational software revolution has yet to begin. All educational software can be placed in categories of games (edutainment), simulations, reference software, and tutorials. Choosing…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Graphics, Computer Managed Instruction
Hepburn, Mary A. – 2001
Over the past 20 years there have been numerous studies and frequent warnings about violent television programs and movies arousing young people to act violently. Researchers have pointed to many hours of viewing excessive violence as a potential contributor to violent behavior by youngsters. This digest examines evidence of violence in television…
Descriptors: Childrens Television, Computer Games, Content Analysis, Cultural Awareness
Livingstone, Sonia, Ed.; Bovill, Moira, Ed. – 2001
Integrating broadcasting, video, computing, games, and the Internet, the domestic television screen is being transformed into the site of a multimedia culture. To address questions about the meaning and uses of such new media, this volume brings together work by researchers in 12 countries--Belgium, Denmark, Finland, France, Germany, the United…
Descriptors: Adolescents, Books, Childhood Attitudes, Children
Chen, Gwo-Dong; Shen, Gee-Yu; Ou, Kuo-Liang; Liu, Baw-Jhiune – 1998
This paper discusses the use of WebQuest, a World Wide Web-based multi-user game, in promoting learning motivation and navigation skills in K-9 students. WebQuest demonstrates ways to integrate games, Internet communication facilities, Web-based courseware, and database techniques together in order to assist learning. The following guidelines for…
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Computer Games
von Feilitzen, Cecilia; Bucht, Catharina – 2001
Focusing on media literacy, this yearbook compiles information on recent and current trends in media effects, including research on children and media, declarations related to the area, and a selection of relevant organizations and Web sites. The report first delineates children's rights as stipulated in the U.N. Convention on the Rights of the…
Descriptors: Adolescents, Advertising, Childhood Attitudes, Children
Wartella, Ellen; Caplovitz, Allison G.; Lee, June H. – Society for Research in Child Development, 2004
Interactive media have come of age. The range of interactive entertainment products, intended to be used by children in and out of school settings is growing: CD-ROMs, computers, the Internet, video games (for a variety of handheld and console platforms), interactive toys (including educational talking books), and a variety of wireless software…
Descriptors: Social Media, Toys, Computer Games, Video Games
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