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Kwun Hung Li; Dickson K.W. Chiu; Elaine W.S. Kong; Kevin K.W. Ho – Education & Training, 2025
Purpose: This research investigates mobile security awareness among university students in Hong Kong, who increasingly rely on mobile devices for their daily activities and academic needs. This research seeks to inform targeted educational strategies and policies to enhance mobile security practices among young adults, particularly in regions…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, College Students
Ling Gao; Fangyuan Kong; Fengfeng Liu; Zixi Zhang; Xingchao Wang – Psychology in the Schools, 2025
Previous research has demonstrated shyness plays a critical role in the development and maintenance of smartphone addiction. The present study aimed to examine the mediating roles of maladaptive cognitive emotion regulation strategies and experiential avoidance as well as the moderating role of online social support in the relation between shyness…
Descriptors: Shyness, Addictive Behavior, Handheld Devices, Self Control
Siti Rowiyah; Nabila Humaira; Latifah Nurfitriana – Indonesian Journal of English Language Teaching and Applied Linguistics, 2025
The use of social media in human life recently is such normal direct interaction including in English language teaching. Politeness strategies are essential in social communication to keep convenient connections. This study aims to examine how politeness strategies are used in increasingly complex situations, combining social media and the…
Descriptors: English (Second Language), Prosocial Behavior, Social Media, Handheld Devices
Yanping Geng; Reem Alshahrani; Hana Mohammed Mujlid – European Journal of Education, 2025
The Fuzzy Analytic Hierarchy Process (FAHP) was employed to evaluate and rank language-learning applications based on criteria such as engagement, interactivity, feedback, content quality and usability. A pairwise comparison matrix was constructed, fuzzy logic was applied to convert qualitative judgements into numerical values, and these values…
Descriptors: Second Language Learning, Social Media, Handheld Devices, Computer Software
Liandi van den Berg – International Journal for Educational Integrity, 2025
Due to the coronavirus disease 2019 (COVID-2019) and the sudden shift to online learning, higher education institutions adopted various approaches to reduce cheating in online assessments, mainly involving online live proctoring (OLP). The international assessment integrity regulation trend also applied to a university in South Africa, where…
Descriptors: Foreign Countries, College Faculty, College Students, Computer Assisted Testing
Tom Neuschafer – Journal of Educators Online, 2025
Online instructors have identified several issues that must be addressed to facilitate better online learning experiences, including authentic experiential education, building community, technology for remote learning, and supporting learners. Online forums are often used by users to express their frustrations, feelings, jokes, and even…
Descriptors: Computer Mediated Communication, Second Language Learning, Handheld Devices, Educational Technology
Ampicha Nawai; Sirithon Anukul; Pannipa Prommanat; Phatteera Hengmat; Naphatson Khanthamun; Pakteema Lingkum; Kesara Noila; Areeya Sasithonbamrung – Higher Education Studies, 2025
This developmental research aimed to examine the challenges in learning intravenous fluid administration and to develop and evaluate the effectiveness of a learning media in the form of an application for nursing students. The ADDIE Model framework was employed, comprising five steps: 1) Analysis, 2) Design, 3) Development, 4) Implementation, and…
Descriptors: Foreign Countries, Nursing Education, Nursing Students, Online Courses
Danielle Herro; Golnaz Arastoopour Irgens; Jeremiah Akhigbe; McKenzie Martin Rowland – Journal of Digital Learning in Teacher Education, 2025
Preparing elementary-aged children to practice data science literacies is important and understudied. Our research investigates how data science curricula might be effectively designed and integrated into elementary classroom instruction. We use narrative case study methodology, focusing on a single case detailing a second-grade teacher's approach…
Descriptors: Data Science, Computer Games, Handheld Devices, Grade 2
Mohtar, Syahida; Jomhari, Nazean; Omar, Nor Azyra; Mustafa, Mumtaz Begum Peer; Yusoff, Zulkifli Mohd – Education and Information Technologies, 2023
Mobile learning and gamification are becoming increasingly popular, especially in education. Numerous researches suggest that mobile learning apps with gamification can improve student learning. However, there are fewer studies that analyze the gamification effects and usability of mobile apps for middle-aged women. The aim of this study is to…
Descriptors: Usability, Handheld Devices, Electronic Learning, Educational Technology
Höhne, Jan Karem – International Journal of Social Research Methodology, 2023
Technological advancements and changes in online survey participation pave the way for new data collection methods. Particularly, the increasing smartphone rate in online surveys facilitates a re-consideration of prevailing communication channels to, for instance, naturalize the communication process between researchers and respondents and to…
Descriptors: Audio Equipment, Speech Communication, Online Surveys, Participation
Aguayo, Claudio; Eames, Chris – Journal of Environmental Education, 2023
Mixed reality (XR) environments combining real-to-virtual immersive experiences provide unprecedented potential for reframing educational pedagogy and practice. XR environments provide scaffolded learning points accommodating individual needs, while enhancing sensorial and embodied experiences. XR environments can facilitate self-determined…
Descriptors: Computer Simulation, Environmental Education, Educational Technology, Foreign Countries
Lin, Jian-Wei; Huang, Hsieh-Hong; Tsai, Chia-Wen – Journal of Computer Assisted Learning, 2023
Background: Social network awareness (SNA) enables students to know the online learning context of peers in computer-supported collaborative learning (CSCL) and it has been used to improve peer interaction and participation in collaborative learning tasks. Mobile learning enables students to access learning content and discuss content with peers…
Descriptors: Electronic Learning, Handheld Devices, Cooperative Learning, Social Networks
Tzortzoglou, Filippos; Kosmas, Panagiotis; Avraamidou, Lucy – Contemporary Educational Technology, 2023
The use of augmented reality games (ARGs) in education has gained increased attention from curriculum developers, teachers, and researchers in the past decade. Research findings show that ARGs can promote meaningful learning environments that foster key competences for the 21st century. This paper presents the design process of…
Descriptors: Computer Simulation, Game Based Learning, Telecommunications, Handheld Devices
Shi, Yaoyao – Interactive Learning Environments, 2023
The study is devoted to the search for technological solutions to improve and modernize music education aimed at developing fundamental skills of vocal mastery. Optimum technological solutions were identified in order to improve and modernize music education, the functional features of which provide students with the opportunity to master auditory…
Descriptors: Handheld Devices, Telecommunications, Internet, Electronic Learning
Russell, Amy; Smyth, Sinéad – Journal of Research in Special Educational Needs, 2023
The field of special education is thought to be a stressful profession due to the complex needs of the students. The current study aimed to assess the effectiveness of a mindfulness-based smartphone application intervention for reducing burnout in special educators. We used the Copenhagen Burnout Inventory scale (with three subscales; personal,…
Descriptors: Special Education Teachers, Teacher Burnout, Metacognition, Intervention