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Young, Shelley Shwu-Ching; Huang, Yi-Long; Jang, Jyh-Shing Roger – Educational Technology Research and Development, 2000
Describes the development and implementation process of a Web-based science museum in Taiwan. Topics include use of the Internet; lifelong distance learning; museums and the Internet; objectives of the science museum; funding; categories of exhibitions; analysis of Web users; homepage characteristics; graphics and the effect on speed; and future…
Descriptors: Computer Graphics, Distance Education, Financial Support, Foreign Countries

Henry, Avril – British Journal of Educational Technology, 2002
Describes an undergraduate student module that was developed at the University of Exeter (United Kingdom) in which students made their own computer graphics to discover and to describe literary structures in texts of their choice. Discusses learning outcomes and refers to the Web site that shows students' course work. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Foreign Countries, Higher Education

ChanLin, Lih-Juan – Journal of Computer Assisted Learning, 2001
Investigated the effects of presentation format (animation, still graphics, text) and the students' prior knowledge on learning a computer-based physics lesson in grades eight and nine. Results of an analysis of covariance indicated that specific presentation formats are not equally effective for the different prior knowledge groups. (Author/LRW)
Descriptors: Analysis of Covariance, Computer Assisted Instruction, Computer Graphics, Grade 8
Grimes, Douglas; Warschauer, Mark; Hutchinson, Tara; Kuester, Falko – Journal on Educational Resources in Computing, 2005
"VizClass" is a university classroom environment designed to offer students in computer graphics and engineering courses up-to-date visualization technologies. Three digital whiteboards and a three-dimensional stereoscopic display provide complementary display surfaces. Input devices include touchscreens on the digital whiteboards, remote…
Descriptors: Learner Engagement, Computer Graphics, Computer Simulation, Classroom Environment
Ellis, Richard S.; Okpala, Comfort O. – Journal of Instructional Psychology, 2004
Digital video cameras are part of the evolution of multimedia digital products that have positive applications for educators, students, and industry. Multimedia digital video can be utilized by any personal computer and it allows the user to control, combine, and manipulate different types of media, such as text, sound, video, computer graphics,…
Descriptors: Familiarity, Educational Technology, Computer Graphics, Business Education Teachers
Prayaga, Lakshmi; Rasmussen, Karen L. – Journal of Educational Technology, 2008
Computer games are no longer just for entertainment; they have also become a useful instructional strategy for acquiring knowledge. When games are used for purposes other than strict entertainment they become serious games. The goal of serious games is to enable the player to learn a task, master a strategy or develop a skill. Serious games can be…
Descriptors: Computer Games, Educational Games, Instructional Design, Teaching Methods
Xiao, Xiaoquan; Jones, Marshall G. – 1995
Computer animation can be effectively incorporated into computer based instruction programs for English as a Foreign Language (EFL) learning environments. Computer animation is defined as computer-generated animated graphics that function as visual aids to instruction. The applications of instructional graphics fall into two categories: (1)…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Software Development
Getty Center for Education in the Arts, Los Angeles, CA. – 1991
This one-hour documentary on videotape reveals how computer technology and interactive media rely on the languages of the arts--images, sounds, colors, and movements--to engage children in new ways of learning about the arts and other subjects. Students are shown using educational software that encourages development of knowledge and skills in…
Descriptors: Art Education, Computer Graphics, Computer Oriented Programs, Computer Software
Rieber, Lloyd P.; And Others – 1996
The purpose of this study was to explore how adult users interact and learn during a computer-based simulation given visual and verbal forms of feedback coupled with embedded elaborations of the content. A total of 52 college students interacted with a computer-based simulation of Newton's laws of motion in which they had control over the motion…
Descriptors: College Students, Comprehension, Computer Assisted Instruction, Computer Graphics
Katter, Eldon, Ed. – SchoolArts, 1995
"The articles in this issue were selected because, in one way or another, they all touched on the notion of tradition and innovation." Storytelling and tribal dances are examples of past, traditional methods of passing cultural knowledge from elders to youth. Contemporary youth have replaced tradtional rites of passage with their own…
Descriptors: Art Activities, Art Appreciation, Art Criticism, Art Education
Ruberg, Laurie F.; Moore, D. Mike – 1995
This paper discusses the visual organizers and graphic interfaces used to manage and report the findings from a 10-month ethnographic study of student participation and interaction in computer mediated communication (CMC) activities within the classrooms of both a freshman writing class and a plant science lab. The study focuses on social…
Descriptors: College Students, Computer Graphics, Computer Interfaces, Computer Mediated Communication
Knupfer, Nancy Nelson – 1995
This paper addresses some design considerations for computer-produced visual displays that are intended for either local or remote audiences of social workers. The project, "Building Family Foundations," expects to design and produce 10 different educational modules, including: child development; family issues--separation and attachment; family…
Descriptors: Computer Graphics, Distance Education, Elementary Secondary Education, Graphic Arts
Kiel, Don; And Others – 1990
Instructional applications for NeXT computers were developed by nine faculty members from the biology, mathematics and computer science, fine arts, chemistry, physics and astronomy, and geology departments as part of a grant awarded to the California State University at Los Angeles. These notes provide a schedule of events and reports from a 2-day…
Descriptors: Authoring Aids (Programing), Computer Graphics, Computer Software Development, Electronic Classrooms
Watt, Daniel Lynn; Watt, Molly Lynn – 1992
This book is designed to help teachers maximize their students' learning of Logo. It investigates what students learn when they learn Logo, and how teachers know what they are learning. The book is intended primarily for teachers at the upper elementary and middle school levels. Each chapter is devoted to a critical aspect of Logo learning, and…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Graphics, Computer Science Education
New York State Education Dept., Albany. Div. of Occupational Education Programs. – 1990
This document contains 12 modules: 4 on business analysis and 8 on business computer applications. The business analysis modules are as follows: (1) the framework of business; (2) universal activities of business; (3) selected business subsystems; and (4) your place in business. Computer applications modules are on the following topics: (1)…
Descriptors: Administrative Organization, Business Administration, Business Education, Computer Graphics