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McCaffery, James A.; Pettit, John J. – NSPI Journal, 1978
Describes a two-day workshop designed to simulate an actual consultancy by providing assessment data that might correlate with actual consultancy skills, including learning about the assignment, dealing with ambiguity, design skills, coping with the unexpected, actual training skills, and evaluation skills. (VT)
Descriptors: Consultants, Developing Nations, Dropouts, Instructional Design
Peer reviewedCassel, Russell N. – Education, 1978
Advocating "holistic" medicine, this article details the benefits to be derived from using a computerized clinical support system in a psychological laboratory focusing on internal healing where the client/patient becomes a committed partner utilizing biofeedback equipment, gaming, and simulation to achieve self-understanding and…
Descriptors: Clinical Psychology, Computer Science, Delivery Systems, Equipment
Peer reviewedDawes, John A. – Journal of College Science Teaching, 1977
Presents a simulation model approach to the study of evolution. This model combines both practical and theoretical aspects of evolutionary biology course work. The author has used laboratory hardware for this simulation with 20 working groups of students. (HM)
Descriptors: Biology, Evolution, Higher Education, Laboratory Procedures
Stoil, Michael J.; Lester, James P. – Teaching Political Science, 1979
Suggests a new typology for evaluating simulation games based on the extent to which participants' roles correspond to specific real-world equivalents. Application of the typology associates different simulation formats with characteristic teaching goals, learning processes, and administrative pitfalls. (Author)
Descriptors: Class Activities, Educational Games, Evaluation Methods, Higher Education
Fox, Annie – People's Computers, 1978
Relates some experiences at this nonprofit center, which was designed so that interested members of the general public can walk in and learn about computers in a safe, nonintimidating environment. STARWARS HODGE, a game written in PILOT, is also described. (CMV)
Descriptors: Computer Programs, Computer Science Education, Education Service Centers, Educational Facilities
Peer reviewedVan Sickle, Ronald – Journal of Experimental Education, 1977
Examines the effects of selected educational simulation game design and process variables on participants' comprehension of decision-making criteria, interest in real-life analogue of the decision-making procedure, sense of group integration, and satisfaction with participation. (Editor/RK)
Descriptors: Decision Making, Educational Games, Educational Research, Game Theory
Peer reviewedLarson, Charles U. – Communication Education, 1978
Offers an assignment which heightens student awareness of media effects and appropriateness through the simulation experience of planning and executing a persuasive campaign using print, audio and audio-visual media. (MH)
Descriptors: Class Activities, Group Activities, Higher Education, Mass Media
Peer reviewedPliskin, Nava; And Others – Journal of Medical Education, 1978
The problem of acute pulmonary embolism is employed to illustrate that medical decision analysis is possible despite some of the difficulties encountered in previous application. The usefulness of computerized decision models is discussed. (LBH)
Descriptors: Clinical Diagnosis, Computer Assisted Instruction, Decision Making, Higher Education
Adler, Seymour – Personnel Journal, 1978
The author discusses the assessment center approach for selecting managerial personnel and notes some special considerations for smaller organizations in deciding whether to use such selection procedures: selection tests and techniques, their predictive validity, assessors, and time constraints. (MF)
Descriptors: Evaluation Methods, Job Applicants, Managerial Occupations, Occupational Tests
Peer reviewedJones, Barrie W. – American Journal of Physics, 1978
Describes a computer simulation to elucidate the subject of coherence. The model on which simulation is based links coherence to the correlation of fields. It also describes the model and presents some results. (Author/GA)
Descriptors: College Science, Higher Education, Instruction, Models
Peer reviewedStabler, Robert N.; Chesick, John P. – Journal of Chemical Education, 1978
Discusses the operation of a computer simulation of the formation of ozone in the atmosphere. Educational uses of the computer program and availability of the product are described. (CP)
Descriptors: Chemical Reactions, Chemistry, College Science, Computer Programs
Peer reviewedGrimm, Floyd M., III – American Biology Teacher, 1978
Describes the implementation of a computer assisted instruction program at Harford Community College. Eight different biology simulation programs are used covering topics in ecology, genetics, biochemistry, and sociobiology. (MA)
Descriptors: Biology, Computer Assisted Instruction, Educational Media, Educational Technology
Vickers, Carole A. – Illinois Teacher of Home Economics, 1978
Describes a marketplace simulation game to help students understand the role of competition and the rationale behind buying and selling food and restaurant services. Cutouts (given in the article) are used to simulate elements in the game. Emphasis is on making decisions in business operation and consumer purchases. (MF)
Descriptors: Class Activities, Competition, Consumer Education, Decision Making Skills
Peer reviewedAnderson, Karen K.; Meyer, Thomas C. – Journal of Medical Education, 1978
Sixteen community residents with relatively stable respiratory, cardiovascular, musculoskeletal, or neurological findings were recruited and trained as instructor-patients to teach the technical elements of the examination of an affected organ system. Faculty recruitment, instructor-patient recruitment and training, and evaluation are discussed.…
Descriptors: Clinical Diagnosis, Guidelines, Higher Education, Medical Education
Peer reviewedWilson, J. D. – Scottish Educational Review, 1978
The Academic Achievement Game (TAAG) summarizes the findings of two research studies in a kind of parlor "game" that incorporates predictable, chance and change elements in student performance. A brief description of TAAG is followed by evidence on validity. Its advantages and disadvantages are discussed in the context of transition to…
Descriptors: Academic Achievement, College Bound Students, Educational Research, Games


