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Trespalacios, Jesús; Snelson, Chareen; Lowenthal, Patrick R.; Uribe-Flórez, Lida; Perkins, Ross – Distance Education, 2021
Community and connectedness are important concepts in online higher education. However, researchers debate how they are defined, operationalized, or enacted in practice. A scoping study was conducted to review the research literature on the extent, range, and nature of research in community and connectedness in online higher education. A total of…
Descriptors: Online Courses, Higher Education, Educational Technology, Interpersonal Relationship
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Archibald, Douglas E.; Graham, Charles R.; Larsen, Ross – British Journal of Educational Technology, 2021
Blended learning is the fastest growing teaching modality in North America and much of the world. However, research and training in blended learning are far outpaced by its usage. To remedy this gap, we developed a competency framework and Blended Teaching Readiness Instrument (BTRI) to help teachers and researchers evaluate teacher readiness for…
Descriptors: Blended Learning, Test Validity, Readiness, Preservice Teachers
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Paynter, Kelly; Barnes, Jimmy – International Journal on E-Learning, 2021
The authors, veteran online instructors and course designers, work at a university that is in the process of changing its learning management system (LMS) from Blackboard to Canvas. Discover what the literature has to say about student, faculty, and administrator perspectives and preferences when switching to a new LMS and learn about the authors'…
Descriptors: Integrated Learning Systems, Change, College Faculty, College Students
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Johnson, Marianne; Meder, Martin E. – Journal of Economic Education, 2021
Technological interventions have been sold as improving student understanding of economics for decades. Yet despite the panoply of ways to incorporate technology, it is not clear which types of interventions consistently result in statistically significant improvements in learning outcomes. Of 145 papers devoted to the technology in collegiate…
Descriptors: Economics Education, Technology Uses in Education, Intervention, College Instruction
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Sagbas, Omer Faruk; Koc, Mustafa – International Society for Technology, Education, and Science, 2021
Web 2.0 technologies have led to the development of social media platforms that enable users to produce and share their own content. YouTube is such a platform where people can deliver their video clips as well as watch and interpret what others have developed. This study aimed to reach the opinions of the computer engineering students about their…
Descriptors: Web 2.0 Technologies, Social Media, Engineering Education, Undergraduate Students
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Childers, Essie – Journal of College Academic Support Programs, 2021
The landscape of higher education has changed dramatically amidst the pandemic. The nation has experienced COVID-19 illnesses and deaths. There has been a rise in police brutality with conflict between people of color and the police. Also, there are crises in the economy and public health sectors, continued segregation in housing and public…
Descriptors: COVID-19, Pandemics, Higher Education, Coping
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Watson, Amanda – Victorian Journal of Music Education, 2021
Monday 23 March 2020 was suddenly the last day for term one, four days early. I had hoped we would be back in the classroom early in Term 2. However, I had to learn how to teach online and navigate software programs. This paper is an account of my experiences.
Descriptors: Foreign Countries, Music Education, Music Teachers, COVID-19
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Sharp, Julia L.; Griffith, Emily H.; Higgs, Megan D. – Journal of Statistics and Data Science Education, 2021
Collaborative work is inherent to being a statistician or data scientist, yet opportunities for training and exposure to real-world scenarios are often only a small part of a student's academic program. Resources to facilitate effective and meaningful instruction in communication and collaboration are limited, particularly when compared to the…
Descriptors: Statistics Education, Cooperative Learning, Video Technology, Technology Uses in Education
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Spruce, Jon; Thomas, Pete; Moriarty, Sarah – Design and Technology Education, 2021
The enforced move to remote teaching delivery over the last year has brought many challenges to studio-based courses and the traditional modes of delivery that are often associated with UK Art Schools. Central to these challenges has been the loss of the design studio as a focal point for engagement and learning within a community of practice.…
Descriptors: Electronic Learning, Educational Technology, Undergraduate Students, Design
Bacher-Hicks, Andrew; Goodman, Joshua; Green, Jennifer G.; Holt, Melissa – National Bureau of Economic Research, 2021
One-fifth of U.S. high school students report being bullied each year. We use internet search data for real-time tracking of bullying patterns as COVID-19 disrupted in-person schooling. We first show that, prepandemic, internet searches contain useful information about actual bullying behavior. We then show that searches for school bullying and…
Descriptors: COVID-19, Pandemics, Bullying, Computer Mediated Communication
Eaton, Sarah Elaine; Crossman, Katherine; Anselmo, Lorelei – Online Submission, 2021
Purpose: This report documents research and related materials concerning plagiarism in STEM and engineering programs to inform and guide future work in the field. It provides an overview of the literature up to and including 2019 related to plagiarism in STEM and engineering programs. Methods: Two research questions guided this literature review:…
Descriptors: Plagiarism, Cheating, Engineering Education, College Students
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Blankenship, Rebecca J., Ed. – IGI Global, 2021
Choosing the right technologies to match student learning outcomes in today's technology-integrated classrooms presents educators and instructional designers with multiple curricula and instructional design challenges including selecting appropriate technologies to match desired student learning outcomes. As students continue to have broad access…
Descriptors: Educational Technology, Technology Integration, Instructional Design, Selection
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Pujolà, Joan-Tomàs – Research-publishing.net, 2021
Gamification is a methodological strategy that uses "game design elements in non-game contexts" (Deterding, Dixon, Khaled, and Nacke 2011). The purpose of gamification is to engage people, motivate action, promote learning, and solve problems. This chapter describes examples of Spanish content gamifications that integrate different game…
Descriptors: Second Language Learning, Second Language Instruction, Game Based Learning, Spanish
Lazarev, Valeriy; Schellinger, Adam; Zacamy, Jenna – Empirical Education Inc., 2021
Empirical Education conducted rapid-cycle evaluations (RCEs) in three districts in the southcentral and southeastern United States. Each study evaluated the impact of the Dynamic Learning Project (DLP) coaching on teachers' and students' impactful use of technology and student achievement. The research questions, samples, and analytic methods…
Descriptors: School Districts, Coaching (Performance), Technology Uses in Education, Academic Achievement
Bloomberg, Linda Dale – Teachers College Press, 2021
The Spring of 2020 saw educational institutions around the world abruptly convert to online teaching formats. While this transition may be unfamiliar--and even uncomfortable--the skills and techniques needed to engage and empower online learners can be learned and mastered to serve the current and ever-expanding need. This indispensable resource…
Descriptors: Instructional Design, Instructional Effectiveness, Web Based Instruction, Adult Students
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