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Mengtian Chen – Computer Assisted Language Learning, 2024
This article discusses whether digital visual and audio feedback in learners' own voices improves their perception and production of lexical tones in Chinese as a foreign language. Forty-four beginners participated in a four-week training focused on the pronunciation of Mandarin Chinese tones at the word level. Half received digital feedback…
Descriptors: Feedback (Response), Computer Assisted Instruction, Pronunciation Instruction, Mandarin Chinese
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Hendra Susanto; Deny Setiawan; Susriyati Mahanal; Zahra Firdaus; Claresia Tsany Kusmayadi – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Technological developments in various fields are the key to progress in the digital era. The utilization of technology-based learning media in education makes learning more interactive and supports independent learning. This study aims to develop and test the practicality and effectiveness of storyline-based nervous system e-comics media to…
Descriptors: Educational Technology, Independent Study, Multimedia Instruction, High School Students
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Philip Slobodsky; Mariana Durcheva; Leonid Kugel – International Journal for Technology in Mathematics Education, 2024
This paper highlights the new enhancements of the Halomda platform designed to improve students' learning and exam preparation. The new features include a Graph Plotter, Algebraic Calculator and Context ChatGPT Recommended Key Guidelines. The use of these features is demonstrated though a working example of solving a double integral, illustrating…
Descriptors: Test Preparation, Mathematics Tests, Student Improvement, Graphs
Waneta Suzanne Hebert – ProQuest LLC, 2024
It is the responsibility of educator preparation programs (EPPs) to develop well-rounded teachers who are capable of integrating technology into their instruction. Most EPPs include instruction in pedagogy, content, and technology as well as a formal field experience; however, there is a gap between the theory learned in courses and application of…
Descriptors: Preservice Teachers, Educational Technology, Courses, Student Teaching
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Tao Fu – Asia Pacific Journal of Education, 2024
Adopting Oxfam's key elements of education for global citizenship, this case study investigates how digital storytelling, a participatory media practice, is used for citizenship education among Chinese college students. A thematic analysis of in-depth interviews suggests digital storytelling can be used as an effective pedagogical tool as students…
Descriptors: Educational Technology, Story Telling, Citizenship Education, Global Approach
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Guomin Chen; Yingwei Jin; Pengrun Chen – Education and Information Technologies, 2024
The incorporation of metaverse technology in education, particularly within standardized state educational frameworks, holds promise for significant improvements in learning outcomes. This study aimed to assess the effectiveness of integrating an online metaverse platform into state educational services, thereby fostering the development of…
Descriptors: Foreign Countries, Middle School Students, High School Students, Grade 7
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Dara Cassidy; David Sklar; Maikki Cullen; Gareth Edwards; Catherine Bruen; Jenny Moffett; Helen Kelly; Andrea Doyle; Martina Crehan; Jan Illing – Cogent Education, 2024
The COVID-19 pandemic brought about an unexpected transformation in teaching and learning across health professions education, necessitating an unprecedented operational shift. When exploring the factors at play in this shift, it is useful to analyse the pandemic response in terms of the field of disaster scholarship. This paper employs a…
Descriptors: COVID-19, Pandemics, Health Sciences, Educational Change
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Luke Parker – Journal of Outdoor and Environmental Education, 2024
In 2013, this study was undertaken to enhance the understanding of the changes in the beliefs and practices of Victorian outdoor educators within the school context over a 15-year period. This study is built upon prior research conducted across Australia and New Zealand (Lugg & Martin, 2001; Polley & Pickett, 2003; Zink & Boyes, 2006;…
Descriptors: Outdoor Education, Teacher Attitudes, Barriers, Educational Technology
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Sunita Dwivedi; Shinu Vig – Cogent Education, 2024
This study aims to understand the challenges in adoption of blockchain technology in higher education institutions in India using the technological-organizational-environmental (TOE) framework. Blockchain brings transparency, efficiency in working systems, and leveraging trust. The benefits of blockchain are multifaceted and might be beneficial to…
Descriptors: Foreign Countries, Information Technology, Educational Technology, Higher Education
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Farouq Sessah Mensah; Anna Pansell; Iben Maj Christiansen – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
Instructional technology implementation is increasingly being addressed in teacher education, though research literature on its implementation remains limited. This literature analysis draws the Anthropological Theory of the Didactic to map what and how instructional technology is integrated into preservice mathematics teacher education and to…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Mathematics Education
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Chin-Fei Huang – Journal of Baltic Science Education, 2024
This study aims to explore the impact of STEAM teaching activities that incorporate local environmental awareness on university students' pro-environmental behavior (PEB), and scientific creativity. The teaching activity design of this study was centered on "designing livable housing in Taiwan", and a total of four projects were…
Descriptors: STEM Education, Teaching Methods, Learning Activities, Environmental Education
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Gwo-Jen Hwang; Di Zhang – Educational Technology Research and Development, 2024
The effectiveness of digital game-based language learning (DGBLL) has been recognized by scholars. With the development of computer technology and multimedia learning environments, computer agents have been widely used in game systems to provide learning guidance or assistance. A computer agent is a virtual character created in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Computer Simulation
Solomon Adeola Oshowole – ProQuest LLC, 2024
Integrating technology in classrooms has been discussed in many countries. Technology integration in Lagos, Nigeria, faces significant challenges due to several factors, including inadequate infrastructure, limited access to technology, and insufficient teacher training. The lack of reliable electricity and internet connectivity hinders schools'…
Descriptors: Foreign Countries, Elementary Schools, Technology Integration, Technology Uses in Education
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Hacer Efe; Ünsal Umdu Topsakal – Interactive Learning Environments, 2024
Interactive learning environments are new generation learning environments that support the use of technology in education. The most popular and most entertaining of these technological learning environments are digital games. Within the scope of the study, digital games and health education related keywords were searched in ProQuest, Web of…
Descriptors: Interaction, Educational Technology, Video Games, Health Education
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Karen Sutherland; Ginna Brock; Margarietha. J. de Villiers Scheepers; Prudence M. Millear; Sherelle Norman; Tim Strohfeldt; Terri Downer; Nicole Masters; Alison. L. Black – Journal of Computing in Higher Education, 2024
Blended Learning (BL) as a pedagogical approach has increased in significance during the COVID-19 pandemic, with blended and online learning environments becoming the new digital norm for higher educational institutions around the globe. While BL has been discussed in the literature for thirty years, a common approach has been to categorise…
Descriptors: Blended Learning, COVID-19, Pandemics, Online Courses
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