NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 1,741 to 1,755 of 2,801 results Save | Export
Osterer, Irv – Arts & Activities, 1999
Describes an activity where students draw and fill simple and complex shapes by utilizing the polygon tool in QuarkXPress to create graphics. Explains that this activity enables students to learn how to use a variety of functions in the QuarkXPress program. (CMK)
Descriptors: Art Education, Art Products, Color, Computer Graphics
Peer reviewed Peer reviewed
Dixon, Judith M. – Library Hi Tech, 1996
Suggests guidelines for creating World Wide Web sites that accommodate those using speech or braille aids. Hypertext Markup Language coding should provide (1) one-column format rather than side-by-side columns; (2) stand-alone hyperlinks; (3) "ALT=" attributes for image displays; (4) text alternatives to images or image maps as links or…
Descriptors: Braille, Computer Graphics, Electronic Text, Hypermedia
Peer reviewed Peer reviewed
Cirtin, Arnold – T.H.E. Journal, 1996
Describes the use of interactive television in distance higher education based on experiences of an accredited MBA program at Ball State University (Indiana). Discusses how graphics were designed and used to deliver accounting instruction and feedback to homework assignments. Describes the presentation software used. (AEF)
Descriptors: Accounting, Computer Assisted Instruction, Computer Graphics, Computer Software
Peer reviewed Peer reviewed
Schroeder, Eileen E.; Grabowski, Barbara L. – Journal of Educational Computing Research, 1995
Describes a study of undergraduates that compared navigational study strategies, the extent of lesson coverage, and attitudes about learning with three types of hypermedia lessons to examine how learners use different types of graphical browsers in a learner-controlled hypertext system to construct personalized representations of the content…
Descriptors: Computer Assisted Instruction, Computer Graphics, Higher Education, Hypermedia
Peer reviewed Peer reviewed
Ploger, Don; And Others – TechTrends, 1996
Describes learning activities in which fifth and sixth graders used spreadsheets to explore the shapes of numbers. Discusses creating spatial patterns with a computer draw program; examining number patterns in a spreadsheet; comparing square and rectangular numbers; and creating the multiplication times table. (AEF)
Descriptors: Computer Graphics, Computer Uses in Education, Elementary Education, Grade 5
Peer reviewed Peer reviewed
Large, Andrew; Beheshti, Jamshid; Rahman, Tarjin – Journal of the American Society for Information Science and Technology, 2002
Describes results from focus groups with Web users 10 to 13 years of age in Montreal that explored design criteria for Web portals. Discusses Ask Jeeves for Kids, KidsClick, Lycos Zone, and Yahooligans! and considers screen designs, color, graphics, animation, keyword search capabilities, browsable subject categories, and individual user…
Descriptors: Color, Computer Graphics, Design Requirements, Focus Groups
Peer reviewed Peer reviewed
Direct linkDirect link
Kidron, Ivy – International Journal of Computers for Mathematical Learning, 2003
This paper examines the effect of applying symbolic computation and graphics to enhance students' ability to move from a visual interpretation of mathematical concepts to formal reasoning. The mathematics topics involved, Approximation and Interpolation, were taught according to their historical development, and the students tried to follow the…
Descriptors: Mathematical Concepts, Algebra, Mathematics Instruction, Computation
Peer reviewed Peer reviewed
Direct linkDirect link
Adamo-Villani, Nicoletta; Doublestein, John; Martin, Zachary – Journal of Educational Technology Systems, 2005
We present a new highly interactive computer animation tool to increase the mathematical skills of deaf children. We aim at increasing the effectiveness of (hearing) parents in teaching arithmetic to their deaf children, and the opportunity of deaf children to learn arithmetic via interactive media. Using state-of-the-art computer animation…
Descriptors: Teaching Methods, Sign Language, Computer Graphics, Animation
Peer reviewed Peer reviewed
Direct linkDirect link
Amory, A.; Seagram, R. – South African Journal of Higher Education, 2003
The relationship between educational theories, game design and game development are used to develop models for the creation of complex learning environments. The Game Object Model (GOM), that marries educational theory and game design, forms the basis for the development of the Persona Outlining Model (POM) and the Game Achievement Model (GAM).…
Descriptors: Educational Games, Educational Theories, Models, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Lintz, Jeff – Tech Directions, 2004
In this article, the author shares his experience teaching production technology to special education students at Hialeah Middle School in Miami-Dade County, Florida. He has had many students who clearly had talent in graphics and design that went unrealized because of their physical disabilities. He has seen students with an enormous amount of…
Descriptors: Physical Disabilities, Information Technology, Middle School Students, Special Education
Peer reviewed Peer reviewed
Direct linkDirect link
Hsieh, Yi-Chuan Jane; Cifuentes, Lauren – Educational Technology & Society, 2006
Mixed methods were adopted to explore the effects of student-generated visualization on paper and on computers as a study strategy for middle school science concept learning. In a post-test-only-control-group design, scores were compared among a control-group (n=28), a group that was trained to visualize on paper (n=30), and a group that was…
Descriptors: Control Groups, Study Habits, Scientific Concepts, Concept Teaching
Panettieri, Joseph C. – Campus Technology, 2007
Across the globe, progressive universities are embracing any number of MUVEs (multi-user virtual environments), 3D environments, and "immersive" virtual reality tools. And within the next few months, several universities are expected to test so-called "telepresence" videoconferencing systems from Cisco Systems and other leading…
Descriptors: Distance Education, Computer Simulation, Educational Change, Virtual Classrooms
Spires, Hiller A.; Lee, John K.; Turner, Kimberly A.; Johnson, Janet – Journal of Research on Technology in Education, 2008
Growing consensus among policy makers and educators alike suggests that our education system must be transformed to address the needs of a global society as well as the needs of the 21st century student. Often overlooked as a resource, students can contribute a valuable perspective on education. The purpose of this study, therefore, was to learn…
Descriptors: Focus Groups, Faculty Development, Educational Technology, Computer Uses in Education
Stieglitz, Mary – 1995
The speech contained in this document originally accompanied a slide presentation on the altered photographic image. The discussion examines the links between photographic tradition and contemporary visual imaging, the current transformation of visual imaging by the computer, and the effects of digital imaging on visual arts. Photography has a…
Descriptors: Art Products, Computer Graphics, Creative Activities, Futures (of Society)
McCullough, John; Couch, Richard A. – 1995
Digital Chisel is a user-friendly multimedia authoring tool for helping students and teachers to tutor/teach the computer. It can be used as a visual presentation tool, as a tool to provide individualized instruction and as a tool to help students learn using a variety of visual and auditory modes. Interactive presentations can be designed without…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Graphics, Educational Technology
Pages: 1  |  ...  |  113  |  114  |  115  |  116  |  117  |  118  |  119  |  120  |  121  |  ...  |  187