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Yildiz, Oguz – ProQuest LLC, 2021
Technology-based learning tools provide new opportunities to engage students in learning academic content. This study focuses on one such tool, Play Lu Interactive Technology (PLIT), and analyzes how students' math achievement on standardized test scores differs between students who have used PLIT and students who have not. PLIT is designed to…
Descriptors: Educational Technology, Standardized Tests, Mathematics Tests, Multimedia Instruction
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Sikk, Jörgen Ivar; Tammets, Kairit – International Association for Development of the Information Society, 2021
PISA studies have concluded that while the level of knowledge, amongst students in Estonia, is good the level of higher order thinking skills is lower, especially in natural sciences, which is accompanied by lower study motivation. In order to study the level of higher order thinking skills and what influences those skills, an action research was…
Descriptors: Foreign Countries, Problem Solving, Grade 8, Physics
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Moser, Luca – International Association for Development of the Information Society, 2021
Despite the positive effects of mobile augmented reality (MAR)-tools for learning, MAR-tools are not commonly used in classrooms. The scientific discourse identified a lack of concepts that guide the practical application of mobile augmented reality (MAR)-tools in education. Teachers often feel insecure when designing and applying digital learning…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Bruschi, Barbara; Floris, Francesco; Marchisio, Marina; Sacchet, Matteo – International Association for Development of the Information Society, 2021
Teaching skills are fundamental for academic positions, which combine research and teaching activities. Thus, universities should look for candidates with excellent research records and teaching experience or skills; another strategy is the training of teaching staff. On the other hand, when dealing with already in-service teachers, the challenges…
Descriptors: Higher Education, Teaching Skills, Educational Technology, Computer Assisted Testing
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Savrutskaya, Elisaveta; Ustinkin, Sergey; Bondyreva, Svetlana; Nikitin, Alexander; Goryunova, Anna – NORDSCI, 2021
The article discusses the issue of the impact of the coronavirus pandemic on the choice of methods and forms of educational activities and socialization of young people in the current difficult situation of society development, the issue of the peculiarities of the formation in these conditions of a new type of culture -- digital culture and the…
Descriptors: COVID-19, Pandemics, Barriers, Educational Technology
Bogdan Zamfir – ProQuest LLC, 2021
This exploratory case study aimed to provide a description of how pedagogy, discipline, and course level impact the technology selection process of faculty members in higher education at a public, comprehensive university in New England. The research, conducted through both interviews and a survey, examined first the impact of the discipline,…
Descriptors: Faculty, Higher Education, Technology Uses in Education, Technology Integration
Complete College America, 2021
According to UNCF, Historically Black Colleges and Universities (HBCUs) represent just 3% of colleges and universities in the United States yet produce 20% of Black graduates. Their success is a model for innovative, student-centered success that deserves broader recognition. But what does the future of HBCUs look like given the increasing demand…
Descriptors: Black Colleges, Educational Technology, Technology Integration, Educational Innovation
Taylor Clarissa Ward – ProQuest LLC, 2021
During the COVID-19 pandemic, many educators were forced to convert their courses to a virtual format with very short notice. Radiologic technology educators have the responsibility to prepare the future generation of medical imaging professionals, which results in the need to prepare students to enter the workforce. An explanatory mixed methods…
Descriptors: COVID-19, Pandemics, Radiology, Computers
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Mirjam Hauck; Müge Satar; Malgorzata Kurek – Educational Linguistics, 2021
The growing popularity of multimodal resources in technology-mediated learning and teaching practices has brought to the fore the issue of learners' competencies in interpreting, employing and interacting with various semiotic resources, of which language is just one (Kress, van Leeuwen, Multimodal discourse: the modes and media of contemporary…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Personal Autonomy
Joseph P. Davis – ProQuest LLC, 2021
Educational technology training in many Educator Preparation Programs (EPPs) has not kept pace with the increasing digital demands of K-12 schools. A lack of state-wide educational technology competencies has resulted in curricular and instructional inconsistency among EPPs in Missouri, and inaccurate assumptions about young people, often labeled…
Descriptors: Educational Technology, Teacher Education Programs, Technological Literacy, Self Efficacy
Marie-Claire Valdez – ProQuest LLC, 2021
This study encompasses my attempt to understand the lived experience of students in a higher education art appreciation course when a traditional textbook was replaced by a computer game. The methodology uses a mixture of phenomenological interviews and games as well as game machines to interpret these lived experiences. The process of allowing…
Descriptors: Art Appreciation, Intentional Learning, Phenomenology, Student Attitudes
Candace L. Walker – ProQuest LLC, 2021
The purpose of this qualitative phenomenological study was to investigate and gain an understanding about how early elementary teachers feel about technology and technology integration in their classroom settings when it comes to teaching and learning. The collection of qualitative data occurred from a total of ten K-3 teachers who teach at an…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Teachers, Early Childhood Teachers
Vipin Verma – ProQuest LLC, 2021
Serious or educational games have been a subject of research for a long time. They usually have game mechanics, game content, and content assessment all tied together to make a specialized game intended to impart learning of the associated content to its players. While this approach is good for developing games for teaching highly specific topics,…
Descriptors: Educational Games, Game Based Learning, Instructional Design, Program Content
Nicole C. Bricko – ProQuest LLC, 2021
This dissertation study investigated the efficacy of a multi-component intervention package delivered via an online learning tool on math fluency for prerequisite algebra skills for three 6th-grade students. Students were referred by their math teacher due to concerns with academic performance. Target skills were individualized for each student…
Descriptors: Intervention, Program Effectiveness, Educational Technology, Algebra
Christopher L. Furbee – ProQuest LLC, 2021
The SARS-CoV-2 pandemic has presented both confusion and opportunity in medical education. The perception of program directors regarding the use of online learning options has been subject of debate but there are no studies that that discuss online modalities in didactic PA education. This study aims to determine program director perceptions of…
Descriptors: COVID-19, Pandemics, Allied Health Occupations Education, Allied Health Personnel
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