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Ajay Kulkarni – ProQuest LLC, 2022
This work focuses on simulation, design, development, and evaluation of a visual Learning Analytics (LA) tool -- Real-time Educational AI-powered Classroom Tool (REACT) -- to support educators' data-driven decision-making. The educational institutions face one of the biggest challenges, such as predicting student performance, detecting undesirable…
Descriptors: Artificial Intelligence, Learning Analytics, Visual Learning, Data Use
Matthew Brian Irwin – ProQuest LLC, 2022
The problem addressed in this study was the limited understanding of urban secondary teachers' specific skills, strategies, and methodologies for digital technology used in a digital learning environment surrounding technological knowledge, pedagogical knowledge, and content knowledge (TPACK). The purpose of this qualitative case study was to…
Descriptors: Secondary School Teachers, Urban Schools, Educational Technology, Electronic Learning
Hector Emilio Will Pinto – ProQuest LLC, 2022
In order to comprehend complex and abstract phenomena, students must partake in the process of learning by integrating complex and invisible components without ever physically encountering or manipulating such components. Prior knowledge and experiences will influence the way students assimilate and model new experiences and knowledge. If prior…
Descriptors: Scientific Concepts, Educational Technology, Science Instruction, Manipulative Materials
Eileen Meehan – ProQuest LLC, 2022
With changes in cadaver availability, ongoing innovations in technology, and rising pedagogical changes, the field of anatomy education is amidst adaptations. In the field of occupational therapy (OT) education, anatomy is often part of the core curriculum. The problem was the limited literature on technology tools being used by educators in OT…
Descriptors: Technology Uses in Education, Anatomy, Occupational Therapy, Graduate Study
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Genady Grabarnik; Luiza Kim-Tyan; Serge Yaskolko – International Association for Development of the Information Society, 2022
Any advanced class in Science, Technology, Engineering, and Mathematics fields requires prerequisite knowledge. Typically, different students will have different levels of knowledge in these prerequisite areas. A prerequisite (Linear Algebra for Machine Learning course) was implemented as an interactive online course using Jupyter Notebooks and…
Descriptors: STEM Education, Knowledge Level, Artificial Intelligence, Algebra
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Alexander Bacalja; Catherine Beavis; Annemaree O'Brien – Australian Journal of Language and Literacy, 2022
This paper explores how changing digital literacy practices in educational contexts require that we continually revisit conceptualisations of digital literacy education. We begin by analysing the positions taken by stakeholders who contribute to digital literacy discourses in Australia, exploring how competing interests produce effects which…
Descriptors: Digital Literacy, Shift Studies, Literacy Education, Foreign Countries
Jason Brames – ProQuest LLC, 2022
Educational technology (EdTech) hardware and software solutions are continually evaluated by decision makers to determine which should remain as part of their organization's educational technology portfolio and which should not. Often these decisions are based on factors or criteria that may or may not lead to effective continuity decisions. The…
Descriptors: Educational Technology, Technology Uses in Education, Program Termination, Measures (Individuals)
Soren Rousseau Rosier – ProQuest LLC, 2022
Article 1: One-on-one tutoring is the most effective teaching arrangement. Most schools and families, however, cannot afford to provide each child with a tutor. Peer tutoring in classrooms, a more feasible and scalable learning arrangement, increases learning for both tutors and tutees, but peer tutors' efficacy is often limited by their didactic…
Descriptors: Middle School Mathematics, Middle School Students, Student Centered Learning, Tutoring
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Samantha G. Daley; Michelle E. Heckman; Rebecca L. Rosen; Halil I. Sari – Journal of Early Adolescence, 2025
The COVID-19 pandemic resulted in dramatic changes to the experiences of school for young people around the world as youth and adults navigated changes to instructional format and means of engaging in teaching and learning. School connectedness during the pandemic served a potentially protective role for adolescents during this uncertain time. In…
Descriptors: COVID-19, Pandemics, Student Attitudes, Interpersonal Relationship
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Salah M. Ali; Kamariah Yunus; Turky Alshaikhi; Abdussalam Marie Aliia – E-Learning and Digital Media, 2025
The aim of the study is to investigate the use of digital technology in English as a foreign language (EFL) classroom using various digital tools through computers and cell phones. These tools and their effect on self-perceived knowledge, learning, and English use were analyzed at the University of Tabuk. The study was conducted on a sample of 605…
Descriptors: Educational Technology, English (Second Language), Second Language Learning, Self Concept
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Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
European Union, 2025
The Digital Education Accelerator supported 21 digital education solutions over three years, providing structured guidance, expert mentorship, testing, showcasing, and validation opportunities. As part of the European Digital Education Hub, the programme aimed to foster innovation by helping teams refine their solutions, scale their impact, and…
Descriptors: Educational Innovation, Preschool Education, Elementary Secondary Education, Career and Technical Education
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Maria Fahlgren; Mats Brunström – International Journal of Mathematical Education in Science and Technology, 2025
This paper provides some insights into the use of example-generating tasks in the design of a technology-rich learning environment to enhance students' mathematical thinking. The paper reports on an early stage of a design-based research project concerning the design of tasks and associated feedback utilising the affordances provided by a combined…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Computer Software
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Ahmad Syawaluddin; Nur Aeni – Discover Education, 2025
This study looks at how utilizing digital versions of classic games specifically Snakes and Ladders can help young learners learn more vocabulary in English. The study focuses on how digital versions of classic games can improve primary school students' vocabulary learning and retention. A quasi-experimental approach was used, with a control group…
Descriptors: Educational Technology, Technology Uses in Education, Vocabulary Development, English (Second Language)
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Seray Can; Fatma Ilker Kerkez; Gülay Manav – Journal on Efficiency and Responsibility in Education and Science, 2025
This study aims to explore the perceptions of physical education and sports teachers regarding the use of Web 2.0 tools, which they employed during the COVID-19 emergency remote teaching process, in face-to-face education. A mixed-method approach was utilized, incorporating individual in-depth interviews and a survey administered to physical…
Descriptors: Physical Education Teachers, Athletics, Teacher Attitudes, Web 2.0 Technologies
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