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Toombs, Austin Lewis – ProQuest LLC, 2016
Recent scholarship in Human-Computer Interaction, science and technology studies, and design research has focused on hacker communities as sites of innovation and entrepreneurship, novel forms of education, and the democratization of technological production. However, hacking practices are more than new technical practices; they are also…
Descriptors: Computer Security, Man Machine Systems, Technological Literacy, Participation
Prestopnik, Nathan R. – ProQuest LLC, 2013
Humanity has entered an era where computing technology is virtually ubiquitous. From websites and mobile devices to computers embedded in appliances on our kitchen counters and automobiles parked in our driveways, information and communication technologies (ICTs) and IT artifacts are fundamentally changing the ways we interact with our world.…
Descriptors: Information Technology, Man Machine Systems, Design, Models
Gandara, Aida – ProQuest LLC, 2013
Scientists produce research resources that are useful to future research and innovative efforts. In a typical scientific scenario, the results created by a collaborative team often include numerous artifacts, observations and relationships relevant to research findings, such as programs that generate data, parameters that impact outputs, workflows…
Descriptors: Scientific Research, Knowledge Representation, Semantics, Internet
Selmeczy, Diana; Dobbins, Ian G. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
The Remember/Know procedure, developed by Tulving (1985) to capture the distinction between the conscious correlates of episodic and semantic retrieval, has spawned considerable research and debate. However, only a handful of reports have examined the recognition content beyond this dichotomous simplification. To address this, we collected…
Descriptors: Memory, Recognition (Psychology), Semantics, Word Frequency
Prieto, Luis P.; Wen, Yun; Caballero, Daniela; Dillenbourg, Pierre – Educational Technology & Society, 2014
Augmented paper has been proposed as a way to integrate more easily ICTs in settings like formal education, where paper has a strong presence. However, despite the multiplicity of educational applications using paper-based computing, their deployment in authentic settings is still marginal. To better understand this gap between research proposals…
Descriptors: Information Technology, Telecommunications, Technology Integration, Computer Uses in Education
Fisteus, Jesus Arias; Pardo, Abelardo; García, Norberto Fernández – Journal of Science Education and Technology, 2013
Although technology for automatic grading of multiple choice exams has existed for several decades, it is not yet as widely available or affordable as it should be. The main reasons preventing this adoption are the cost and the complexity of the setup procedures. In this paper, "Eyegrade," a system for automatic grading of multiple…
Descriptors: Multiple Choice Tests, Grading, Computer Assisted Testing, Man Machine Systems
Busey, Thomas; Yu, Chen; Wyatte, Dean; Vanderkolk, John – Cognitive Science, 2013
Perceptual tasks such as object matching, mammogram interpretation, mental rotation, and satellite imagery change detection often require the assignment of correspondences to fuse information across views. We apply techniques developed for machine translation to the gaze data recorded from a complex perceptual matching task modeled after…
Descriptors: Eye Movements, Perception Tests, Visual Stimuli, Visual Perception
Galatas, Georgios – ProQuest LLC, 2013
An Ambient Intelligence Environment is meant to sense and respond to the presence of people, using its embedded technology. In order to effectively sense the activities and intentions of its inhabitants, such an environment needs to utilize information captured from multiple sensors and modalities. By doing so, the interaction becomes more natural…
Descriptors: Speech, Robotics, Artificial Intelligence, Environment
Liu, Zhicheng – ProQuest LLC, 2012
Tabular data is pervasive in the form of spreadsheets and relational databases. Although tables often describe multivariate data without explicit network semantics, it may be advantageous to explore the data modeled as a graph or network for analysis. Even when a given table design conveys some static network semantics, analysts may want to look…
Descriptors: Tables (Data), Graphs, Data Analysis, Visual Stimuli
Dillenbourg, Pierre – International Journal of Artificial Intelligence in Education, 2016
How does AI&EdAIED today compare to 25 years ago? This paper addresses this evolution by identifying six trends. The trends are ongoing and will influence learning technologies going forward. First, the physicality of interactions and the physical space of the learner became genuine components of digital education. The frontier between the…
Descriptors: Artificial Intelligence, Educational Trends, Trend Analysis, Educational Technology
Heffernan, Neil T.; Ostrow, Korinn S.; Kelly, Kim; Selent, Douglas; Van Inwegen, Eric G.; Xiong, Xiaolu; Williams, Joseph Jay – International Journal of Artificial Intelligence in Education, 2016
Due to substantial scientific and practical progress, learning technologies can effectively adapt to the characteristics and needs of students. This article considers how learning technologies can adapt over time by crowdsourcing contributions from teachers and students--explanations, feedback, and other pedagogical interactions. Considering the…
Descriptors: Artificial Intelligence, Educational Technology, Student Needs, Electronic Publishing
Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
Heffernan, Neil T.; Ostrow, Korinn S.; Kelly, Kim; Selent, Douglas; Van Inwegen, Eric G.; Xiong, Xiaolu; Williams, Joseph Jay – Grantee Submission, 2016
Due to substantial scientific and practical progress, learning technologies can effectively adapt to the characteristics and needs of students. This article considers how learning technologies can adapt over time by crowdsourcing contributions from teachers and students -- explanations, feedback, and other pedagogical interactions. Considering the…
Descriptors: Artificial Intelligence, Educational Technology, Student Needs, Electronic Publishing
Tang, Tiffany Y.; Winoto, Pinata; Leung, Hareton – Journal of Educational Computing Research, 2014
A number of research studies have focused on the usability of groupware in supporting collaborative work. Unfortunately, our understanding of their impact on collaborative learning is still limited due to a lack of attention on this issue. The majority of educators and designers in Computer Supported Collaborative Learning (CSCL) expect…
Descriptors: Usability, Use Studies, Computer Software, Cooperative Learning
Fisher, Brian; Lucas, Timothy; Galstyan, Araksi – Technology, Knowledge and Learning, 2013
Traditionally, research on technology in mathematics education focuses on interactions between the user and the technology, but little is known about how technology can facilitate face-to-face interaction among students. We will explore the role that iPads versus traditional laptops play in shaping the learning spaces in which students explore…
Descriptors: Mathematics Education, Handheld Devices, Laptop Computers, Calculus

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