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Mayes, Robin James – ProQuest LLC, 2017
This empirical exploratory study quantitatively analyzed content similarity indices (potential plagiarism) from a corpus consisting of 360 dissertations and 360 published articles. The population was defined using the filtering search criteria human resource development, training and development, organizational development, career development, or…
Descriptors: Plagiarism, Computer Software, Doctoral Dissertations, Regression (Statistics)
Readiness and Emergency Management for Schools Technical Assistance Center (REMS), 2017
Cyber threats can impact either the human (students, teachers, and staff) or the physical or virtual (e.g., information technology [IT] networks and systems) elements of schools and school districts. While there may be some overlap in addressing human versus physical/virtual threats, preparing for each type can require input from different…
Descriptors: Safety, School Safety, Information Technology, Internet
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Mueller, Shane T.; Perelman, Brandon S.; Tan, Yin Yin; Thanasuan, Kejkaew – Journal of Problem Solving, 2015
The traveling salesman problem (TSP) is a combinatorial optimization problem that requires finding the shortest path through a set of points ("cities") that returns to the starting point. Because humans provide heuristic near-optimal solutions to Euclidean versions of the problem, it has sometimes been used to investigate human visual…
Descriptors: Sales Occupations, Salesmanship, Computer System Design, Computer Software Reviews
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Yeh, Shiou-Wen; Chen, Cheng-Ting – Language Education & Assessment, 2019
Based on the advantages of collaborative writing and the advanced development of mobile technology, this study investigated the communication process and attitudes of a group of college students toward collaborative writing using a "Google Docs" app on an English writing course. Online collaborative writing assignments were assigned by…
Descriptors: Second Language Instruction, Second Language Learning, English (Second Language), Collaborative Writing
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Haider, Syed Imran; Ali, Muhammad – Pakistan Journal of Distance and Online Learning, 2019
The usage of various media methods in distance education shows its historical development path. It is said that AIOU has been using radio and television broadcasts, special textbooks and reading materials for distance education. To assess the level of technology usage and its role in AIOU model, Non-Random, Purposive Sampling, technique was used…
Descriptors: Barriers, Foreign Countries, Distance Education, Information Technology
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Markelz, Andrew M.; Taylor, Jonte C.; Kitchen, Tom; Riccomini, Paul J.; Catherine Scheeler, Mary; McNaughton, David B. – Exceptional Children, 2019
Effectively managing a classroom is crucial in promoting positive student outcomes. Behavior-specific praise is an empirically supported strategy to reinforce desirable student behaviors. Following a review of the literature, we identified tactile prompting and self-monitoring as effective methods to increase teachers' use of behavior-specific…
Descriptors: Stimuli, Cues, Self Management, Positive Reinforcement
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Formenti, Laura; Jorio, Federica – Journal of Transformative Education, 2019
This article aims at contributing to the development of teaching methodologies which can foster transformative learning in higher education. It presents a workshop experience, embedded in an undergraduate course, whereby active and dialogic methodology was designed to support the students in maturing self-awareness about their epistemologies and…
Descriptors: Teaching Methods, Higher Education, Learning Processes, Undergraduate Students
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Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
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Al Hashimi, Sama'a – Journal of Education and Learning, 2019
In computer-based courses such as multimedia and digital design courses, being fully conversant with a computer application is almost unachievable within a single academic semester. Therefore, it is common for students to seek additional help and information from their lecturers either during office hours or through emails. It is also common for…
Descriptors: Teaching Methods, Multimedia Materials, Computer Science Education, Design
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Al-Hamad, Raghda F.; Al-Jamal, Dina A. H.; Bataineh, Ruba F. – Digital Education Review, 2019
This paper examines the potential effectiveness of MALL for developing teens' writing performance. The results reveal substantial improvement in content and ideas, organization and mechanics, vocabulary, and language use in favor of the experimental groups (viz. Smart Teens and Amazing Teens).
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Second Language Instruction
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Dudaite, Jolita; Prakapas, Romas – Digital Education Review, 2019
With the changing students' generations and education content as well as modernization of educational technologies, various technical solutions are increasingly used by the teachers to supplement daily classroom activities. One of the novelties introduced in Lithuania in 2013 -- ActivInspire system -- was oriented towards mathematics and science…
Descriptors: Influence of Technology, Educational Technology, Technology Uses in Education, Foreign Countries
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Yildiz, Ezgi Pelin; Alkan, Ayse – Higher Education Studies, 2019
The most preferred tools of technology today are internet and smart phones. Nowadays, these two tools offer numerous services and facilities to humanity in many areas. Accessing technology at any time, having a pleasant time, interacting without the limitations of face to face communication are some of them. That is why; individuals have become…
Descriptors: Case Studies, Telecommunications, Handheld Devices, High School Students
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Takkac Tulgar, Aysegul – Turkish Online Journal of Distance Education, 2019
As a popular social media application, WhatsApp has become an integral part of daily lives of many people on earth. Researchers have investigated the individual, social and pedagogical benefits of the tool. However, the possible contributions of WhatsApp as a platform for cultural interaction in the glocal sense has not been examined yet. To call…
Descriptors: Social Media, Computer Software, Global Approach, Second Language Learning
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Sydorenko, Tetyana; Hellermann, John; Thorne, Steven L.; Howe, Vanessa – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2019
Applications of locative media (e.g., place-based mobile augmented reality [AR]) are used in various educational content areas and have been shown to provide learners with valuable opportunities for investigation-based learning, location-situated social and collaborative interaction, and embodied experience of place (Squire, 2009; Thorne &…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Discourse Analysis
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John, June Park; Carnoy, Martin – Journal of Education and Work, 2019
We analyse race and gender trends in the Silicon Valley technology industry from 1980 to 2015, with a focus on education, employment and wages in computer science. Racial gaps in representation are more salient among programmers than in the overall technology labour force; in addition, we document a stable or increasing gender gap across all races…
Descriptors: Computer Science Education, Race, Ethnicity, Geographic Regions
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