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Stredney, Donald Larry – 1982
An overview of computer animation and the techniques involved in its creation is provided in the introduction to this masters thesis, which focuses on the problems encountered by students in learning the forms and functions of complex anatomical structures and ways in which computer animation can address these problems. The objectives for,…
Descriptors: Anatomy, Animation, Computer Assisted Instruction, Computer Graphics
Guernsey, Lisa – Chronicle of Higher Education, 1997
An art history video created at the Columbia University (New York) Media Center for Art History takes the art student on a computer-animated video tour of Amiens Cathedral (France) designed to make architectural history come alive by illustrating the chronology of the building's construction. The Center was established to encourage faculty to…
Descriptors: Animation, Architecture, Art Education, Art History
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Kinard, Benjamin; Bitter, Gary G. – Computers in the Schools, 1997
Funded by the National Science Foundation, the Hispanic Math Project is a stand-alone tutorial program that teaches measurement lessons with a theme-based presentation format. The interactive bilingual, multicultural program consists of situational modules that combine digital video and animation to deliver developmentally appropriate,…
Descriptors: Animation, Bilingual Instructional Materials, Computer Assisted Instruction, Concept Teaching
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Willden, Jeff – TechTrends, 2001
"Bohr's Atomic Model" is a small interactive multimedia program that introduces the viewer to a simplified model of the atom. This interactive simulation lets students build an atom using an atomic construction set. The underlying design methodology for "Bohr's Atomic Model" is model-centered instruction, which means the central model of the…
Descriptors: Animation, Atomic Structure, Computer Assisted Instruction, Computer Graphics
Manzo, Kathleen Kennedy – Education Week, 2005
In this article, the author talks about Moore Square Museums Magnet Middle School, where educators are blending technology more heavily into the teaching of arts and music than most other schools. Arts teachers are integrating computer software with traditional instruction in dance, music, theater and visual arts to spark students' creativity. It…
Descriptors: Educational Technology, Computer Software, Music, Conventional Instruction
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Baylor, Amy L.; Ryu, Jeeheon – Journal of Educational Computing Research, 2003
The purpose of this experimental study was to test the role of image and animation on: a) learners' perceptions of pedagogical agent persona characteristics (i.e., extent to which agent was person-like, engaging, credible, and instructor-like); b) agent value; and c) performance. The primary analysis consisted of two contrast comparisons: 1)…
Descriptors: Supply and Demand, Economics Education, Preservice Teachers, Outcomes of Education
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Adcock, Amy B.; Duggan, Molly H.; Nelson, Elizabeth K.; Nickel, Christine – Quarterly Review of Distance Education, 2006
This article describes an exploratory study of two Web-based learning environments designed to teach helping skills to human service students. Participants used either an interactive pedagogical agent environment or read a helper-client script. Environments were compared and learning gains were assessed in each of the environments, along with user…
Descriptors: Helping Relationship, Communication Skills, Human Services, Skill Development
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Mahmood, A. Kamil; Ferneley, Elaine – ALT-J: Research in Learning Technology, 2006
There is increasing interest in the use of animated agents in e-learning environments. However, empirical investigations of their use in online education are limited. Our aim is to provide an empirically based framework for the development and evaluation of animated agents in e-learning environments. Findings suggest a number of challenges,…
Descriptors: Animation, Computer Uses in Education, Online Courses, Educational Technology
Jacobson, Linda, Ed. – 1992
This book takes the position that CyberArts(TM) is the new frontier in creativity, where the worlds of science and art meet. Computer technologies, visual design, music and sound, education and entertainment merge to form the new artistic territory of interactive multimedia. This diverse collection of essays, articles, and commentaries…
Descriptors: Animation, Art, Art Education, Computer Games
Aidman, Amy – 1999
This study analyzed girls' reactions to Disney's animated feature film "Pocahontas" in light of conclusions drawn from a previous critical textual analysis of the movie. The research addressed three questions: (1) how do Disney's claims to creation of positive prosocial representations of women and Native Americans in the movie…
Descriptors: American Indians, Animation, Audience Response, Cartoons
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Anderson, Jonathan – 1990
Computer-based technologies are rapidly changing fundamental concepts about texts and how students interact with and learn from those texts. Early use of microcomputers included drill and practice work, tutorial programs, and word processing. In conjunction with information storage devices like magnetic and laser disc, the microcomputer has also…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Software Development
Rieber, Lloyd P.; And Others – 1989
The purpose of this study was to examine the effects of different levels of visual elaborations and practice on application learning of adults in a computer-based science lesson. A total of 141 university students participated in an introductory lesson covering Newtonian mechanics. Three levels of visual elaboration (static graphic, animated…
Descriptors: Analysis of Variance, Animation, Cognitive Style, College Students
Roy, Loriene, Comp. – 1997
Part of a larger report on the Four Directions Project, an American Indian technology innovation project, this section includes 10 "pathfinders" to locating information on learning and instructional technology resources. The pathfinders were designed by students in the Graduate School of Library and Information Science at the University…
Descriptors: American Indian Education, Animation, Computer Software, Educational Psychology
Alpert, Sherman R.; Grueneberg, Keith – 2001
A concept map is a graphical representation of a person's (student's) knowledge of a domain. Concept maps have been used in educational settings for some time and many computer-based implementations of interactive concept map building tools exist. These concept mapping tools often provide for a solely prepositional, primarily textual, knowledge…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs
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Kirsh, Steven J. – Teaching of Psychology, 1998
Describes a course on social and personality development in which students wrote term papers about 10 aspects of child and adolescent development depicted in an animated film of their choice. Students had to provide two examples of each aspect from the films. Student response to the assignment was generally favorable. (MJP)
Descriptors: Adolescent Development, Animation, Child Development, Content Analysis
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