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Yang, Xiaozhe; Lin, Lin; Cheng, Pei-Yu; Yang, Xue; Ren, Youqun; Huang, Yueh-Min – Educational Technology Research and Development, 2018
This study explores the effects of immersive VR on an individual's creativity and factors related to creativity including flow, attention and meditation (i.e., mental relaxation or stress). Sixty undergraduate students were invited to participate in an open-ended challenge to design a wearable technology functioning as a smart phone individually,…
Descriptors: Creativity, Computer Simulation, Stress Variables, Undergraduate Students
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Sulaymani, Omar; Fleer, Marilyn; Chapman, Denise – International Journal of Early Childhood, 2018
Use of tablet technologies, like the iPad, are now commonly used in families and have become customary in the everyday lives of children. This paper explores how the use of iPads at school influences children's activities at home and how children's activities at school can be influenced by home activities. A case study of one child (aged…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Family Environment
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McCarthy, Tessa; Brown, Miranda D.; Nicholls, Stephen H. – Journal of Visual Impairment & Blindness, 2018
Introduction: This pilot study evaluated the percentage of skills participants in the 1Touch Project Coaching Certification Course mastered after intensive training, as well as the maintenance of these skills six months after the initial training session. In addition, the potential psychosocial benefits of the training were evaluated. Methods: In…
Descriptors: Assistive Technology, Handheld Devices, Visual Impairments, Blindness
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Bers, Marina Umaschi – European Journal of STEM Education, 2018
In recent years, there has been an increased effort to introduce coding and computational thinking in early childhood education. In accordance with the international trend, programming has become an increasingly growing focus in European education. With over 9.5 million iPhone Operating System (iOS) downloads, ScratchJr is the most popular freely…
Descriptors: Thinking Skills, Early Childhood Education, Programming, Telecommunications
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Schiele, Kristen; Chen, Steven – Marketing Education Review, 2018
The purpose of this article is to demonstrate how marketing educators can utilize the design-thinking process to create an engaged, high-impact learning experience for students. The guidelines of the assignment outlined in this article show how marketing students can utilize the design-thinking process in order to create a mobile application that…
Descriptors: Marketing, Computer Software, Teaching Methods, Design
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Zheng, Lanqin; Li, Xin; Chen, Fengying – Innovations in Education and Teaching International, 2018
The purpose of this study was to examine the effectiveness of the proposed mobile self-regulated learning approach in higher education settings. A mobile self-regulated learning system was developed to improve students' learning achievements and self-regulated learning skills. An experiment was conducted to evaluate the effectiveness of the…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Eger, Ludvík; Klement, Milan; Tomczyk, Lukasz; Pisonová, Mária; Petrová, Gabriela – Journal of Baltic Science Education, 2018
The preferences in the use of ICT at school and at home are varied among young people due to development of ICT in the 21st century environment. Educators need to pay attention to differences among groups of ICT users and their influence on teaching and the learning process. The purpose of this research was to identify the levels of ICT competence…
Descriptors: College Students, Educational Technology, Competence, Computer Use
Fornara, Fabrizio – ProQuest LLC, 2018
The global diffusion of the Internet and the rise in affordable digital electronic devices has exponentially increased the access to culturally authentic materials (Hadley, 2001). Foreign language educators can take advantage of this wealth of resources to design activities that encourage students to explore a foreign culture online (Bush, 2007).…
Descriptors: Second Language Instruction, Cultural Awareness, Language Teachers, Teaching Methods
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Al-Kadi, Abdu – Online Submission, 2018
This is an attempt to give a bird's-eye view of ways in which ELT has been reconciled with technology. It succinctly chronicles a series of common technological tools, applications, and approaches, starting from the excitement offered by CALL which predated MALL and its associated allies. It shows how ELT has shaped up under the auspices of modern…
Descriptors: Technology Integration, Computer Assisted Instruction, Telecommunications, Handheld Devices
Stoneman, Dan – ProQuest LLC, 2018
Despite prolific access to technology within America's K-12 systems, more research regarding how investments in educational technology affect student outcomes is warranted. A growing body of research has looked at changes in student achievement due to educational technology access. However, often student access within these studies is not well…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, Handheld Devices
Xie, Jingrong – ProQuest LLC, 2018
Existing literature indicated that supporting the executive function skills (EFs) and learning strategies of students with disabilities (SWDs) during the learning process is important for improving the persistence and success of those students in post-secondary Science, Technology, Engineering, and Mathematics (STEM) education. This study…
Descriptors: Executive Function, Learning Strategies, Coaching (Performance), Disabilities
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Bucciarelli, Ilaria; Mughini, Elisabetta – International Association for Development of the Information Society, 2018
Audiovisual and mobile technologies seem to be full of promises for teacher training and professional development. Within the INDIRE project "Making Innovation Visible" we have therefore designed an "online video showcase" drawing on the heritage of innovative educational practices and knowledge gathered by the Avanguardie…
Descriptors: Educational Innovation, Lifelong Learning, Faculty Development, Coaching (Performance)
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Guerrón Paredes, Nancy Enriqueta; Cobo, Antonio; Martín, Carlos; Serrano, José Javier – International Association for Development of the Information Society, 2018
Virtual reality applications for blind people in smartphones were used to make virtual visits in advance to unknown spaces; these need to include a set of cognitive and sensitive interfaces that allow users to use their other sensory capabilities to understand information about their environment and facilitate the interaction with the application,…
Descriptors: Computer Simulation, Simulated Environment, Blindness, Telecommunications
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Komppa, Johanna; Kotilainen, Lari – Research-publishing.net, 2018
This paper discusses the possibilities for Mobile-Assisted Language Learning (MALL) in the workplace. We present an on-going project on developing a language learning application Appla and report on a pilot study of its use. The Appla application is based on speech recognition: it records and transcribes the ongoing interaction the language…
Descriptors: Workplace Learning, Telecommunications, Handheld Devices, Educational Technology
Thompson, Wendy Faye – ProQuest LLC, 2018
People with autism spectrum disorder (ASD) experience higher rates of unemployment and underemployment than any other disability category. Employment may play an important role in the development of self-worth for people with ASD. Some people with ASD require workplace accommodations. Technology-based accommodations may be one solution for helping…
Descriptors: Employee Attitudes, Accessibility (for Disabled), Autism, Pervasive Developmental Disorders
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