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Ali, Numan; Ullah, Sehat; Raees, Muhammad – Education and Information Technologies, 2022
Virtual Periodic Table (VPT) is an effective software tool to present elements in a conceivable three-dimensional (3D) mode. VPT is used to assist users in their learning before performing any hands-on activities in chemistry laboratory. Various VPTs have been developed for enhancing the learning process of chemistry education. Different types of…
Descriptors: Chemistry, Computer Uses in Education, Demonstrations (Educational), Visual Aids
Özdemir, Derya – International Journal on Social and Education Sciences, 2022
The "new digital art? genre has emerged to describe various works of art that have evolved with the development of digital technologies. In its broadest sense, digital art encompasses everything from high-end machine learning applications to the use of interactive elements in traditional media. There is also an increase in the interaction…
Descriptors: Computer Use, Art Expression, Computer Graphics, Visual Arts
Hodgson, Michael E.; Piovan, Silvia E. – Journal of Geography in Higher Education, 2022
An introduction in the use of small unmanned aerial systems for mapping is becoming a desirable course for undergraduate students. The controllability of drone aircraft and quality cameras, even in less expensive aerial models, offers opportunities for students to learn and collect their own imagery for a variety of applications. This opportunity…
Descriptors: Undergraduate Students, Map Skills, Aviation Technology, Computer Uses in Education
Ng, Hien Fuh; Ngeow, Yun Fong – Biochemistry and Molecular Biology Education, 2022
Relative quantification is a popular analysis in gene expression studies using quantitative real-time PCR (qPCR). However, the calculation steps using the major algorithms for this analysis are rather complicated. In this study, we developed an easy-to-use spreadsheet-based method for relative quantification. The inputs from end-users are the…
Descriptors: Genetics, Statistical Analysis, Computation, Mathematics
Yaakob, Mohd Faiz Mohd; Nawi, Aliff; Yusof, Mat Rahimi; Kasim, Marini – International Journal of Learning and Change, 2022
Teaching and learning involving postgraduates require a better level of instruction than at undergraduate and diploma levels. In the process of building a better understanding among postgraduate students, lecturers need to research teaching weaknesses to improve teaching quality all the time. Hence, the objective of this study was to enhance the…
Descriptors: Graduate Students, Law Related Education, Computer Simulation, Computer Uses in Education
Wills, Courtenay M. – ProQuest LLC, 2022
The personal and business use of social media (SM) has increased rapidly in the past decade. Many research studies suggest a connection between this increased use of social media and the damage to mental and physical health and, therefore, encourage a practice of regularly unplugging from technology to relieve the damage done by social media.…
Descriptors: Young Adults, Social Media, Females, Experience
Tokanov, Mansur; Damekova, Saule; Kuttykozhayeva, Shakharzat; Abdoldinova, Gulsim; Smagulov, Yessengali – Journal on Mathematics Education, 2022
The purpose of the study is to develop a model for the application of information and communication technology in the teaching of higher mathematics at the level of school education. The leading method for studying this issue is testing developed by V.E. Milman "Diagnostics of motivational structure of personality", which allows studying…
Descriptors: Information Technology, Computer Mediated Communication, Higher Education, Computer Use
Howell, Ashley – Advanced Distributed Learning Initiative, 2022
A federated Enterprise Learner Record Repository (ELRR) provides the ability to look across many distributed learner records as if they were from a single source and enables the sharing of local and global learner data across the DoD. This learner data will be pulled from authoritative sources for publishing, customizing, and harmonizing…
Descriptors: Student Records, Training, Computer Uses in Education, Computer Security
Shiya Chen; Lu Huang; Rustam Shadiev; Peiying Hu – Education and Information Technologies, 2025
The introduction of online homework has revolutionized traditional assignment formats, providing students with access to abundant learning resources, a convenient platform for completing assignments, real-time interactive learning opportunities, and accurate feedback. However, there is a paucity of research exploring the perspectives of elementary…
Descriptors: Elementary School Students, Student Attitudes, Intention, Electronic Learning
Roland Gesthuizen; Hazel Tan; Gillian Kidman – International Research in Geographical and Environmental Education, 2025
This study explores the use of virtual worlds, specifically Minecraft, on sustainability education and cognitive skills. Using the Teaching to Inspire model as a lens, we examine how students design sustainable virtual buildings and cityscapes aligned with the UN Sustainable Development Goals and the social-ecological systems (SES) framework. Our…
Descriptors: Environmental Education, Sustainability, Video Games, Cognitive Processes
Nikola Luburic; Jelena Slivka; Luka Doric; Simona Prokic; Aleksandar Kovacevic – Education and Information Technologies, 2025
Project-based learning (PBL) is a learning technology praised for its ability to grow domain-specific and domain-general skills and related knowledge and attitudes. However, consistently designing effective PBL experiences is challenging, primarily due to the lack of instructor support and guidance for designing PBL experiences aligned with…
Descriptors: Computer Software, Computer Uses in Education, Engineering Education, Active Learning
Lynn Long; Avgoustos Tsinakos – Journal of Interactive Learning Research, 2025
Development of effective oral presentation skills is an essential component of entrepreneurship education, but class size and time constraints can limit opportunities to practice and receive quality feedback. Immersive virtual reality can provide time- and place-independent opportunities to hone presentation skills in diverse settings with…
Descriptors: Computer Simulation, Computer Uses in Education, Public Speaking, Skill Development
Hermann Astleitner; Sarah Schlick – Active Learning in Higher Education, 2025
Social media has a strong influence on the everyday lives of college students. A particular question of advanced research interest is whether social media also play a role when attending class. This exploratory study was aimed at designing a theoretical model that embraces such concepts. First, we identified that identity development, learning…
Descriptors: Social Media, College Students, Self Concept, Computer Use
Mik Fanguy – Australasian Journal of Educational Technology, 2025
Note-taking is generally regarded as an effective learning strategy, but it is also cognitively demanding. Students often omit salient information in their notes due to the burden of trying to listen while writing down what they hear. Two alternative forms to traditional note-taking are online collaborative note-taking and instructor-provided…
Descriptors: Notetaking, Cooperative Learning, Teacher Developed Materials, Student Developed Materials
Corinna S. Martarelli; Josua Dubach; Natalie Schelleis; Trix Cacchione; Sebastian Tempelmann – Educational Technology Research and Development, 2025
Virtual reality (VR) can provide access to otherwise inaccessible aspects of the world and thus promote science learning. We developed a VR learning tool about the water cycle, with 11 lessons for classroom teaching at the primary level. We assessed prior knowledge before a four-week intervention and learning outcomes directly after the…
Descriptors: Computer Simulation, Elementary School Science, Science Education, Water