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Abd Rahim, Normaliza – Turkish Online Journal of Educational Technology - TOJET, 2014
The study focuses on the nearly forgotten Malay folklore in Malaysia. The objectives of the study were to identify and discuss the types of Malay folklore among primary school learners. The samples of the study were 100 male and female students at schools in Selangor. The samples were picked at random from several schools and they were given…
Descriptors: Foreign Countries, Folk Culture, Elementary School Students, Computer Software
Maiorana-Basas, Michella; Pagliaro, Claudia M. – Journal of Deaf Studies and Deaf Education, 2014
As society becomes increasingly more dependent on technology, information regarding the use, preference, and accessibility of commonly used devices and services among individuals who are deaf and hard of hearing (DHH) is crucial. Developing technologies that are functional and appropriately accessible allows persons who are DHH to fully…
Descriptors: Deafness, Hearing Impairments, Adults, Assistive Technology
Xu, Wei – ProQuest LLC, 2014
Our language changes very rapidly, accompanying political, social and cultural trends, as well as the evolution of science and technology. The Internet, especially the social media, has accelerated this process of change. This poses a severe challenge for both human beings and natural language processing (NLP) systems, which usually only model a…
Descriptors: Data Analysis, Language Variation, Natural Language Processing, Computational Linguistics
Okongo, James – ProQuest LLC, 2014
The failure rate of information technology (IT) development projects is a significant concern for today's organizations. Perceptions of IT project risk and project performance have been identified as important factors by scholars studying the topic, and Wallace, Keil, and Rai (2004a) developed a survey instrument to measure how dimensions of…
Descriptors: Information Technology, Computer Software, Risk, Performance
Underwood, Joshua; Luckin, Rosemary; Winters, Niall – Research-publishing.net, 2014
This study aims to inform the design of mobile apps for vocabulary learning. Learning vocabulary involves developing, connecting, and sustaining various types of knowledge and skills. Learners do not typically acquire these all at once, but rather over the course of distinct episodes of activity. Yet, little is known about learning experience…
Descriptors: Telecommunications, Handheld Devices, Vocabulary Development, Skill Development
Snyder, Robin M. – Association Supporting Computer Users in Education, 2014
Just as the cost of high quality laser printing started in the tens of thousands of dollar and can now be purchased for under $100, so too has 3D printing technology started in the tens of thousands of dollars and is now in the thousand dollar range. Current 3D printing technology takes 2D printing into a third dimension. Many 3D printers are…
Descriptors: Printing, Computer Peripherals, Technological Advancement, Innovation
Gendreau, Audrey – ProQuest LLC, 2014
Efficient self-organizing virtual clusterheads that supervise data collection based on their wireless connectivity, risk, and overhead costs, are an important element of Wireless Sensor Networks (WSNs). This function is especially critical during deployment when system resources are allocated to a subsequent application. In the presented research,…
Descriptors: Computer Simulation, Computer Networks, Costs, Risk
Sang Chan – ProQuest LLC, 2014
This study was to further examine the multimedia redundancy effect in learning a basic level of Microsoft "Access" 2013 application. Two groups of teacher education majors were randomly assigned into one of the two 20-minute instructional modules: (a) graphics and narration and (b) graphics, narration, and text. The text was duplication…
Descriptors: Preservice Teachers, Multimedia Materials, Multimedia Instruction, Retention (Psychology)
Velazquez-Iturbide, J. A.; Debdi, O.; Esteban-Sanchez, N.; Pizarro, C. – IEEE Transactions on Learning Technologies, 2013
Several years ago we presented an experimental, discovery-learning approach to the active learning of greedy algorithms. This paper presents GreedEx, a visualization tool developed to support this didactic method. The paper states the design goals of GreedEx, makes explicit the major design decisions adopted, and describes its main characteristics…
Descriptors: Computer Science Education, Visual Aids, Mathematics, Experiments
Porta, Carolyn M.; Singer, Erin; Mehus, Christopher J.; Gower, Amy L.; Saewyc, Elizabeth; Fredkove, Windy; Eisenberg, Marla E. – Journal of School Health, 2017
Background: Gay-Straight Alliances (GSAs) are school-based clubs that can contribute to a healthy school climate for lesbian, gay, bisexual, transgender, and questioning (LGBTQ) youth. While positive associations between health behaviors and GSAs have been documented, less is known about how youth perceive GSAs. Methods: A total of 58 LGBTQ youth…
Descriptors: Safety, Minority Group Students, Homosexuality, Sexual Identity
Dunton, Genevieve F.; Dzubur, Eldin; Huh, Jimi; Belcher, Britni R.; Maher, Jaclyn P.; O'Connor, Sydney; Margolin, Gayla – Health Education & Behavior, 2017
Background and Aims. This study used Ecological Momentary Assessment (EMA) in mother-child dyads to examine the day-level associations of stress and eating. Method. Mothers and their 8- to 12-year-old children (N = 167 dyads) completed between three (weekday) and eight (weekend) EMA survey prompts per day at random nonschool times across 8 days.…
Descriptors: Mothers, Parent Child Relationship, Eating Habits, Health Behavior
Corbi, Alberto; Burgos, Daniel – Electronic Journal of e-Learning, 2017
This paper presents how virtual containers enhance the implementation of STEAM (science, technology, engineering, arts, and math) subjects as Open Educational Resources (OER). The publication initially summarizes the limitations of delivering open rich learning contents and corresponding assignments to students in college level STEAM areas. The…
Descriptors: STEM Education, Art Education, Resource Units, Computer Uses in Education
Tuapawa, Kimberley – Australasian Journal of Educational Technology, 2017
Although educational online technologies (EOTs) have transformed the delivery of learning in higher education, significant EOT challenges have impeded their effectiveness, preventing widespread implementation. The persistence of these challenges suggests that tertiary education institutes (TEIs) have experienced a gap in understandings about the…
Descriptors: Educational Technology, Technology Uses in Education, Higher Education, Phenomenology
Freyn, Amy L. – Journal of Education and Practice, 2017
This article illustrates one professor's experiment with using Snapchat in a university EFL classroom. Snapchat has become impossible to ignore and this study proves that it can be beneficial to students. This study shows how the use of Snapchat can engage students and encourage them to practice English outside the classroom.
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Telecommunications
Reyna, Jorge; Hanham, Jose; Meier, Peter – E-Learning and Digital Media, 2017
The notion of students as co-creators of content in higher education is gaining popularity, with an ever-increasing emphasis on the development of digital media assignments. In a separate paper, the authors introduced the Digital Media Literacies Framework, which is composed of three interrelated domains: (1) conceptual, (2) functional, and (3)…
Descriptors: Taxonomy, Multimedia Materials, Electronic Publishing, Student Developed Materials

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