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Pearson, Heather Ann; Dubé, Adam Kenneth – Education and Information Technologies, 2022
3D printing is an emerging educational technology that is said to prepare learners for a more technologically designed world. In this review, 3D printing studies are analyzed to identify the dominant theoretical approaches and learning outcomes associated with 3D printing in education. Five theories are identified, including situated learning…
Descriptors: Computer Peripherals, Printing, Educational Technology, Situated Learning
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Logemann, Minna; Aritz, Jolanta; Cardon, Peter; Swartz, Stephanie; Elhaddaoui, Terri; Getchell, Kristen; Fleischmann, Carolin; Helens-Hart, Rose; Li, Xiaoli; Palmer-Silveira, Juan Carlos; Ruiz-Garrido, Miguel; Springer, Scott; Stapp, James – British Journal of Educational Technology, 2022
The annual instructional virtual team Project X brings together professors and students from across the globe to engage in client projects. The 2020 project was challenged by the global disruption of the COVID-19 pandemic. This paper draws on a quantitative dataset from a post-project survey among 500 participating students and a qualitative…
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
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Eck, Lindsay B.; Whitley, Samuel F. – Journal of Educational Technology Systems, 2022
Parent involvement is a reverently studied, crucial concept that impacts overall student achievement. An educational technology tool, involvED, was developed by a School Psychologist and Licensed Clinical Social Worker using principles of behavioral change research and grounded in family systems theory. Incorporating a scientific approach for…
Descriptors: Family School Relationship, Parent Participation, Educational Technology, Technology Uses in Education
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Fadda, Daniela; Pellegrini, Marta; Vivanet, Giuliano; Zandonella Callegher, Claudio – Journal of Computer Assisted Learning, 2022
Background: Motivation is an important factor in the learning process and supporting students' motivation in mathematics is a significant challenge for educators. Educational technologies, such as digital games, offer potential for engagement in mathematics learning activities. Objectives: To contrast the general decrement in student motivation in…
Descriptors: Educational Technology, Technology Uses in Education, Video Games, Student Motivation
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Jayalath, Janaka; Esichaikul, Vatcharaporn – Technology, Knowledge and Learning, 2022
Delivery of blended-mode eLearning programs is challenging due to a range of factors, including motivational and engagement issues. This is more challenging in the context of Technical and Vocational Education and Training (TVET), which aims to develop competencies to empower learner to find gainful employment. This study proposes an operational…
Descriptors: Blended Learning, Educational Technology, Electronic Learning, Vocational Education
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Jahnke, Isa; Meinke-Kroll, Michele; Todd, Michelle; Nolte, Alexander – Technology, Knowledge and Learning, 2022
Active learning strategies increase student engagement and performances, however, there is student resistance toward such instructional interventions. To overcome student resistance groupwork can be useful. In addition, digital technology can be used to re-design courses to add active learning techniques and support learning "with" and…
Descriptors: Active Learning, Computer Uses in Education, Educational Technology, College Students
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Tawfik, Andrew A.; Gatewood, Jessica; Gish-Lieberman, Jaclyn J.; Hampton, Andrew J. – Technology, Knowledge and Learning, 2022
Various theories and models have implicitly discussed the role of interaction when using learning technologies. Indeed, interaction is described as being important as it relates to technology adoption, cognitive load, and usability. While each of these perspectives describe elements of interaction, they fail to comprehensively detail how educators…
Descriptors: Definitions, Learning Experience, Interaction, Usability
Kantorski, Brinley – ProQuest LLC, 2022
Digital educational games have been a part of the educational landscape since the early 1970s. Since then, there has been a proliferation in the quantity, format, type, and quality of digital educational games available to classroom teachers. Despite this, the body of literature surrounding the effectiveness of these digital educational games…
Descriptors: Computer Games, Educational Technology, Video Games, Program Effectiveness
Mejia Rodriguez, Ana Maria; Strello, Andrés; Strietholt, Rolf; Christiansen, Andrés – International Association for the Evaluation of Educational Achievement, 2022
Results from the IEA's International Computer and Information Literacy Study (ICILS) Teacher Panel show a general increase in the use of information and communication technology (ICT) for teaching after the COVID-19 outbreak. This brief examines how changes in the availability of school ICT resources and recent participation in ICT-related…
Descriptors: Educational Technology, Technology Uses in Education, Faculty Development, Access to Computers
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Kurt, Uluhan – International Journal of Psychology and Educational Studies, 2022
This study aims to examine whether there is a relationship between the academic achievement pressure and support of parents and students' science-based entrepreneurship and how these variables change in terms of parents' activities with their children. For this purpose, one of the quantitative research approaches, the discriptive survey method,…
Descriptors: Academic Achievement, Entrepreneurship, Parent Influence, Parent Child Relationship
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Peters, Mitchell; Guitert-Catasús, Montse; Romero, Marc – Higher Education Research and Development, 2022
As individuals face the challenge of rapidly changing and increasingly diversified study and work environments, online higher education (OHE) has become a mainstream solution for pre-service teachers and working professionals. Both universities and students have had to navigate connected, collaborative and globally networked learning scenarios.…
Descriptors: Higher Education, Electronic Learning, Lifelong Learning, Educational Research
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Alibrahim, Amal; Alsadoon, Elham – South African Journal of Education, 2022
As an innovative educational tool, e-textbooks has gained wide interest -- especially with the growth of e-learning. As with any new technology, understanding how users adopt these technologies is still unclear. In the study reported on here we proposed a theoretical model shaping the determinants of teachers' attitude toward e-textbooks.…
Descriptors: Intervention, Electronic Publishing, Textbooks, Teacher Attitudes
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Mahaffey, Angela L. – Journal of College Science Teaching, 2022
Given the recent state of social distancing, the online lab experience discussed in this article offers an economical and versatile approach to online undergraduate chemistry lab instruction. With videoconferencing software, this experience is easily adaptable to a socially distanced learning environment, although it was initially designed for a…
Descriptors: Undergraduate Study, College Science, Science Laboratories, Distance Education
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Dinçer, Serkan; Çengel-Schoville, Meltem – International Journal of Curriculum and Instructional Studies, 2022
This study focuses on the content of technology-related courses offered by teacher training institutions to determine the factors that will avoid technology integration in teacher education/training. Two methods are combined in the research. As a first step, the integration of technology in education/teaching models literature was analyzed,…
Descriptors: Technology Integration, Teacher Education Programs, Educational Technology, Courses
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Prahani, Binar Kurnia; Rizki, Iqbal Ainur; Nisa, Khoirun; Citra, Nina Fajriyah; Alhusni, Hanan Zaki; Wibowo, Firmanul Catur – Journal of Technology and Science Education, 2022
The magnetic field is a more complex and abstract physics subject than other physics subjects, causing students' low ability to solve problems. So there is a need for learning instruments to overcome these problems, especially when online learning during the COVID-19 pandemic. Research creates and implements an online problem-based learning (OPBL)…
Descriptors: Online Courses, Problem Based Learning, Educational Technology, Animation
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