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Ellis, R. A.; Goodyear, P. – Review of Education, 2016
Learning space research is a relatively new field of study that seeks to inform the design, evaluation and management of learning spaces. This paper reviews a dispersed and fragmented literature relevant to understanding connections between university learning spaces and student learning activities. From this review, the paper distils a number of…
Descriptors: Educational Environment, Educational Research, Higher Education, Universities
Carroll, Erin Ashley – ProQuest LLC, 2013
Creativity is understood intuitively, but it is not easily defined and therefore difficult to measure. This makes it challenging to evaluate the ability of a digital tool to support the creative process. When evaluating creativity support tools (CSTs), it is critical to look beyond traditional time, error, and other productivity measurements that…
Descriptors: Creativity, Creativity Tests, Psychometrics, Medicine
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Harteis, Christian; Fischer, Christoph; Töniges, Torben; Wrede, Britta – Frontline Learning Research, 2018
Preventing humans from committing errors is a crucial aspect of man-machine interaction and systems of computer assistance. It is a basic implication that those systems need to recognise errors before they occur. This paper reports an exploratory study that utilises eye-tracking technology and automated face recognition in order to analyse test…
Descriptors: Learning Processes, Error Patterns, Error Correction, Eye Movements
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Rosen, Yigal – International Journal of Artificial Intelligence in Education, 2015
How can activities in which collaborative skills of an individual are measured be standardized? In order to understand how students perform on collaborative problem solving (CPS) computer-based assessment, it is necessary to examine empirically the multi-faceted performance that may be distributed across collaboration methods. The aim of this…
Descriptors: Computer Assisted Testing, Problem Solving, Cooperation, Man Machine Systems
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Bone, Daniel; Goodwin, Matthew S.; Black, Matthew P.; Lee, Chi-Chun; Audhkhasi, Kartik; Narayanan, Shrikanth – Journal of Autism and Developmental Disorders, 2015
Machine learning has immense potential to enhance diagnostic and intervention research in the behavioral sciences, and may be especially useful in investigations involving the highly prevalent and heterogeneous syndrome of autism spectrum disorder. However, use of machine learning in the absence of clinical domain expertise can be tenuous and lead…
Descriptors: Clinical Diagnosis, Autism, Pervasive Developmental Disorders, Artificial Intelligence
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Jordan, Pamela W.; Albacete, Patricia L.; Katz, Sandra – Grantee Submission, 2015
Tutorial dialogue systems often simulate tactics used by experienced human tutors such as restating students' dialogue input. We investigated whether the amount of tutor restatement that supports student inference interacts with students' incoming knowledge level in predicting how much students learn from a system. We found that students with…
Descriptors: Intelligent Tutoring Systems, Man Machine Systems, Interaction, Student Reaction
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Shirahama, Kimiaki; Grzegorzek, Marcin; Indurkhya, Bipin – Journal of Problem Solving, 2015
"Large-Scale Multimedia Retrieval" (LSMR) is the task to fast analyze a large amount of multimedia data like images or videos and accurately find the ones relevant to a certain semantic meaning. Although LSMR has been investigated for more than two decades in the fields of multimedia processing and computer vision, a more…
Descriptors: Information Retrieval, Multimedia Materials, Man Machine Systems, Cooperation
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Sargeant, Betty – Children's Literature in Education, 2015
Book apps have developed into a new format for the picture book. Given the crucial role that picture books have played in early childhood education, it seems pertinent to ascertain the ways in which they have been affected by digitisation. In response to concerns regarding a lack of models and design principles within children's digital…
Descriptors: Books, Electronic Publishing, Computer Oriented Programs, Picture Books
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Merceron, Agathe; Blikstein, Paulo; Siemens, George – Journal of Learning Analytics, 2015
This article introduces the special issue from the 2015 Learning Analytics and Knowledge conference. We describe the current state of the field and identify some of the trends in recent research. As the field continues to expand, there seem to be at least three directions of vigorous growth: (1) the inclusion of multimodal data (gesture,…
Descriptors: Educational Research, Data, Data Collection, Data Analysis
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Knight, Simon; Littleton, Karen – Journal of Learning Analytics, 2015
This paper provides a novel, conceptually driven stance on the state of the contemporary analytic challenges faced in the treatment of dialogue as a form of data across on- and offline sites of learning. In prior research, preliminary steps have been taken to detect occurrences of such dialogue using automated analysis techniques. Such advances…
Descriptors: Dialogs (Language), Data Collection, Data Analysis, Artificial Intelligence
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Frude, Neil; Jandric, Petar – E-Learning and Digital Media, 2015
This conversation focuses on a book published in 1983 that examined "animism," the tendency to regard non-living entities as living and sentient. "The Intimate Machine" suggested that animism will be fully exploited by artificial intelligence (AI) and robotics, generating artefacts that will engage the user in…
Descriptors: Artificial Intelligence, Robotics, Books, Interpersonal Relationship
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Antunes, Pedro; Xiao, Lu; Pino, Jose A. – International Journal of Technology and Design Education, 2014
Human-computer interaction (HCI) design generally involves collaboration from professionals in different disciplines. Trained in different design education systems, these professionals can have different conceptual understandings about design. Recognizing and identifying these differences are key issues for establishing shared design practices…
Descriptors: Man Machine Systems, Computer System Design, Students, Educational Background
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Gleason, Shannon C. – Canadian Journal of Science, Mathematics and Technology Education, 2014
I argue that larger cultural concerns about human-technology interactions are seldom addressed in teacher education. This article seeks to trace cultural anxieties about technology by addressing the long-standing trope of human versus machine; examine how these concerns are manifested and addressed (or not) in popular culture, educational…
Descriptors: Teacher Education, Technology, Feminism, Man Machine Systems
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Borge, Marcela; Toprani, Dhvani; Yan, Shulong; Xia, Yu – Computer Science Education, 2020
Background and Context: in this paper, we argue that integrating Human-Computer Interaction (HCI) into K-12 computing education can present learners with opportunities to develop human-centered design skills as well as higher-order thinking skills. Objective: to address the issues related to the development of HCI forms of expertise, we introduce…
Descriptors: Elementary Secondary Education, Design, Skill Development, Thinking Skills
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Koroleva, D. O.; Kochervey, A. I.; Nasonova, K. M.; Shibeko, Yu. V. – Russian Education & Society, 2016
The gaming culture of modern childhood takes place not only in real space, but in a virtual one too. These two components (two planes of development) are often viewed in isolation from one another. This study investigates the completely new phenomenon of augmented reality gaming through the lens of "Pokemon Go," and it describes how the…
Descriptors: Computer Games, Popular Culture, Cross Cultural Studies, Computer Oriented Programs
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