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Hee Jin Bang; Khanh-Phuong Thai – Age of Learning, Inc., 2022
This study investigated the effectiveness of My Reading Academy, a digital learning program designed to develop foundational reading skills in early childhood education. The research examined whether the implementation of this adaptive game-based curriculum could strengthen early reading skills and increase student interest in learning to read…
Descriptors: Preschool Education, Kindergarten, Educational Technology, Game Based Learning
Yamamoto, Scott; Alverson, Charlotte Y.; McCoid-Goudy, Laura; Castle, Hannah; Burr, Jacquelyn – Journal of Science Education for Students with Disabilities, 2022
We conducted a qualitative review of the research literature on STEM (science, technology, engineering, mathematics) related to high school students with disabilities (SWD). We selected and analyzed 53 articles to answer two questions: (1) How are high-school SWD prepared for careers in STEM? (2) How are educators prepared to support high-school…
Descriptors: STEM Education, High School Students, Students with Disabilities, STEM Careers
Kellina Logan – ProQuest LLC, 2022
In early childhood classrooms, there is a lack of consistency in training and support in the implementation of ePortfolios, which may lead to frustration, lack of implementation, and improper use of portfolios as an assessment tool. There is a significant amount of research about teachers using ePortfolios from Grade 3 through higher education,…
Descriptors: Portfolio Assessment, Curriculum Implementation, Early Childhood Education, Computer Assisted Instruction
Matthew C. Mauntel – ProQuest LLC, 2022
Games have shown to be great tools for learning a variety of topics, but few games have been developed mathematics topics at the undergraduate level. One possible avenue is to pursue digital game-based learning. The game "Vector Unknown" was designed from a task from the Inquiry-Oriented Linear Algebra (IOLA) curriculum to connect…
Descriptors: Game Based Learning, Video Games, Undergraduate Students, College Mathematics
Gabrielle S. Jones – ProQuest LLC, 2022
Mobile and other internet-connected devices infiltrate society, including K-12 classrooms. A large body of research indicated that these devices might distract students; however, other studies have revealed many benefits when the devices are used for educational purposes. This study aimed to examine the relationships between the use of mobile…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Performance
Julie Sarno Owens; Mary Lee; Kelsey Eackles; Dassiell Medina; Steven W. Evans; Jacob Reid – Grantee Submission, 2022
Technology-based supports offer promise for helping elementary school teachers implement Tier 2 interventions to address challenging student behavior. The Daily Report Card Online (DRCO) platform is a cloud-based web application designed to support teachers' adoption and implementation of a high-quality daily report card (DRC) intervention through…
Descriptors: Intervention, Elementary School Teachers, Educational Technology, Report Cards
Danielle S. McNamara; Tracy Arner; Elizabeth Reilley; Paul Alvarado; Chani Clark; Thomas Fikes; Annie Hale; Betheny Weigele – Grantee Submission, 2022
Accounting for complex interactions between contextual variables and learners' individual differences in aptitudes and background requires building the means to connect and access learner data at large scales, across time, and in multiple contexts. This paper describes the ASU Learning@Scale (L@S) project to develop a digital learning network…
Descriptors: Electronic Learning, Educational Technology, Networks, Learning Analytics
Eqbal Radwan; Anwer Shaladan; José M. Marbán; Etimad Alattar; Afnan Radwan; Walaa Radwan; Mohammed Alajez – Journal of Digital Learning in Teacher Education, 2022
The COVID-19 pandemic has significantly influenced educational systems and to prevent the large scale of infections, schools were closed and teachers had to transition to distance teaching through virtual classrooms. This study aims to evaluate teacher perspectives on using virtual classrooms in distance teaching. Data were collected using an…
Descriptors: Foreign Countries, COVID-19, Pandemics, Teacher Attitudes
Zuheir N. Khlaif; Soheil Salha – Technology, Pedagogy and Education, 2022
This study proposed and tested an empirical model to examine the relationships between the factors influencing mobile technology integration in higher education from the students' and faculty points of view. A sequential mixed method was used to meet the aim of the study. The findings of the qualitative phase were used to develop the quantitative…
Descriptors: Educational Technology, Technology Integration, Handheld Devices, Telecommunications
Editorial Projects in Education, 2024
By nurturing early literacy skills, we invest in young minds, building a strong foundation for lifelong learning, communication, and success. This Spotlight will help you evaluate research on early literacy gains from tutoring; analyze what experts say makes a strong early reading law; learn how reading on screens can worsen comprehension for…
Descriptors: Emergent Literacy, Beginning Reading, Reading Skills, Tutoring
Kimberly Carroll Steward; David Gosselin; Mark Chandler; Cory T. Forbes – Journal of Science Education and Technology, 2024
Science education literature has highlighted socio-scientific issues (SSI) as an effective pedagogy for teaching science in a social and political context. SSI links science education and real-world problems to engage students in real-world issues, making it ideal for teaching global climate change (GCC). Additionally, technological advances have…
Descriptors: Secondary School Science, Outcomes of Education, Science and Society, Controversial Issues (Course Content)
Rashmi Aggarwal, Editor; Prachi Gupta, Editor; Satinder Singh, Editor; Rajni Bala, Editor – IGI Global, 2024
In the field of education, the quick progression of technologies poses both unprecedented challenges and unparalleled opportunities. As our classrooms undergo a large shift, traditional practices are being questioned, demanding a reevaluation of how we teach, learn, and prepare the leaders of tomorrow. The consensus is clear: for our students to…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Marwan Abualrob; Thawra Awad – Science Education International, 2024
This study aims to develop an augmented reality (AR) board game for teaching atomic models and measure its effectiveness from the student's point of view. The Analysis, Design, Development, Implementation, and Evaluation model was used to create the AR board game to help achieve the study objectives. The study collected data from three focus…
Descriptors: Computer Simulation, Educational Technology, Models, Instructional Effectiveness
Carlos Ortegón; Mathias Decuypere; Ben Williamson – Research in Education, 2024
The use of educational technologies in schools is being reshaped by a new kind of intermediary organization that brokers relations between schools, academia, governance, and industry. In this article we define and examine 'edtech brokers' as organizations that operate between the edtech industry, public schools, research centers and governments,…
Descriptors: Educational Technology, Technology Uses in Education, Information Scientists, Industry
Wing Yee Jenifer Ho – ELT Journal, 2024
Digital multimodal composing (DMC) allows students to mobilize a wide range of multimodal resources to make meaning. While studies in DMC tended to focus on language-learning contexts, few of them examine its use in content-based courses whereby students are proficient L2 users expected to demonstrate understanding of abstract concepts using DMC.…
Descriptors: Universities, College English, Writing Instruction, Writing (Composition)

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