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Petracchi, Helen E.; Collins, Kathryn S. – Journal of Teaching in Social Work, 2006
The social work education literature contains limited discussion of the use of role play in the classroom. This article discusses the logistics of recruiting and utilizing professionally-trained actors to simulate clients in social work role plays. Promising results from assessments of BSW and MSW students with actor-simulated clients are…
Descriptors: Social Work, Role Playing, Classroom Techniques, Recruitment
van der Linden, Wim J. – Journal of Educational and Behavioral Statistics, 2003
The Hetter and Sympson (1997; 1985) method is a method of probabilistic item-exposure control in computerized adaptive testing. Setting its control parameters to admissible values requires an iterative process of computer simulations that has been found to be time consuming, particularly if the parameters have to be set conditional on a realistic…
Descriptors: Law Schools, Adaptive Testing, Admission (School), Computer Assisted Testing
Simkins, Michael – Technology & Learning, 2006
A reactor is an example of an immersive interactive play in which animated images are projected onto the floor. A reactor allows people to walk on images and interact with them using their feet. With reactors, people can stomp on kernels of popcorn, shoot a pool using their big toes, or wade through a shallow surf on pristine beaches. This…
Descriptors: Play, Computer Simulation, Educational Technology, Interactive Video
Fiedler, Klaus; Kareev, Yaakov – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2006
Adaptive decision making requires that contingencies between decision options and their relative assets be assessed accurately and quickly. The present research addresses the challenging notion that contingencies may be more visible from small than from large samples of observations. An algorithmic account for such a seemingly paradoxical effect…
Descriptors: Sampling, Decision Making, Computer Simulation, Models
Davis, Colin J.; Lupker, Stephen J. – Journal of Experimental Psychology: Human Perception and Performance, 2006
Predictions derived from the interactive activation (IA) model were tested in 3 experiments using the masked priming technique in the lexical decision task. Experiment 1 showed a strong effect of prime lexicality: Classifications of target words were facilitated by orthographically related nonword primes (relative to unrelated nonword primes) but…
Descriptors: Inhibition, Models, English, Association (Psychology)
Meyers, Jason L.; Beretvas, S. Natasha – Multivariate Behavioral Research, 2006
Cross-classified random effects modeling (CCREM) is used to model multilevel data from nonhierarchical contexts. These models are widely discussed but infrequently used in social science research. Because little research exists assessing when it is necessary to use CCREM, 2 studies were conducted. A real data set with a cross-classified structure…
Descriptors: Social Science Research, Computation, Models, Data Analysis
Edwards, Michael C.; Vevea, Jack L. – Journal of Educational and Behavioral Statistics, 2006
This article examines a subscore augmentation procedure. The approach uses empirical Bayes adjustments and is intended to improve the overall accuracy of measurement when information is scant. Simulations examined the impact of the method on subscale scores in a variety of realistic conditions. The authors focused on two popular scoring methods:…
Descriptors: Geometric Concepts, True Scores, Scoring, Item Response Theory
Cesari, Whitney A.; Caruso, Dominique M.; Zyka, Enela L.; Schroff, Stuart T.; Evans, Charles H., Jr.; Hyatt, Jon-Philippe K. – Advances in Physiology Education, 2006
Human patient simulators are widely used to train health professionals and students in a clinical setting, but they also can be used to enhance physiology education in a laboratory setting. Our course incorporates the human patient simulator for experiential learning in which undergraduate university juniors and seniors are instructed to design,…
Descriptors: Simulation, Laboratory Experiments, Experiential Learning, Physiology
Ploszay, A. J.; Gentner, Noah B.; Skinner, Christopher H.; Wrisberg, Craig A. – Journal of Behavioral Education, 2006
A multiple-baseline design was used to evaluate the effects of a pre-shot putting routine on the putting performance of four NCAA Division I golfers. The routine involved a combination of multisensory imagery and simulated putting movements. Results suggested that the intervention was effective for some participants. Discussion focuses on…
Descriptors: Sport Psychology, Physical Activity Level, Evaluation Methods, Intervention
Kar, Tapan Kumar – International Journal of Mathematical Education in Science & Technology, 2006
This paper deals with a prey-predator model incorporating a prey refuge and harvesting of the predator species. A mathematical analysis shows that prey refuge plays a crucial role for the survival of the species and that the harvesting effort on the predator may be used as a control to prevent the cyclic behaviour of the system. The optimal…
Descriptors: Simulation, Mathematical Formulas, Mathematical Models, Ethology
Mansfield, Margaret; Anderson, Betsy – Teaching Pre K-8, 2004
How can teachers get today's students--and tomorrow's voters--really interested in the presidential election? At Moorestown Friends School, a coed Quaker preK-12 day school in Moorestown, New Jersey, the students participate in a simulated presidential selection process that leaves them energized and informed about the candidates and the issues.…
Descriptors: Voting, Elections, Political Campaigns, Simulation
Coleman, William F.; Fedosky, Edward W. – Journal of Chemical Education, 2006
"Computer Simulations of Salt Solubility" by Victor M. S. Gil provides an animated, visual interpretation of the different solubilities of related salts based on simple entropy changes associated with dissolution such as configurational disorder and thermal disorder. This animation can help improve students' conceptual understanding of…
Descriptors: Scientific Concepts, Animation, Chemistry, Scientific Methodology
Annetta, Len; Klesath, Marta; Holmes, Shawn – Innovate: Journal of Online Education, 2008
Len Annetta, Marta Klesath, and Shawn Holmes describe how avatars in virtual learning environments (VLEs) can contribute to the learning experience by giving students a sense of social presence and investment in the learning community that may otherwise be difficult to access. VLEs have the potential to become the next generation of instructional…
Descriptors: Learning Experience, Computer Simulation, Virtual Classrooms, Classroom Environment
Kluge, Annette – Applied Psychological Measurement, 2008
The use of microworlds (MWs), or complex dynamic systems, in educational testing and personnel selection is hampered by systematic measurement errors because these new and innovative item formats are not adequately controlled for their difficulty. This empirical study introduces a way to operationalize an MW's difficulty and demonstrates the…
Descriptors: Personnel Selection, Self Efficacy, Educational Testing, Computer Uses in Education
South, Joseph B.; Gabbitas, Bruce; Merrill, Paul F. – Interactive Learning Environments, 2008
In this paper we discuss how the Brigham Young University Technology Assisted Language Learning Group (BYU TALL Group) develops video-based dramatic narratives to increase the amount of context we provide to English as a second language (ESL) learners. First, we discuss the problem of decontextualization in education, the contextualism…
Descriptors: Case Studies, Educational Technology, Second Language Learning, Second Language Instruction

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