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Deepti Reddy Patil; Sridhar Iyer; Sasikumar – ACM Transactions on Computing Education, 2025
Design problems are often ill-structured as the requirements are broadly defined and have multiple correct solutions. Experts solve such problems by applying various cognitive and metacognitive skills before the formal specifications and solution designs are documented. Novices often need help solving ill-structured design problems as they lack…
Descriptors: Educational Environment, Problem Solving, Design, Technology Uses in Education
Rachel Schechter; Michaela Gulemetova; Colin Ackerman; Laura Janakiefski – Online Submission, 2025
This quasi-experimental study investigated the impact of Coursemojo, an AI-powered literacy platform, on sixth-grade English Language Arts achievement in a large Texas district during the 2024-2025 academic year. The study compared 541 students using Coursemojo across two schools with 2,786 comparison students across 11 schools. Students using…
Descriptors: Grade 6, Middle School Students, English Instruction, Educational Technology
Björn Haßler; Bethany Huntington; Christopher Klune; Jennie Lester; Aditi Bhutoria; Hassan Mansour – Education Endowment Foundation, 2025
The EdTech sector has seen rapid growth in the past decade, further catalysed by the Covid-19 pandemic that required many teachers and schools to turn to technology-based solutions to support learning over periods of school closures (Karboul, 2020). Since the 2020s, over two-thirds of schools in England have increased their use of technology,…
Descriptors: Technology Uses in Education, Educational Technology, Technology Integration, Intervention
Unyaparn Sinlapaninman; Wannatida Yonwilad – Educational Process: International Journal, 2025
Background/purpose: This study addresses challenges in graduate research supervision by developing and evaluating an AI chatbot research coaching system designed through Design Thinking and Educational Design Research. The research aimed to examine system usability, perceived value, and alignment between user experiences and original design…
Descriptors: Foreign Countries, Graduate Study, Artificial Intelligence, Coaching (Performance)
Issa Alhasanat – Educational Process: International Journal, 2025
Background/purpose: The main objective of this research is to investigate the impact of employing e-learning on the level of reading comprehension among basic stage students from the perspective of their female teachers in Amman. It also sought to determine whether there were statistically significant differences in these perceptions attributable…
Descriptors: Foreign Countries, Reading Comprehension, Teacher Attitudes, Women Faculty
Shilpi Taneja; Siddhartha Sankar Biswas; Bhavya Alankar; Harleen Kaur – Electronic Journal of e-Learning, 2025
This paper presents the design of a personalized learning agent powered by the Agentic RAG technique. The agent can interpret learners' queries and autonomously decide which tools should be used to generate the most suitable response. When the learner shares an Open Educational Resource (OER) they wish to learn from, the agent first breaks the…
Descriptors: Artificial Intelligence, Natural Language Processing, Open Educational Resources, Individualized Instruction
Larry Katz; Megan Hallam; Zoe Polsky; Michael Duvall; Lisa Finestone; Dave Carlgren – Canadian Journal for the Scholarship of Teaching and Learning, 2025
Interactive student response systems (SRS, clickers) are used in post-secondary classrooms to enhance student engagement and learning. Their use, however, is most often limited to reviewing material with multiple choice questions. The present study examined student responses to a strategy for technology-enhanced learning within an introductory…
Descriptors: Postsecondary Education, Audience Response Systems, Educational Technology, Feedback (Response)
Sheilla Indiaka; Waweru Mwangi; Jael Sanyanda – Journal of Learning for Development, 2025
Digital technology has increasingly transformed the landscape of science education, positioning gamification as a powerful pedagogical tool to enhance learner engagement and comprehension. This study investigated the application of digital gamification using Kahoot! to enhance comprehension of biology subject content among secondary school…
Descriptors: Educational Technology, Technology Uses in Education, Science Education, Biology
Danielle Weinstein; Caitlin Riegel – Educational Planning, 2025
This study provides insight into teacher technology knowledge and implementation in K-12 classrooms, addressing a gap in quantitative research of in-service teachers' practices aligned with the International Society for Technology in Education (ISTE) Standards for Educators. Using the Technological Pedagogical Content Knowledge (TPACK) and Teacher…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Knowledge Level
Nihal Dulkadir Yaman – European Journal of Education, 2025
Artificial intelligence (AI) is a technology that has been used quite effectively in the 21st century and has the potential to directly affect education as well as many other fields. AI is supported in many areas such as developing skills in education, increasing the effectiveness of education and student motivation, contributing to the…
Descriptors: Preservice Teachers, Teacher Developed Materials, Artificial Intelligence, Natural Language Processing
Jaye Johnson Thiel – Journal of Early Childhood Literacy, 2025
Using a feminist-new materialist lens, this paper attends to child-digital interactions in fostering Indigenous literacies, by focusing on the "Quantum Sandbox" exhibit in the Digital Immersion Lab at a Canadian children's science museum. Analytically, this paper explores how a digital exhibit ("Quantum Sandbox") creates a…
Descriptors: Children, Museums, Science Teaching Centers, Literacy
Masabata Anna Thakaso – Discover Education, 2025
This study investigates intervention strategies aimed at enhancing student participation in blended learning and teaching, particularly in low-resource environments. With the increasing adoption of blended learning methodologies, many students face challenges related to access and affordability of technological resources, which can hinder their…
Descriptors: Intervention, Student Participation, Blended Learning, Disadvantaged
Ngo Thi Huyen Trang; Phuoc Tai Nguyen – Educational Process: International Journal, 2025
Background/purpose: The research was conducted to explore how digital transformation can enhance LLCT teaching quality by integrating advanced technologies, improving interactivity, and fostering critical thinking among cadres. The main purpose is to analyze the necessity, current status, challenges, and solutions for digital transformation in…
Descriptors: Foreign Countries, Technology Uses in Education, Technology Integration, Educational Technology
Ka Fai Kwok – Discover Education, 2025
Digital humanities (DH) is one of the fastest-growing interdisciplinary fields, driven by rapid technological advancements. However, the majority of DH tools, databases, and methodologies have been developed primarily for research purposes, with comparatively few designed explicitly for teaching and learning. This study adopts an experimental…
Descriptors: History Instruction, Asian History, Humanities Instruction, Electronic Learning
Soleiman Ahmady; SeyedAhmad SeyedAlinaghi; Soudabeh Yarmohammadi; Amir Masoud Afsahi; Parisa Matini; Faeze Abbaspour; Pedram Habibi; Pegah Mirzapour; Sepide Ahmadi; Elaheh Karimi; Parnian Haghi; Ayoob Molla; Sara Shahbazi; Esmaeil Mehraeen – Health Education, 2025
Purpose: This paper highlights the transformative impact of information and communication technologies (ICTs) on education, focusing on their potential to revolutionize teaching methods. It also explores the global trend of integrating technology-based learning into educational curricula. Design/methodology/approach: A comprehensive literature…
Descriptors: Literature Reviews, Medical Education, Technology Uses in Education, Educational Technology

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