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Bele, Julija Lapuh; Dimc, Maja; Rozman, David; Jemec, Andreja Sladoje – International Association for Development of the Information Society, 2014
The widespread use of mobile devices that enable Internet access increases the exposure of both individuals and organizations to cybercrime. This article addresses the issue of strategic prevention of cybercrime with the key focus on the measures to prevent cybercrime related to children and teenagers. The primary tool for such prevention is…
Descriptors: Consciousness Raising, Internet, Crime, Information Security
Federley, Maija; Sorsa, Timo; Paavilainen, Janne; Boissonnier, Kimo; Seisto, Anu – International Association for Development of the Information Society, 2014
This position paper presents the first results of an on-going project, in which we explore rapid prototyping method to efficiently produce digital learning solutions that are commercially viable. In this first phase, rapid game prototyping and an iterative approach was tested as a quick and efficient way to create learning games and to evaluate…
Descriptors: Models, Telecommunications, Educational Games, Simulated Environment
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Reese, Jill – Journal of Music Teacher Education, 2016
The purpose of the study was to describe music teachers' perceptions of the benefits and challenges they experienced as virtual mentors of preservice music teachers. Each mentor was assigned a cohort of preservice teachers who were enrolled in an elementary general music methods course. Cohorts observed their mentor's teaching via Skype. Mentors…
Descriptors: Mentors, Preservice Teachers, Music Teachers, Attitude Measures
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Dobson, Amy Shields; Ringrose, Jessica – Sex Education: Sexuality, Society and Learning, 2016
In this paper, we explore how what we term "sext education" pedagogies intersect with young people's understandings of, and talk about, sexting through a feminist analysis of two cyber-safety campaign films: "Tagged" from Australia and "Exposed" from the UK. The films tell alarming stories about the ways in which…
Descriptors: Sex Education, Sexuality, Qualitative Research, Films
Hofer, Barbara K.; Thebodo, Stacey Woody; Meredith, Kristen; Kaslow, Zoe; Saunders, Alexandra – Frontiers: The Interdisciplinary Journal of Study Abroad, 2016
Until fairly recently, when U.S. students left home for college, their contact with family decreased abruptly. They typically learned to make an increasing number of important decisions without parental consultation, and developed in predictable ways toward becoming autonomous, self-regulating adults. Moreover, if they chose to study abroad during…
Descriptors: Study Abroad, Computer Mediated Communication, Handheld Devices, Telecommunications
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Kabugo, David; Muyinda, Paul B.; Masagazi, Fred. M.; Mugagga, Anthony M.; Mulumba, Mathias B. – Journal of Learning for Development, 2016
Although eye-tracking technologies such as Tobii-T120/TX and Eye-Tribe are steadily becoming ubiquitous, and while their appropriation in education can aid teachers to collect robust information on how students move their eyes when reading and engaging with different learning objects, many teachers of Luganda language are yet to gain experiences…
Descriptors: Eye Movements, African Languages, Language Teachers, Qualitative Research
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Sharabi, Adi; Sade, Sarit; Margalit, Malka – European Journal of Special Needs Education, 2016
The goals of the study were first to compare the social and academic well-being (loneliness and academic self-efficacy (ASE) among college students with and without learning disabilities (LD), as well as three personal strengths (hope, optimism and sense of coherence (SOC). The second goal was to identify the predicting factors to their loneliness…
Descriptors: Learning Disabilities, Psychological Patterns, Self Efficacy, Well Being
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Richardson, Donald – International Journal of Game-Based Learning, 2016
This paper adds to the small but growing body of research into the potential of augmented reality games for teaching and learning English as a foreign language (EFL). It explores the extent to which such games enhance the language learning experience of advanced level EFL learners. The author draws on his work developing "Mission not really…
Descriptors: English (Second Language), Second Language Learning, Educational Games, Second Language Instruction
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Mpofu, Bongeka – Universal Journal of Educational Research, 2016
This research was aimed at the investigation of mobile device and computer use at a higher learning institution. The goal was to determine the current use of computers and mobile devices for learning and the students' reading speed on different platforms. The research was contextualised in a sample of students at the University of South Africa.…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, College Students
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Goldman, Juliette – Sex Education: Sexuality, Society and Learning, 2016
There is a revolution taking place in teacher/learner/technology relations. At primary, secondary and tertiary education levels, teachers and students are being confronted by new technologies, new pedagogies, new relationships in teacher-student roles, as well as reconsiderations about how information is to be learned. The growth of information…
Descriptors: Sex Education, Large Group Instruction, Online Courses, Technology Uses in Education
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Chen, Chien-Hsu; Chou, Yin-Yu; Huang, Chun-Yen – Asia-Pacific Education Researcher, 2016
Computer hardware and mobile devices have developed rapidly in recent years, and augmented reality (AR) technology has been increasingly applied in mobile learning. Although instructional AR applications have yielded satisfactory results and prompted students' curiosity and interest, a number of problems remain. The crucial topic for AR…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Concept Mapping
Peyton, Tamara Shirlene – ProQuest LLC, 2016
Developing and delivering contextually-sensitive user experiences in sociotechnical systems which are geared at helping lower-income women manage their pregnancies requires understanding the human, technological, and the sociotechnical perspectives that are embedded in the mediation of the experience. Yet most digital systems and tools for…
Descriptors: Relevance (Education), Low Income Groups, Females, Pregnancy
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Hagley, Eric – Research-publishing.net, 2016
Language educators' goals include promoting cultural understanding and improving the language skills of their students. Virtual Exchange (VE) is a powerful means to do this. Students in English as a Foreign Language (EFL) classrooms often have few opportunities to communicate with other users of English. VE gives them virtual mobility, enabling…
Descriptors: International Educational Exchange, English (Second Language), Second Language Instruction, Telecommunications
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Cakir, Murat Perit; Cakir, Nur; Ayaz, Hasan; Lee, Frank J. – AERA Online Paper Repository, 2016
In this study we examined the effectiveness of a mobile game called MathDash for improving computational fluency as compared to a conventional drill and practice approach with computerized multiple-choice test items. An optical brain imaging method called functional near-infrared spectroscopy (fNIR) was utilized to assess changes in neural…
Descriptors: Computer Games, Multiple Choice Tests, Mathematics Tests, Brain Hemisphere Functions
Gimeno, Ana, Ed. – European Association for Computer-Assisted Language Learning (EUROCALL), 2016
"The EUROCALL Review" is EUROCALL's open access online scientific journal. Regular sections include: (1) Reports on EUROCALL Special Interest Groups: up-to-date information on SIG activities; (2) Projects: reports on on-going CALL or CALL-related R&D projects; (3) Recommended websites: reports and reviews of examples of good practice…
Descriptors: Web Sites, Research and Development, Computer Assisted Instruction, Educational Technology
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