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Adil Hamamous; Nadia Benjelloun – Journal of Learning for Development, 2025
CAEx (Computer-Assisted Experimentation) enables real-time experiments to be carried out using a computer; it includes data acquisition and sensor systems, as well as real-time measurement of numerous physical properties. The use of computer-assisted experimentation in the teaching of physics and chemistry in Moroccan secondary schools underwent…
Descriptors: Computer Assisted Instruction, Science Education, Physical Sciences, Science Experiments
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Tran Ai Cam; Nguyen Huu Thanh Chung – Journal of Learning for Development, 2025
This study employs bibliometric methods to analyse impactful and emerging research topics in the digital education ecosystem, using Scopus data from 2019 to 2023. It introduces a new Impact Factor (IF) that considers productivity, growth rate, core papers, and citations to identify key research fronts. The top five areas identified were artificial…
Descriptors: Literature Reviews, Bibliometrics, Educational Research, Electronic Learning
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Rustam Shadiev; Xun Wang; Shusheng Shen – Education and Information Technologies, 2025
In an increasingly globalized world, developing intercultural competence in higher education is highly valued. While there has been a shift towards remote intercultural learning methods, these approaches often lack authentic and immersive experiences. To address this gap, the present study uses spherical video-based virtual reality (SVVR) to…
Descriptors: Foreign Countries, Higher Education, Computer Simulation, Simulated Environment
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Christian Basil Omeh; Chijioke Jonathan Olelewe; Xiao Hu – Education and Information Technologies, 2025
The adoption of generative AI in educational process carries both potential advantages and risks hence there is a need for ethical principles to guide its adoption in education. A population of 443 TVET educators, including 325 male and 118 female, was selected for this study using a mixed research design from the seven TVET public institutions in…
Descriptors: Artificial Intelligence, Technology Uses in Education, Career and Technical Education, Ethics
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Ezechiel Nsabayezu; Olivier Habimana; Wenceslas Nzabalirwa; Francois Niyongabo Niyonzima – Education and Information Technologies, 2025
Effective organic chemistry instruction necessitates an adaptable approach that accommodates varied learning styles and improves students' comprehension of concepts. To attain this goal, teachers may employ visualization, molecular modeling, and interactive software to explain three-dimensional structures and spatial interactions. Thus, the…
Descriptors: Foreign Countries, Secondary School Science, Science Instruction, Organic Chemistry
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Duygu Gur; Yalin Kilic Turel – Turkish Online Journal of Distance Education, 2025
Different variables such as motivation, achievement, and engagement have been investigated in studies on gamification in the field of educational technologies. However, the obtained results differ, which emphasizes the need for studies based on concrete findings related to current trends and needs. In this study, we aim to reveal current research…
Descriptors: Educational Research, Gamification, Learner Engagement, Student Motivation
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Kalliopi Kritsotaki; Susana Castro--Kemp; Leda Kamenopoulou – Journal of Research in Special Educational Needs, 2025
This paper reports an exploratory pilot study--which is part of a larger study--examining the impact of an innovative approach to enhancing the writing skills of primary school students with dyslexia, digital storytelling (DST), linked to critical and cultural learning. The study adopted a single-subject design with a pre-experimental approach…
Descriptors: Story Telling, Writing Skills, Elementary School Students, Students with Disabilities
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Carlos Mera Cantillo; Estíbaliz Aragón Mendizábal; Malena Manchado Porras; Maria Inmaculada Menacho Jimenez; Flavia S. Arrigoni; Mari Carmen Canto López; Jose I. Navarro Guzmán – Electronic Journal of Research in Educational Psychology, 2025
Introduction: The main objective of this study was to validate six educational applications developed to train the cognitive precursors associated with mathematics learning in early childhood education students. Method: The mathematical performance of 193 preschool students aged 57 to 79 months (M=63.3, SD=3.7) from various schools was assessed…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Preschool Education
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Thiyaporn Kantathanawat; Anyamanee Ussarn; Mai Charoentham; Paitoon Pimdee – Educational Process: International Journal, 2025
Background/purpose: The increasing integration of digital technology in education underscores the need for instructional models that support personalized, skill-based, and problem-solving focused learning. While traditional pedagogies often fail to address these needs comprehensively, this study proposes that the Mastery Adaptive Problem-Solving…
Descriptors: Educational Technology, Technology Uses in Education, Problem Solving, Mastery Learning
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Ruiqi Deng; Yi Yang; Suqin Shen – Education and Information Technologies, 2025
Empirical evidence has consistently shown that interactive questions are an effective strategy for strengthening student learning through instructional videos. However, research has not directly addressed the crucial question of whether the beneficial effects of interactive questions in instructional videos are attributable to the presence of…
Descriptors: Educational Technology, Technology Uses in Education, Video Technology, Questioning Techniques
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Olivier Habimana; Mathias Nduwingoma; Irénée Ndayambaje; Jean Francois Maniraho; Ali Kaleeba; Dany Kamuhanda; Evariste Mwumvaneza; Marie Claire Uwera; Albert Ngiruwonsanga; Evode Mukama; Celestin Ntivuguruzwa; Gerard Nizeyimana; Ezechiel Nsabayezu – Education and Information Technologies, 2025
This study explores the level of engagement with Information and Communication Technology (ICT) supported content among students and teachers in learning sciences and basic computing at Rwandan lower secondary schools. Data were collected from ten well-equipped smart classrooms across ten schools. A sample of 394 participants included ten deputy…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Secondary School Students
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João Vitor L. B. Nascimento; Jário José Santos; Ig Ibert Bittencourt – International Journal of Artificial Intelligence in Education, 2025
The advancement of technology in education has transformed traditional classrooms into virtual learning environments yet concerns persist about how these technologies may inadvertently perpetuate racial stereotypes. Our study employed a 2 × 2 factorial design, with the first factor being the race of participants (Black, White) and the second…
Descriptors: Racism, Ethnic Stereotypes, Profiles, Anxiety
Emmanuel Dumbuya – Online Submission, 2025
The integration of artificial intelligence (AI) into educational ecosystems represents a paradigm shift in pedagogical practices and educational governance. While AI offers unprecedented opportunities to personalize learning, optimize administrative processes, and provide intelligent tutoring, it poses significant challenges to maintaining human…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Technology Integration
Crystal Derika-Mae Matthews – ProQuest LLC, 2025
The problem addressed through this study is the inconsistent use of mathematics educational technology tools in middle school mathematics courses in the United States. The problem was important to address because inconsistent use of mathematics educational technology tools may impact student performance. The purpose of this basic qualitative study…
Descriptors: Middle School Mathematics, Middle School Teachers, Mathematics Teachers, Technology Uses in Education
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Xiaoxuan Fang; Davy Tsz Kit Ng; Manwai Yuen – Education and Information Technologies, 2025
To promote computational thinking in mathematics education, Scratch is used to foster students' computational thinking and mathematical understanding. However, students face challenges in block-based programming environments, such as having low motivation, high anxiety, and cognitive loads. This study combined the pedagogical values of Geogebra…
Descriptors: Computer Software, Mental Computation, Elementary School Mathematics, Grade 5
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