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Chen, Zhi-Hong; Chou, Chih-Yueh; Biswas, Gautam; Chan, Tak-Wai – British Journal of Educational Technology, 2012
Although competition is regarded as a powerful motivator in game-based learning, it might have a negative influence, such as damage to confidence, on students who lose the competition. In this paper, we propose an indirect approach, substitutive competition, to alleviate such negative influences. The approach is used to develop a My-Pet v3 system,…
Descriptors: Competition, Chinese, Negative Attitudes, Educational Experiments
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Axaopoulos, Petros J.; Moutsopoulos, Konstantinos N.; Theodoridis, Michael P. – European Journal of Engineering Education, 2012
An experiment using real hardware and under real test conditions can be remotely conducted by engineering students and other interested individuals in the world via the Internet and with the capability of live video streaming from the test site. The presentation of this innovative experiment refers to the determination of the current voltage…
Descriptors: Video Technology, Feedback (Response), Engineering Education, Distance Education
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Wu, Huey-Min; Kuo, Bor-Chen; Yang, Jinn-Min – Educational Technology & Society, 2012
In recent years, many computerized test systems have been developed for diagnosing students' learning profiles. Nevertheless, it remains a challenging issue to find an adaptive testing algorithm to both shorten testing time and precisely diagnose the knowledge status of students. In order to find a suitable algorithm, four adaptive testing…
Descriptors: Adaptive Testing, Test Items, Computer Assisted Testing, Mathematics
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Anand, S.; Farswan, R. S.; Fernandes, B. G. – IEEE Transactions on Education, 2012
Experimentation is important for learning and research in the field of power electronics and drives. However, a great deal of equipment is required to study the various topologies, controllers, and functionalities. Thus, the cost of establishing good laboratories and research centers is high. To address this problem, the authors have developed a…
Descriptors: Electronics, Learning Modules, Man Machine Systems, Computer System Design
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Kickmeier-Rust, Michael D.; Mattheiss, Elke; Steiner, Christina; Albert, Dietrich – International Journal of Game-Based Learning, 2011
One of the trump cards of digital educational games is their enormous intrinsic motivational potential. Although learning game design is often understood on a one-fitsall level, the actual motivational strength of an educational game strongly depends on the individual learners, their very specific goals, preferences, abilities, strength and…
Descriptors: Educational Games, Computer Games, Psychoeducational Methods, Learning Motivation
Smith, Linsey A.; Gentner, Dedre – Society for Research on Educational Effectiveness, 2011
The authors explore the role of comparison in improving graph fluency. The ability to use graphs fluently is crucial for STEM achievement, but graphs are challenging to interpret and produce because they often involve integration of multiple variables, continuous change in variables over time, and omission of certain details in order to highlight…
Descriptors: Graphs, Laboratories, Instructional Effectiveness, Cognitive Processes
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Smith, V. Anne; Duncan, Ishbel – Bioscience Education, 2011
Confidence is an important issue for biology students in handling computational concepts. This paper describes a practical in which honours-level bioscience students simulate complex animal behaviour using StarLogo TNG, a freely-available graphical programming environment. The practical consists of two sessions, the first of which guides students…
Descriptors: Computer Simulation, Computers, Biology, Programming
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Wagler, Ron – Science Scope, 2011
Middle school students can develop and enhance their observation skills by participating in teacher-guided scientific inquiry (NRC 1996) activities where they observe animals that tend to act in known, predictable ways. Madagascar hissing cockroaches ("Gromphadorhina portentosa") are one such animal. This article presents beginning, intermediate,…
Descriptors: Middle School Students, Observation, Foreign Countries, Language Acquisition
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Bartocci, Ezio; Singh, Rupinder; von Stein, Frederick B.; Amedome, Avessie; Caceres, Alan Joseph J.; Castillo, Juan; Closser, Evan; Deards, Gabriel; Goltsev, Andriy; Ines, Roumwelle Sta.; Isbilir, Cem; Marc, Joan K.; Moore, Diquan; Pardi, Dana; Sadhu, Sandeep; Sanchez, Samuel; Sharma, Pooja; Singh, Anoopa; Rogers, Joshua; Wolinetz, Aron; Grosso-Applewhite, Terri; Zhao, Kai; Filipski, Andrew B.; Gilmour, Robert F., Jr.; Grosu, Radu; Glimm, James; Smolka, Scott A.; Cherry, Elizabeth M.; Clarke, Edmund M.; Griffeth, Nancy; Fenton, Flavio H. – Advances in Physiology Education, 2011
As part of a 3-wk intersession workshop funded by a National Science Foundation Expeditions in Computing award, 15 undergraduate students from the City University of New York collaborated on a study aimed at characterizing the voltage dynamics and arrhythmogenic behavior of cardiac cells for a broad range of physiologically relevant conditions…
Descriptors: Undergraduate Students, Mathematical Models, Student Interests, Laboratories
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Huntula, J.; Sharma, M. D.; Johnston, I.; Chitaree, R. – European Journal of Physics, 2011
Learning in the laboratory is different from learning in other contexts because students have to engage with various aspects of the practice of science. They have to use many skills and knowledge in parallel--not only to understand the concepts of physics but also to use the tools and analyse the data. The question arises, how to best guide…
Descriptors: Laboratories, Foreign Countries, Models, Physics
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Zhou, Shaona; Han, Jing; Pelz, Nathaniel; Wang, Xiaojun; Peng, Liangyu; Xiao, Hua; Bao, Lei – European Journal of Physics, 2011
Interest in computer-based learning, especially in the use of virtual reality simulations is increasing rapidly. While there are good reasons to believe that technologies have the potential to improve teaching and learning, how to utilize the technology effectively in teaching specific content difficulties is challenging. To help students develop…
Descriptors: Cues, Computer Simulation, Physics, Motion
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Hetzler, Ronald K.; Hunt, Ian; Stickley, Christopher D.; Kimura, Iris F. – Research Quarterly for Exercise and Sport, 2011
Despite the popularity of skateboarding worldwide, the authors believe that no previous studies have investigated the metabolic demands associated with recreational participation in the sport. Although metabolic equivalents (METs) for skateboarding were published in textbooks, the source of these values is unclear. Therefore, the rise in…
Descriptors: Metabolism, Body Composition, Physical Fitness, Field Tests
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Gauffroy, Caroline; Barrouillet, Pierre – Developmental Psychology, 2011
One of the main tenets of the mental model theory is that when individuals reason, they think about possibilities. According to this theory, reasoning on what is possible from the truth of a sentence would be psychologically basic, whereas reasoning the other way round, on the truth or falsity of a sentence from a given state of affairs, would…
Descriptors: Sentences, Grade 9, Cognitive Development, Child Development
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Dewhurst, Stephen A.; Knott, Lauren M.; Howe, Mark L. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2011
Three experiments investigated the effects of test-induced priming (TIP) on false recognition in the Deese/Roediger-McDermott procedure (Deese, 1959; Roediger & McDermott, 1995). In Experiment 1, TIP significantly increased false recognition for participants who made old/new decisions at test but not for participants who made remember/know…
Descriptors: Priming, Item Response Theory, Experiments, Memory
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Kang, Sean H. K.; Pashler, Harold; Cepeda, Nicholas J.; Rohrer, Doug; Carpenter, Shana K.; Mozer, Michael C. – Journal of Educational Psychology, 2011
Taking a test has been shown to produce enhanced retention of the retrieved information. On tests, however, students often encounter questions the answers for which they are unsure. Should they guess anyway, even if they are likely to answer incorrectly? Or are errors engrained, impairing subsequent learning of the correct answer? We sought to…
Descriptors: Feedback (Response), Guessing (Tests), Correlation, Error Correction
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