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Shaw, Rebecca; Lewis, Vicky – Journal of Research in Special Educational Needs, 2005
This project aimed to examine whether the use of computers could have a positive impact on the performance of academic tasks and their behaviour whilst completing them of children with ADHD. This small exploratory study therefore investigated the impact of the use of a laptop computer, with and without stimulating animations and features…
Descriptors: Instructional Effectiveness, Computer Assisted Instruction, Student Behavior, Attention Deficit Hyperactivity Disorder
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Frashure, K. M.; Chen, R. F.; Stephen, R. A.; Bolmer, T.; Lavin, M.; Strohschneider, D.; Maichle, R.; Micozzi, N.; Cramer, C. – Science Scope, 2007
Demonstrating wave processes quantitatively in the classroom using standard classroom tools (such as Slinkys and wave tanks) can be difficult. For example, waves often travel too fast for students to actually measure amplitude or wavelength. Also, when teaching propagating waves, reflections from the ends set up standing waves, which can confuse…
Descriptors: Teaching Methods, Middle School Teachers, Learning Activities, Class Activities
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Mills, Kathy – Journal of Learning Design, 2006
Research and educational policies have alerted teachers to the importance of multiliteracies. Communication in society today is characterised by rapidly changing and emergent forms of meaning-making in a context of increased cultural and linguistic diversity. This paper responds to these imperatives, releasing key findings of a critical…
Descriptors: Multiple Literacies, Ethnography, Student Diversity, Observation
Levitan, Eli L. – 1970
Those engaged in any aspect of the production of motion pictures, television program material, or videotape presentations will find in this guide facts on the materials, equipment, processes, and techniques used in production. The entries are arranged alphabetically and describe, in language which is as non-technical as possible, the processes and…
Descriptors: Animation, Audio Equipment, Color, Commercial Television
Classroom Computer Learning, 1989
Reviews three software programs: (1) "Cartooners"--develops creative arts and animation, grades 1-6, Apple IIGS; (2) "PC Globe+"--social studies, geography, grades 4-12, IBM(384K); (3) "Wood Car Rally"--physical science, scientific method, grades 3-9, Apple II. (MVL)
Descriptors: Animation, Computer Graphics, Computer Simulation, Computer Software Reviews
Cross, Linda – Learning & Leading with Technology, 1995
Describes an eighth grade computer literacy course in which students used spreadsheet programs to illustrate statistics for classroom presentations. Discusses the use of color and animation in graphs, and the value of active participation using technology to increase student motivation, retention, and self-expression. (AEF)
Descriptors: Animation, Class Activities, Color, Computer Graphics
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Boucheix, Jean-Michel; Guignard, Helene – European Journal of Psychology of Education, 2005
We study the comprehension of a multimedia technical document about gear functioning by young pupils. The research is focused on the effect of three factors on the construction of a mental model: illustration format (animated versus static) signaling cues (presence versus absence) learner-control of information delivery (three rhythms of…
Descriptors: Prior Learning, Students, Research Methodology, Memory
ChanLin, Lih-Juan; Chan, Kung-Chi – 1996
This study explores the instructional impact of using computer multimedia to integrate metaphorical verbal information into graphical representations of biotechnology concepts. The combination of text and graphics into a single metaphor makes concepts dual-coded, and therefore more comprehensible and memorable for the student. Visual stimuli help…
Descriptors: Animation, Biotechnology, College Students, Computer Graphics
Schneider, Joel; And Others – 1993
This report summarizes the mathematical and pedagogical content of the 230 programs in the SQUARE ONE TV library after five seasons of production, relating that content to the three goals of the series: (1) to promote positive attitudes toward, and enthusiasm for, mathematics; (2) to encourage the use and application of problem-solving processes;…
Descriptors: Animation, Content Analysis, Educational Games, Educational Objectives
Amelio, Ralph J. – 1971
Guiding the student to see for himself and extend his senses so that he is aware of his world, of others, and of himself should be a major goal in film study. This book describes a two semester film study course which was designed to accomplish this goal for high school and college students. The first chapter establishes a rationale for film…
Descriptors: Acting, Adolescents, American History, Animation
Westhead, Martin D.; Minty, Elspeth M. – 1998
This paper describes a methodology for approaching the problem of migrating a course from the classroom to the World Wide Web. It proposes that there are four main learning modes in the classroom--traditional oral and visual (passive) presentation, student involvement in demonstration of the theory, student led practical exercises, and reference…
Descriptors: Animation, Computer Graphics, Computer Managed Instruction, Conventional Instruction
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Dalgarno, Barney; Harper, Barry – Australasian Journal of Educational Technology, 2004
This paper describes two empirical studies which investigated the importance for spatial learning of view control and object manipulation within 3D environments. A 3D virtual chemistry laboratory was used as the research instrument. Subjects, who were university undergraduate students (34 in the first study and 80 in the second study), undertook…
Descriptors: Foreign Countries, Undergraduate Students, Active Learning, Science Laboratories
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Lin, Huifen; Chen, Tsuiping; Dwyer, Francis M. – Foreign Language Annals, 2006
The purpose of this experimental study was to compare the effects of using static visuals versus computer-generated animation to enhance learners' comprehension and retention of a content-based lesson in a computer-based learning environment for learning English as a foreign language (EFL). Fifty-eight students from two EFL reading sections were…
Descriptors: Foreign Countries, Computer Assisted Instruction, Animation, English (Second Language)
Okolo, Cindy; Hayes, Renee – 1996
This study evaluated the use of children's literature presented via one of three conditions: an adult reading a book to the child; the child reading a CD-ROM version of a book on the computer but without animation; and the child reading the book on the computer with high levels of animation. The study, in one primary grade classroom, involved 10…
Descriptors: Animation, Beginning Reading, Childrens Literature, Computer Assisted Instruction
Association for Education in Journalism and Mass Communication. – 1992
The Miscellaneous Studies section of the proceedings contains the following 16 papers: "Mickey Mouse and Bugs Bunny: Iconography of Two Corporate Stars" (William A. Mikulak); "We Know Who You Are: A Niche Communications Explication and Model" (Jana Frederick-Collins); "The Ways They Get Their Stories: Is Utilitarianism the…
Descriptors: Acquired Immune Deficiency Syndrome, American Indians, Animation, Birth Order
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