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Steinwachs, Barbara – 1977
This guide contains a selected list of urban, environmental, and social problem gaming/simulations. The games included in the list are suitable for a variety of age groups and educational purposes. Each listed game/simulation is accompanied by an identifying statement, the developers of the game, number of players, game time, and source of the…
Descriptors: Bibliographies, Elementary Secondary Education, Environmental Education, Games
PDF pending restorationBoyer, Ronald K.; Goodstein, Leonard D. – 1975
This simulation employs a case history of an actual crisis intervention in a municipal agency to describe the general principles of change within a social system, to explain the role of the consultants in the change process, and to illustrate a rationale for change procedures. Specifically, the intervention strategy employed to solve internal…
Descriptors: Administrative Problems, Case Studies, Change Agents, Change Strategies
Brown, John Seely; And Others – 1976
Interim work is documented describing efforts to modify computer techniques used to recognize and process English language requests to an instructional simulator. The conversion from a hand-coded to a table driven technique are described in detail. Other modifications to a simulation based computer assisted instruction program to allow a gaming…
Descriptors: Computer Assisted Instruction, Computer Programs, Electronic Equipment, Electronic Technicians
Peer reviewedMarston, Glenn F.; Lyon, Kenneth S. – Journal of Economic Education, 1975
Compared the results of studies conducted at Utah State University in 1970 and 1972 designed to determine whether economic games deepen the educational experience. The 1970 study proved that "poor" students were penalized for participating in the game while "very good students" benefited. The 1971 and 1972 experiments showed that all levels of…
Descriptors: Attitude Change, Economics, Economics Education, Educational Experience
Cotlar, Morton; Green, Thad B. – Improving College and University Teaching, 1976
A Video-Audio-Participative (VAP) system was developed to teach management innovation to large classes using a role playing branched programed film in the classroom. An experimental study confirmed that VAP allowed for teaching more information better in a shorter time while requiring less preparation by instructors but retaining flexibility for…
Descriptors: Administration, Courses, Higher Education, Instructional Films
Peer reviewedHartley, J. R. – Studies in Science Education, 1976
Examines in detail the objectives, design principles, and accomplishments of projects which have used the computer for tutoring and simulation and explains the educational use of programming languages. Outlines some of the difficulties and achievements in incorporating these developments within academic institutions. (GS)
Descriptors: Computer Assisted Instruction, Computer Programs, Instruction, Program Descriptions
Jangl, Aloysius J. – Health Education (Washington D.C.), 1975
This article discusses an instructional strategy used in a middle school health unit dealing with crisis prevention and intervention. (RC)
Descriptors: Behavioral Objectives, Crisis Intervention, Hotlines (Public), Junior High Schools
Peer reviewedDunn, I. J.; And Others – Chemical Engineering Education, 1976
Describes a chemical engineering laboratory course based on the modelling and computer simulation of dynamic experimental conditions. (MLH)
Descriptors: Computer Assisted Instruction, Digital Computers, Engineering, Engineering Education
Peer reviewedLovinger, Andrew J.; Gryte, Carl C. – Chemical Engineering Education, 1976
Describes how the principles of reactor analysis can be used to study human circulation. (MLH)
Descriptors: Cardiovascular System, Engineering, Engineering Education, Higher Education
Peer reviewedClark, J. Peter; Sommerfeld, Jude T. – Chemical Engineering Education, 1976
Describes the use in chemical engineering education of FLOWTRAN, a large steady-state simulator of chemical processes with extensive facilities for physical and thermodynamic data-handling and a large library of equipment modules, including cost estimation capability. (MLH)
Descriptors: Chemical Reactions, Computer Assisted Instruction, Educational Media, Educational Programs
Peer reviewedLeyden, Michael B. – Journal of Geological Education, 1979
The concept of sloping bedrock strata is portrayed by simple construction of a cardboard model. By use of wires and graph paper, students simulate the drilling of wells and use standard mathematical operations to determine strike and dip of the model stratum. (RE)
Descriptors: Earth Science, Environmental Education, Geology, Mathematics Education
Peer reviewedGarman, E. Thomas – Clearing House, 1979
The advantages and disadvantages of simulations in consumer education are summarized and guidelines presented to teachers on developing their own games. Four specific game topics are suggested. (SJL)
Descriptors: Consumer Education, Educational Games, Guidelines, Learning Activities
Veglahn, Peter A.; And Others – Personnel Journal, 1978
The technique of computer simulation applied to collective bargaining situations is presented in the setting of negotiations between library administration and staff (representing, respectively, management and labor union). The negotiation simulation exercise was developed for use in both college and industry. (MF)
Descriptors: Collective Bargaining, Educational Technology, Labor Relations, Management Games
Peer reviewedWardlaw, Heather – English in Education, 1978
Describes secondary school students making and playing games related to specific themes in their course work. Transcripts of student discussions are used to illustrate the language and social skills to which the gaming contributed. (AA)
Descriptors: Communication Skills, Discussion Groups, Educational Games, English Instruction
Peer reviewedAtthill, C. R. A.; Dowdeswell, W. H. – British Journal of Educational Technology, 1978
Describes some teaching materials designed to provide situations involving decision-making which approximate those occuring in industry, and considers their use and evaluation. The decisions project is a collaborative venture between the School of Education at Bath University and various oil companies. (RAO)
Descriptors: Decision Making, Decision Making Skills, Developed Nations, Educational Media


