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Zhang, Zhi – ProQuest LLC, 2011
Emerging broadband wireless networks that support high speed packet data with heterogeneous quality of service (QoS) requirements demand more flexible and efficient use of the scarce spectral resource. Opportunistic scheduling exploits the time-varying, location-dependent channel conditions to achieve multiuser diversity. In this work, we study…
Descriptors: Telecommunications, Computer Networks, Resource Allocation, Scheduling
Cutshall, Tom C.; Blake, Lindsay; Bandy, Sandra L. – Computers in Libraries, 2011
The overwhelming results were iPhones and Android devices. Since the library wasn't equipped technologically to develop an in-house application platform and because we wanted the content to work across all mobile platforms, we decided to focus on creating a mobile web-based platform. From the NLM page of mobile sites we chose the basic PubMed/…
Descriptors: Libraries, Online Searching, Web Sites, Electronic Libraries
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Spero, Susan B. – Journal of Museum Education, 2011
The pages of this journal issue offer many inspiring technology projects and insights that support the everyday work of educators. But there remains the challenge of managing that work with tools that are ever changing and plentiful. Over the years of working with technology of all types, the author has adopted a specific stance toward technology…
Descriptors: Museums, Information Technology, Telecommunications, Technological Advancement
Lang, John, III; Wheatley, Winship – School Business Affairs, 2011
Telematics describes the integration of vehicle-based hardware (for example, a Global Positioning System and a cellular communication unit) to transmit real-time data to a remote location for instant collection, processing, and subsequent transmission of actionable information to decision makers. While personal GPS is a great tool, it provides the…
Descriptors: Student Transportation, Bus Transportation, School Buses, Administration
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Radley, Keith C.; Dart, Evan H.; O'Handley, Roderick D. – School Psychology Review, 2016
The current study investigated the effectiveness of the Quiet Classroom Game, an interdependent group contingency using an iPad loaded with a decibel meter app, for increasing academically engaged behavior. Three first-grade classrooms in the southeastern United States, identified as displaying high levels of noise and disruptive behavior, were…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Technology Uses in Education
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Wilmot, Natalie Victoria; Rushton, Diane; Zandona Hofmann, Anelise Seleme – Higher Education Pedagogies, 2016
Business schools have the responsibility of preparing students for work in multicultural organisations and global markets. This paper examines a situated learning experience for undergraduates through a virtual collaboration between a UK university and a Brazilian university. This facilitated remote communication using social media and smart…
Descriptors: Undergraduate Students, Business Administration Education, Foreign Countries, Social Media
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Prieto, Linda; Arreguín-Anderson, María G.; Yuen, Timothy T.; Ek, Lucila D.; Sánchez, Patricia; Machado-Casas, Margarita; García, Adriana – Interactive Learning Environments, 2016
This paper presents four projects in which mobile devices are used to support authentic learning in an afterschool technology club, "La Clase Mágica" (LCM@UTSA), designed to motivate underrepresented elementary school children in science, technology, engineering, and mathematics. The implementation of mobile devices into our LCM@UTSA is…
Descriptors: Sociocultural Patterns, Telecommunications, Handheld Devices, Teaching Methods
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Son, Jiseong; Kim, Jeong-Dong; Na, Hong-Seok; Baik, Doo-Kwon – Educational Technology & Society, 2016
In this research, we propose a Social Learning Management System (SLMS) enabling real-time and reliable feedback for incorrect answers by learners using a social network service (SNS). The proposed system increases the accuracy of learners' assessment results by using a confidence scale and a variety of social feedback that is created and shared…
Descriptors: Integrated Learning Systems, Feedback (Response), Social Networks, Accuracy
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McMahon, Don D.; Cihak, David F.; Wright, Rachel E.; Bell, Sherry Mee – Journal of Research on Technology in Education, 2016
The purpose of this study was to examine the use of an emerging technology called augmented reality to teach science vocabulary words to college students with intellectual disability and autism spectrum disorders. One student with autism and three students with an intellectual disability participated in a multiple probe across behaviors (i.e.,…
Descriptors: Intellectual Disability, Autism, Science Instruction, College Students
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Shi, Wei-Zhao; Sun, Jiajun; Xu, Chong; Huan, Weiliang – EURASIA Journal of Mathematics, Science & Technology Education, 2016
In this study, smartphone was used to alter the traditional procedure by involving students in active learning experiences prior to the laboratory meeting. The researcher surveyed students' view on the effect of using smartphone to enhance learning in the general physics laboratory. The use of smartphone was evaluated by having 120 students who…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Active Learning
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Chang, Kuo-En; Wu, Lin-Jung; Lai, Shing-Chuang; Sung, Yao-Ting – Interactive Learning Environments, 2016
The purpose of this research is to develop a hands-on spatial geometry learning system to facilitate the learning of geometry. The development of this system was based on Duval's four critical elements of geometric learning: perceptual apprehension, sequential apprehension, operative apprehension, and discursive apprehension. The system offers…
Descriptors: Telecommunications, Handheld Devices, Spatial Ability, Geometry
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Boshrabadi, Abbas Mehrabi; Sarabi, Sepideh Bataghva – Interactive Technology and Smart Education, 2016
Purpose: Research has shown that the discursive patterns students use in their email interactions with their teachers are not linguistically and socio-culturally appropriate. Accordingly, the purpose of this paper is to try to explore how socio-cultural conventions influence the Iranian English as a foreign language (EFL) learners' choices of…
Descriptors: Electronic Mail, Teacher Student Relationship, College Students, College Faculty
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Beckmann, Elizabeth A.; Mahanty, Sango – Australasian Journal of Educational Technology, 2016
This paper presents selected findings from a 5-year design-based research case study of the evolution of an online role play that allows postgraduate students to explore the complexities inherent in land rights negotiations between indigenous peoples and others. In the context of Laurillard's (2002) conversational framework and a design-based…
Descriptors: Foreign Countries, Graduate Students, Role Playing, Integrated Learning Systems
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Bester, Susanna Jacoba – Africa Education Review, 2016
Today's learners are born into a multimedia world and feel quite comfortable in an electronic learning environment. The high-quality sound, realistic colour images, graphics, narrations, real-time recordings and full motion videos from multimedia, which are integrated in History lessons, are what the learners of today want and need in their…
Descriptors: History Instruction, Teaching Methods, Multimedia Instruction, Elementary School Teachers
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Stephens, Gregory – CEA Forum, 2016
This essay develops a theory of "digital liminality" as a way to analyze the role of technology in the classroom and in students' lives. It is also a report on the English as a Second Language (ESL) classroom as a site of intercultural exchange between instructors and Muslim students. The role of digital media in higher education was a…
Descriptors: Influence of Technology, Information Technology, Handheld Devices, Telecommunications
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