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Clarke-Midura, Jody; Sun, Chongning; Pantic, Katarina; Poole, Frederick J.; Allan, Vicki – ACM Transactions on Computing Education, 2019
Our work is situated in research on Computer Science (CS) learning in informal learning environments and literature on the factors that influence girls to enter CS. In this article, we outline design choices around the creation of a summer programming camp for middle school youth. In addition, we describe a near-peer mentoring model we used that…
Descriptors: Computer Science Education, Educational Environment, Females, Middle School Students
Dore, Rebecca A.; Shirilla, Marcia; Hopkins, Emily; Collins, Molly; Scott, Molly; Shatz, Jacob; Lawson-Adams, Jessica; Valladares, Tara; Foster, Lindsey; Puttre, Hannah; Toub, Tamara Spiewak; Hadley, Elizabeth; Golinkoff, Roberta M.; Dickinson, David; Hirsh-Pasek, Kathy – Grantee Submission, 2019
Despite the prevalence of educational apps for children, there is little evidence of their effectiveness for learning. Here, children were asked to learn ten new words in a narrative mobile game that requires children use knowledge of word meanings to advance the game. Study 1 used a lab-based between-subjects design with middle-SES 4-year-olds…
Descriptors: Vocabulary Development, Computer Software, Preschool Children, Language Tests
Kassim, Samar; Witkin, Neil; Stone, Adam – Research-publishing.net, 2019
The aim of this study was to discover what potential benefits of Virtual Reality (VR) use students perceived in comparison to smartphone use in an English-speaking activity. Two surveys were conducted over three interventions in order to ascertain these student perceptions. Ten students enrolled in an elective English class at a Japanese…
Descriptors: Foreign Countries, College Students, Second Language Learning, English (Second Language)
Shouq Sowail Alsowail – ProQuest LLC, 2019
The aim of mobile learning (M-learning) is to overcome traditional constrictions of education such as the place and the time at which learning occurs. M-learning has been investigated in many areas; however, the impact of M-learning on graduate international students and their experiences have not yet been investigated. The research aims to answer…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Foreign Students
Simanjuntak, Risa Rumentha – Teaching English with Technology, 2020
This study investigated the experiences of students in learning specific academic English vocabularies (ESAP) through the use of a mobile dictionary called SPEARA. The mobile app was designed to help the students learn the use of specific words, providing definitions and examples of use from authentic sources. The study aimed at identifying points…
Descriptors: Academic Language, English for Academic Purposes, Second Language Learning, Second Language Instruction
Smith, Hannah; Closser, Avery H.; Ottmar, Erin; Arroyo, Ivon – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2020
The Game Play and Design Framework is a project-based instructional method to engage teachers and students with mathematics content by utilizing technology as a vehicle for game play and creation. In the authors' prior work, they created a technology tool and game editing platform, the Wearable Learning Cloud Platform (WLCP), which enables…
Descriptors: Computation, Mathematics Instruction, Mathematics Skills, Knowledge Level
Özcan, Muhammed Sayid; Kert, Serhat Bahadir – Cypriot Journal of Educational Sciences, 2020
In this study, the importance of vocabulary knowledge in language education and the use of mobile applications in the teaching of collocations are emphasized. The application of collocation was realized through a mobile instant messaging application. It has been determined that students use a mobile application in a word learning process to…
Descriptors: Phrase Structure, Teaching Methods, Telecommunications, Handheld Devices
Kamsker, Susanne; Janschitz, Gerlinde; Monitzer, Sonja – International Journal for Business Education, 2020
The aim of this paper is to clarify the effects of digital transformation on educational institutions and to outline the challenges that arise and need to be addressed in this context. Teaching and learning processes should be continuously developed due to changes in educational requirements as well as social and technological changes. Therefore,…
Descriptors: Higher Education, Barriers, Technological Literacy, Teaching Methods
Rashtchi, Mojgan; Porkar, Reza – Language Teaching Research Quarterly, 2020
Brainstorming, as a pre-writing activity, facilitates the process of generating ideas and helps organize learners' thoughts to get involved in writing activities. The present convergent mixed methods study investigated whether the integration of technology and brainstorming could affect the argumentative writing of EFL learners. Initially, 68…
Descriptors: Brainstorming, Writing Instruction, Essays, Technology Integration
Sartor, Valerie – English Teaching Forum, 2020
Today, more than ever before, English-language educators recognize the importance of using digital resources to teach students in a variety of modalities. Current circumstances have caused schools, universities, institutes, and colleges all over the world to rethink the way they teach and learn. Teaching with technology has suddenly evolved from a…
Descriptors: Teaching Methods, Educational Technology, Second Language Learning, Second Language Instruction
Mikroyannidis, Alexander; Gómez-Goiri, Aitor; Smith, Andrew; Domingue, John – Interactive Learning Environments, 2020
The main challenges commonly associated with acquiring practical network engineering skills are the requirements for access to specialised and up-to-date network equipment, as well as the high costs associated with obtaining and maintaining this equipment. The PT Anywhere initiative addresses these challenges by offering a mobile environment for…
Descriptors: Computer Science Education, Computer Networks, Data Analysis, Engineering
Hermino, Agustinus; Arifin, Imron – European Journal of Educational Research, 2020
This research has the purpose to explore implementation contextual character education in Senior High School in Buli village, East Halmahera Regency, Eastern Indonesia, and Remote Indigenous Community (RIC) role in addressing student behavior to improve education quality in that area. Sources of data from this qualitative research are teachers,…
Descriptors: Values Education, Ethical Instruction, High School Students, Rural Areas
Guo, Jiayi; Huang, Fang; Lou, Yongqiang; Chen, Shaomei – Journal of Pedagogical Research, 2020
During the COVID-19 quarantine period, mobile technologies have been greatly promoted to be used by students to assist their learning. Although mobile learning has been well researched, studies investigating rural school students' intentions were not enough. This study investigated rural secondary school students' mobile technology uptake and…
Descriptors: Positive Attitudes, Value Judgment, Intention, Middle School Students
Chaya, Piyaporn; Inpin, Bhornsawan – English Language Teaching, 2020
This research aimed to: 1) investigate the effects of Movie-Based Mobile Learning (MBML) instruction in enhancing Thai EFL university students' speaking skills; 2) investigate effects of Movie-Based Mobile Learning instruction in enhancing Thai EFL university students' intercultural communicative competence (ICC); and 3) examine the students'…
Descriptors: Films, Teaching Methods, English (Second Language), Second Language Learning
Lee, Juhee; Song, Jayoung – ReCALL, 2020
This study examines the impact of group composition (one-on-one vs. multiple-to-multiple) and task design (student-selected vs. teacher-assigned) on undergraduate foreign language learners' interactions in a mobile-based intercultural exchange. The participants, 27 Korean students learning English as a foreign language and 27 American students…
Descriptors: Second Language Learning, Second Language Instruction, Task Analysis, Undergraduate Students

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